Multimedia data manipulation and forgery has never been easier than today, thanks to the power of Artificial Intelligence (AI). AI-generated fake content, commonly called Deepfakes, have been raising new issues and concerns, but also new challenges for the research community. The Deepfake detection task has become widely addressed, but unfortunately, approaches in the literature suffer from generalization issues. In this paper, the Face Deepfake Detection and Reconstruction Challenge is described. Two different tasks were proposed to the participants: (i) creating a Deepfake detector capable of working in an “in the wild” scenario; (ii) creating a method capable of reconstructing original images from Deepfakes. Real images from CelebA and FFHQ and Deepfake images created by StarGAN, StarGAN-v2, StyleGAN, StyleGAN2, AttGAN and GDWCT were collected for the competition. The winning teams were chosen with respect to the highest classification accuracy value (Task I) and “minimum average distance to Manhattan” (Task II). Deep Learning algorithms, particularly those based on the EfficientNet architecture, achieved the best results in Task I. No winners were proclaimed for Task II. A detailed discussion of teams’ proposed methods with corresponding ranking is presented in this paper.
This paper conducts a thorough examination of the 12th Video Browser Showdown (VBS) competition, which is a well-established international benchmarking campaign for interactive video search systems. The annual VBS competition has witnessed a steep rise in the popularity of multimodal embedding-based approaches in interactive video retrieval. The majority of the thirteen systems participating in VBS 2023 utilized a CLIP-based cross-modal search model, allowing the specification of free-form text queries to search visual content. This shared emphasis on joint embedding models contributed to balanced performance across various teams. However, the distinguishing factors of the top-performing teams included the adept combination of multiple models and search modes, along with the capabilities of interactive interfaces to facilitate and refine the search process. Our work provides an overview of the state-of-the-art approaches employed by the participating systems and conducts a thorough analysis of their search logs, which record user interactions and results of their queries for each task. Our comprehensive examination of the VBS competition offers assessments of the effectiveness of the retrieval models employed, the browsing efficiency, and user query patterns. Additionally, it provides valuable insights into the evolving landscape of interactive video retrieval and its future challenges.
12 April 2024 in Mechanical Systems and Signal Processing
Pedestrian detection through Computer Vision is a building block for a multitude of applications. Recently, there has been an increasing interest in convolutional neural network-based architectures to execute such a task. One of these supervised networks’ critical goals is to generalize the knowledge learned during the training phase to new scenarios with different characteristics. A suitably labeled dataset is essential to achieve this purpose. The main problem is that manually annotating a dataset usually requires a lot of human effort, and it is costly. To this end, we introduce ViPeD (Virtual Pedestrian Dataset), a new synthetically generated set of images collected with the highly photo-realistic graphical engine of the video game GTA V (Grand Theft Auto V), where annotations are automatically acquired. However, when training solely on the synthetic dataset, the model experiences a Synthetic2Real domain shift leading to a performance drop when applied to real-world images. To mitigate this gap, we propose two different domain adaptation techniques suitable for the pedestrian detection task, but possibly applicable to general object detection. Experiments show that the network trained with ViPeD can generalize over unseen real-world scenarios better than the detector trained over real-world data, exploiting the variety of our synthetic dataset. Furthermore, we demonstrate that with our domain adaptation techniques, we can reduce the Synthetic2Real domain shift, making the two domains closer and obtaining a performance improvement when testing the network over the real-world images.