Federated learning (FL) is a privacy-preserving distributed machine learning framework, which involves training statistical models over a number of mobile users (i.e., workers) while keeping data localized. However, recent works have demonstrated that workers engaged in FL are still susceptible to advanced inference attacks when sharing model updates or gradients, which would discourage them from participating. Most of the existing incentive mechanisms for FL mainly account for workers’ resource cost, while the cost incurred by potential privacy leakage resulting from inference attacks has rarely been incorporated. To address these issues, in this paper, we propose a contract-based personalized privacy-preserving incentive for FL, named Pain-FL, to provide customized payments for workers with different privacy preferences as compensation for privacy leakage cost while ensuring satisfactory convergence performance of FL models. The core idea of Pain-FL is that each worker agrees on a customized contract, which specifies a kind of privacy-preserving level (PPL) and the corresponding payment, with the server in each round of FL. Then, the worker perturbs her calculated stochastic gradients to be uploaded with that PPL in exchange for that payment. In particular, we respectively derive a set of optimal contracts analytically under both complete and incomplete information models, which could optimize the convergence performance of the finally learned global model, while bearing some desired economic properties, i.e., budget feasibility, individual rationality, and incentive compatibility. An exhaustive experimental evaluation of Pain-FL is conducted, and the results corroborate its practicability and effectiveness.
Mobile communication standards were developed for enhancing transmission and network performance by using more radio resources and improving spectrum and energy efficiency. How to effectively address diverse user requirements and guarantee everyone's Quality of Experience (QoE) remains an open problem. The Sixth Generation (6G) mobile systems will solve this problem by utilizing heterogenous network resources and pervasive intelligence to support everyone-centric customized services anywhere and anytime. In this article, we first coin the concept of Service Requirement Zone (SRZ) on the user side to characterize and visualize the integrated service requirements and preferences of specific tasks of individual users. On the system side, we further introduce the concept of User Satisfaction Ratio (USR) to evaluate the system's overall service ability of satisfying a variety of tasks with different SRZs. Then, we propose a network Artificial Intelligence (AI) architecture with integrated network resources and pervasive AI capabilities for supporting customized services with guaranteed QoEs. Finally, extensive simulations show that the proposed network AI architecture can consistently offer a higher USR performance than the cloud AI and edge AI architectures with respect to different task scheduling algorithms, random service requirements, and dynamic network conditions.
19 June 2020 in IEEE Transactions on Mobile Computing
Incentive mechanisms are essential for stimulating adequate worker participation to achieve good truth discovery performance in mobile crowdsensing (MCS) systems. However, most of existing incentive mechanisms only consider compensating workers' sensing cost, while the cost incurred by potential privacy leakage has been largely neglected. Moreover, none of existing privacy-preserving incentive mechanisms has incorporated workers' different privacy preferences to provide personalized payments for them. In this paper, we propose a contract-based personalized privacy-preserving incentive mechanism for truth discovery in MCS systems, named Paris-TD, which provides personalized payments for workers as a compensation for privacy cost while achieving accurate truth discovery. The basic idea is that the platform offers a set of different contracts to workers with different privacy preferences, and each worker chooses to sign a contract which specifies a privacy-preserving degree (PPD) and the corresponding payment the worker will receive if she submits perturbed data with that PPD. Specifically, we respectively design a set of optimal contracts analytically under both full and incomplete information models, which maximize the truth discovery accuracy under a given budget, while satisfying the individual rationality and incentive compatibility properties. The feasibility and effectiveness of Paris-TD are validated through experiments on both synthetic and real-world datasets.
21 February 2023 in IEEE Transactions on Mobile Computing
With the widespread application of 5G and the Internet of things (IoT), edge computing and cloud computing have been collaboratively utilized for task offloading and processing. However, though the massive devices (e.g., smartphones) are organized into multi-cells, most of the existing works do not explore the computation offloading for edge-cloud computing under inter-cell interference. Thus, the offloading decisions may be inappropriate as the transmission rate is overestimated. To address this issue, we propose COMEC, a novel Computation Offloading scheme in Multi-cell networks with Edge-Cloud collaboration, which could minimize the total cost in terms of delay and energy consumption. Specifically, we first formulate COMEC as an optimization problem taking into account inter-cell interference. Then, considering the offloading decisions of all users are coupled, a non-cooperative game is formulated to minimize the total cost of each user in a distributed manner. We prove that this game is a general (ordinal) potential game and possesses a pure strategy Nash equilibrium (NE). Based on the finite improvement property of the potential game, we develop the corresponding computation offloading algorithm to achieve the NE. Finally, simulation results show that the proposed scheme can achieve superior performance in overall system cost compared with other baselines.
A fundamental issue in multiaccess edge computing (MEC) is efficiently offloading multiple tasks to multiple helper nodes (MTMH), i.e., MEC servers. However, most of the existing decentralized schemes do not consider interuser interference or merely adopt time division multiple access (TDMA) as the multiple access scheme for MTMH in the heterogeneous scenario, leading to a large latency. To address these issues, we propose DOT, a novel Decentralized Offloading of Tasks scheme in orthogonal frequency division multiple access (OFDMA)-based heterogeneous MEC, to minimize the sum cost in terms of energy consumption and delay. Specifically, we first formulate DOT as an optimization problem considering the interuser interference and dynamics in communication and computation resource allocation. Then, considering the huge dimension of potential offloading decisions and conflicting objectives of different users, the total cost of each user is minimized in a distributed manner by modeling the offloading problem as a potential game. The formulated potential game is proved to be an ordinal potential game and thus admits a Nash equilibrium (NE). Further, we develop an offloading algorithm to achieve the NE by exploiting the finite improvement property. Finally, simulation results demonstrate that DOT can achieve a lower cost compared with other baselines.
17 October 2023 in IEEE Internet of Things Journal
To enable the inference of high-precision deep neural networks (DNNs) on resource-constrained devices, DNN offloading has been widely explored in recent years. Some works have also integrated the chain-topology DNN (CDNN) offloading with pipeline processing to further reduce inference delay when processing streaming tasks. To improve the accuracy of the inference results, the topology of DNN tends to evolve from chain topology to directed acyclic graph (DAG) topology. However, most of the existing works do not study partitioning and offloading DAG-topology DNNs (DDNNs) for streaming tasks. Moreover, when partitioning computationally expensive DNN models, multipartitioning probably outperforms the bi-partitioning method, and most of the works do not study multipartitioning DAG-topology DNNs. In this article, we propose a more general multipartitioning and offloading method for large-scale DDNNs to process streaming tasks, which can adaptively partition DDNNs into multiple parts considering the computing power and bandwidth of all available computing units. Specifically, we first present a transforming method based on topological sorting that can losslessly transform DAG-topology DNNs into CDNNs. Then, based on greedy and dichotomy ideas, a multipartitioning algorithm is designed to partition and offload CDNNs. In this way, we can solve DDNNs’ multipartitioning problem based on the proposed transforming and partitioning algorithms. Experiments https://github.com/sreasearcher/PDD-Code show that the method proposed in this article significantly outperforms bi-partitioning and nonpartitioning methods when offloading computationally expensive DNN models.