1. 3D Geoinformation Group, Department of Urbanism, Faculty of Architecture and the Built Environment, Delft University of Technology, Kadaster, The Netherlands
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Prof. Jantien Stoter
1. 3D Geoinformation Group, Department of Urbanism, Faculty of Architecture and the Built Environment, Delft University of Technology, Kadaster, The Netherlands
In the last decades, 3D city models appear to have been predominantly used for visualisation; however, today they are being increasingly employed in a number of domains and for a large range of tasks beyond visualisation. In this paper, we seek to understand and document the state of the art regarding the utilisation of 3D city models across multiple domains based on a comprehensive literature study including hundreds of research papers, technical reports and online resources. A challenge in a study such as ours is that the ways in which 3D city models are used cannot be readily listed due to fuzziness, terminological ambiguity, unclear added-value of 3D geoinformation in some instances, and absence of technical information. To address this challenge, we delineate a hierarchical terminology (spatial operations, use cases, applications), and develop a theoretical reasoning to segment and categorise the diverse uses of 3D city models. Following this framework, we provide a list of identified use cases of 3D city models (with a description of each), and their applications. Our study demonstrates that 3D city models are employed in at least 29 use cases that are a part of more than 100 applications. The classified inventory could be useful for scientists as well as stakeholders in the geospatial industry, such as companies and national mapping agencies, as it may serve as a reference document to better position their operations, design product portfolios, and to better understand the market.
1 September 2016 in Computers, Environment and Urban Systems
The level of detail (LOD) concept of the OGC standard CityGML 2.0 is intended to differentiate multi-scale representations of semantic 3D city models. The concept is in practice principally used to indicate the geometric detail of a model, primarily of buildings. Despite the popularity and the general acceptance of this categorisation, we argue in this paper that from a geometric point of view the five LODs are insufficient and that their specification is ambiguous. We solve these shortcomings with a better definition of LODs and their refinement. Hereby we present a refined set of 16 LODs focused on the grade of the exterior geometry of buildings, which provide a stricter specification and allow less modelling freedom. This series is a result of an exhaustive research into currently available 3D city models, production workflows, and capabilities of acquisition techniques. Our specification also includes two hybrid models that reflect common acquisition practices. The new LODs are in line with the LODs of CityGML 2.0, and are intended to supplement, rather than replace the geometric part of the current specification. While in our paper we focus on the geometric aspect of the models, our specification is compatible with different levels of semantic granularity. Furthermore, the improved LODs can be considered format-agnostic. Among other benefits, the refined specification could be useful for companies for a better definition of their product portfolios, and for researchers to specify data requirements when presenting use cases of 3D city models. We support our refined LODs with experiments, proving their uniqueness by showing that each yields a different result in a 3D spatial operation
Laser scanning is an effective tool for acquiring geometric attributes of trees and vegetation, which lays a solid foundation for 3-dimensional tree modelling. Existing studies on tree modelling from laser scanning data are vast. However, some works cannot guarantee sufficient modelling accuracy, while some other works are mainly rule-based and therefore highly depend on user inputs. In this paper, we propose a novel method to accurately and automatically reconstruct detailed 3D tree models from laser scans. We first extract an initial tree skeleton from the input point cloud by establishing a minimum spanning tree using the Dijkstra shortest-path algorithm. Then, the initial tree skeleton is pruned by iteratively removing redundant components. After that, an optimization-based approach is performed to fit a sequence of cylinders to approximate the geometry of the tree branches. Experiments on various types of trees from different data sources demonstrate the effectiveness and robustness of our method. The overall fitting error (i.e., the distance between the input points and the output model) is less than 10 cm. The reconstructed tree models can be further applied in the precise estimation of tree attributes, urban landscape visualization, etc. The source code of this work is freely available at https://github.com/tudelft3d/adtree.
1 November 2014 in Computers, Environment and Urban Systems
The level of detail in 3D city modelling, despite its usefulness and importance, is still an ambiguous and undefined term. It is used for the communication of how thoroughly real-world features have been acquired and modelled, as we demonstrate in this paper. Its definitions vary greatly between practitioners, standards and institutions. We fundamentally discuss the concept, and we provide a formal and consistent framework to define discrete and continuous levels of detail (LODs), by determining six metrics that constitute it, and by discussing their quantification and their relations. The resulting LODs are discretisations of functions of metrics that can be specified in an acquisition–modelling specification form that we introduce. The advantages of this approach over existing paradigms are formalisation, consistency, continuity, and finer specification of LODs. As an example of the realisation of the framework, we derive a series of 10 discrete LODs. We give a proposal for the integration of the framework within the OGC standard CityGML (through the Application Domain Extension).OTBArchitecture and The Built Environmen
We present a fully automatic approach for reconstructing compact 3D building models from large-scale airborne point clouds. A major challenge of urban reconstruction from airborne LiDAR point clouds lies in that the vertical walls are typically missing. Based on the observation that urban buildings typically consist of planar roofs connected with vertical walls to the ground, we propose an approach to infer the vertical walls directly from the data. With the planar segments of both roofs and walls, we hypothesize the faces of the building surface, and the final model is obtained by using an extended hypothesis-and-selection-based polygonal surface reconstruction framework. Specifically, we introduce a new energy term to encourage roof preferences and two additional hard constraints into the optimization step to ensure correct topology and enhance detail recovery. Experiments on various large-scale airborne LiDAR point clouds have demonstrated that the method is superior to the state-of-the-art methods in terms of reconstruction accuracy and robustness. In addition, we have generated a new dataset with our method consisting of the point clouds and 3D models of 20k real-world buildings. We believe this dataset can stimulate research in urban reconstruction from airborne LiDAR point clouds and the use of 3D city models in urban applications.