Feng Tian

Feng Tian


Research Focus & Metrics

Academic Career Length

14Years (2013-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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12 October 2015 in Journal of Travel & Tourism Marketing
Verified
Journal Article
Closed access
FXFeifei Xu
Feifei Xu
FTFeng Tian
Feng Tian
Dimitrios BuhalisDimitrios Buhalis
Dimitrios Buhalis
JWJessika Weber
Jessika Weber
HZHongmei Zhang
Hongmei Zhang
Gaming as a cutting-edge concept has recently been used by some innovative tourism sectors as a marketing tool and as a method of deeper engagement with visitors. This research aims to explore the gamification trend and its potential for experience development and tourism marketing. Using a focus group, this paper discusses gaming and tourism, and explores what drives tourists to play games. The results suggest tourists’ game playing motivation is multidimensional. Players tend to start with purposive information seeking, then move on to an intrinsic stimulation. Socialization is also an important dimension. The research demonstrates several implications for tourism marketing.

30 September 2016
Verified
Book Chapter
Closed access
PDF file
JWJing Wang
Jing Wang
XWXiao Wang
Xiao Wang
FTFeng Tian
Feng Tian
CLChang Hong Liu
Chang Hong Liu
HYHongchuan Yu
Hongchuan Yu
YLYanbei Liu
Yanbei Liu

2 July 2021 in Soft Computing
Verified
Journal Article
Closed access
PDF file
LSLu Shi
Lu Shi
CWChangyuan Wang
Changyuan Wang
FTFeng Tian
Feng Tian
HJHongbo Jia
Hongbo Jia

2 November 2016 in Journal of Visualization
Verified
Journal Article
Closed access
PDF file
DKDongwann Kang
Dongwann Kang
FTFeng Tian
Feng Tian
RSReza Sahandi
Reza Sahandi

3 June 2019 in Journal of Computing and Information Science in Engineering
Verified
Journal Article
Closed access
PDF file
XYXiangyu You
Xiangyu You
FTFeng Tian
Feng Tian
WTWen Tang
Wen Tang

1 September 2013 in Electronic Workshops in Computing
Verified
Conference Paper
Open access
PDF file
NJNan Jiang
Nan Jiang
FTFeng Tian
Feng Tian
CAPTCHAs have been widely used in Web applications to prevent service abuse. With the evolution of computing environment from desktop computing to ubiquitous computing, more and more users are accessing Web applications on smart devices where touch based interactions are dominant. However, the majority of CAPTCHAs are designed for use on computers and laptops which do not reflect the shift of interaction style very well. In this paper, we propose a novel CAPTCHA design to utilise the convenience of touch interface while retaining the needed security. This is achieved through using a hybrid challenge to take advantages of human's cognitive abilities. A prototype is also developed and found to be more user friendly than conventional CAPTCHAs in the preliminary user acceptance test.