Huseyin Bicen

Prof. Dr. Huseyin Bicen

orcid

Research Focus & Metrics

Academic Career Length

18Years (2009-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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27 February 2018 in International Journal of Emerging Technologies in Learning (iJET)
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Journal Article
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HBHuseyin Bicen
Huseyin Bicen
SKSenay Kocakoyun
Senay Kocakoyun
A novel learning experience that increases student motivation can be created in a learning environment that includes a gamification approach to assess competence. Student views on gamification were surveyed to determine the best application of this method, the environment necessary for its use, and the manner by which the application should proceed. The effect of a gamification approach on student achievement through intra-class competition was assessed using quantitative and qualitative methods. In this study, the Kahoot application was the preferred gamification method used. Participating students included 65 undergraduate students studying at the Department of Preschool Teaching. The findings showed that inclusion of a gamification method increased the interest of students in the class, and increased student ambitions for success. This method was also found to have a positive impact on student motivation. Furthermore, the results of this study indicate that the Kahoot application can be used effectively for gamification of lessons. In conclusion, the gamification method has an impact on students that renders them more ambitious and motivated to study.

1 June 2016 in Computers in Human Behavior
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Journal Article
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Tugberk KayaTugberk Kaya
Tugberk Kaya
HBHuseyin Bicen
Huseyin Bicen

1 April 2011 in Computers & Education
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Journal Article
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Huseyin UzunboyluHuseyin Uzunboylu
Huseyin Uzunboylu
HBHuseyin Bicen
Huseyin Bicen
Nadire CavusNadire Cavus
Nadire Cavus

1 January 2011 in Procedia - Social and Behavioral Sciences
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Journal Article
Open access
HBHuseyin Bicen
Huseyin Bicen
Nadire CavusNadire Cavus
Nadire Cavus
The usage of social network sites is increasing daily. Facebook, which is a popular social network site, is one of the most commonly used social sharing sites today, having millions of users. The aim of this study was to investigate the Facebook usage of students and also to learn which Facebook tools the participants preferred. Eighty six volunteer undergraduate students participated in the present study. The data obtained by the survey was analyzed and commented upon using the SPSS program with the percentage, frequency, and mean statistical analysis techniques. As the results show, students spend a significant amount of their times using the Facebook. Participants use Messages, Chat, Friends, Links, News and Photos tools are the most commonly used tools of Facebook. In addition, Facebook provides individuals with a way of maintaining and strengthening social ties, which can be beneficial in both social and academic settings. Future studies should concentrate on integrating the Facebook into education and teaching, which is important in students’ everyday working lives

20 October 2019 in Interactive Learning Environments
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Journal Article
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HBHuseyin Bicen
Huseyin Bicen
MBMobina Beheshti
Mobina Beheshti
Today, technologies are utilized extensively to support the process of learning according to learner needs. Hence, the advances in technology and ideology have prompted new directions in the second language (L2) instructional practices. This study is carried out in regard to the usage of infographics in a flipped classroom learning environment called “Flipped Classroom Instructional Infographics”. The goal of the research is to assess the perceptions and evaluate the achievements of ESL students in learning English language through flipped classroom instructional infographics. The study is designed as a case study and uses a mixed research method (quantitative and qualitative) in order to obtain the result in a more consistent manner. The data are gathered from 130 students by means of a questionnaire and a focus group interview is conducted to explore the “students' perceptions of infographics”, “students' perceptions of the FCII learning environment” and “students' academic achievements level”. The findings of the study indicate that students' motivations in the experimental group compared to the control group are more triggered by the engaging and comprehensive nature of flipped classroom instructional infographics, meaning that they could absorb the concepts easier, memorize the information faster, and become more confident in the educational process.

11 June 2012 in Interactive Learning Environments
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Journal Article
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HBHuseyin Bicen
Huseyin Bicen
FOFezile Ozdamli
Fezile Ozdamli
Huseyin UzunboyluHuseyin Uzunboylu
Huseyin Uzunboylu