Fotos Frangoudes

Mr. Fotos Frangoudes

CYENS Centre of Excellence, Nicosia, Lefkosía, Cyprus
orcid

Research Focus & Metrics

Academic Career Length

7Years (2020-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
MMMaria Matsangidou
Maria Matsangidou
TSTheodoros Solomou
Theodoros Solomou
FFFotos Frangoudes
Fotos Frangoudes
KIKonstantinos Ioannou
Konstantinos Ioannou
PTPanagiotis Theofanous
Panagiotis Theofanous
Constantinos PattichisConstantinos Pattichis
Constantinos Pattichis
Older adults with cognitive impairments may face barriers to accessing experiences beyond their physical premises. Previous research has suggested that missing out on emotional experiences may affect mental health and impact cognitive abilities. In recent years, there has been growing research interest in designing non-pharmacological interventions to improve the health-related quality of life of older adults. With virtual reality offering endless opportunities for health support, we must consider how virtual reality can be sensitively designed to provide comfortable, enriching out-world experiences to older adults to enhance their emotional regulation. Thirty older adults living with mild cognitive impairment or mild dementia participated in the study. Affect and emotional behavior were measured. The usability and the sense of presence were also assessed. Finally, we assessed the virtual reality experiences based on physiological responses and eye-tracking data. The results indicated that virtual reality can positively enhance the mental health of this population by eliciting a positive affective state and enhancing their emotional regulation. Overall, this paper raises awareness of the role of virtual reality in emotion elicitation, regulation, and expression and enhances our understanding of the use of virtual reality by older adults living with mild cognitive impairments or mild dementia.

3 July 2021
Verified
Book Chapter
Closed access
PDF file
FFFotos Frangoudes
Fotos Frangoudes
MHMarios Hadjiaros
Marios Hadjiaros
ESEirini C. Schiza
Eirini C. Schiza
MMMaria Matsangidou
Maria Matsangidou
OTOlia Tsivitanidou
Olia Tsivitanidou
KNKleanthis Neokleous
Kleanthis Neokleous

16 August 2022 in IEEE Access
Verified
Journal Article
Open access
FFFotos Frangoudes
Fotos Frangoudes
MMMaria Matsangidou
Maria Matsangidou
ESEirini C. Schiza
Eirini C. Schiza
KKKleanthis Kleanthous
Kleanthis Kleanthous
Constantinos PattichisConstantinos Pattichis
Constantinos Pattichis
The World Health Organization promotes healthy living through regular physical activities, such as exercise and sports, as well as access to healthcare and rehabilitation services for people with motor dysfunctions. However, there is a lack of specialized personnel and increased costs associated with such activities. These have led to the increased use of machine learning for the analysis and evaluation of human motion during exercise. To study the latest advancements in this area, a systematic literature review focusing on publications from 2017 to 2021 was performed. As a result, 88 relevant publications were identified, which developed both shallow machine learning and deep learning algorithms. The results indicated that algorithms for human motion assessment should provide personalized and informative assessments, with explainable and interpretable outcomes, that can be computed in real-time or concurrently with the execution of an exercise. Furthermore, they should be easy to adapt based on the needs of applications and should be able to perform with different motion capture systems. This has been challenging because of the usually small amount of collected data, the lack of large open datasets, and the unique characteristics of exercise motions. Based on the above findings, guidelines for the development of such algorithms are proposed and discussed. They relate to the selection of the type of assessment, handling data imbalances, selecting of motion capture technologies, balancing between accuracy and speed, selecting the right algorithm, performing concurrent assessment during an exercise, personalization and scalability, and evaluation.

7 April 2022 in Virtual Reality
Verified
Journal Article
Open access
PDF file
MMMaria Matsangidou
Maria Matsangidou
FFFotos Frangoudes
Fotos Frangoudes
ESEirini C. Schiza
Eirini C. Schiza
KKKleanthis Kleanthous
Kleanthis Kleanthous
EPErsi Papayianni
Ersi Papayianni
Constantinos PattichisConstantinos Pattichis
Constantinos Pattichis
Emerging research confirms the need for technologically enhanced solutions to support non-pharmacological interventions which can improve the quality of life, the mental and physical health of demented people. Several types of research examined if virtual reality can be an effective solution. This paper aims to present the cyclic process of prototyping, testing, analysing, and refining the VR system in real-world clinical settings. Seven people with moderate to severe dementia were recruited. The experiment required the patients to attend three virtual reality iterations of rapid prototyping with user testing. All three iterations involved training activities with upper body movements similar to their usual physical training. A mixed-methods design measured affect and emotional behaviour using the Observed Emotion Rating Scale and the Visual Analog Scale. Content analysis was conducted following observations and interviews. During each iteration of rapid prototyping with user testing, quantitative measurements of performance, independence and time were recorded. Eye tracking and movement information were captured by the system. Finally, a simplified version of the presence and usability scales evaluated the system. The results of this study provide further evidence that virtual reality can play a significant role in the improvement of people’s with dementia physical training and emotional health when is appropriately designed. The results present the vital factors which should be incorporated in a virtual reality system which are: 1) a simple interactions modality; 2) visible visual targets and continuous feedback; 3) personalized virtual environments; 4) personalized range of movements.

20 April 2022 in International Journal of Human-Computer Studies
Verified
Journal Article
Open access
MMMaria Matsangidou
Maria Matsangidou
FFFotos Frangoudes
Fotos Frangoudes
MHMarios Hadjiaros
Marios Hadjiaros
ESEirini C. Schiza
Eirini C. Schiza
KNKleanthis C. Neokleous
Kleanthis C. Neokleous
Constantinos PattichisConstantinos Pattichis
Constantinos Pattichis

23 December 2024 in Journal of Medical Internet Research
Verified
Journal Article
Open access
EKEirini Karoulla
Eirini Karoulla
MMMaria Matsangidou
Maria Matsangidou
FFFotos Frangoudes
Fotos Frangoudes
PPPanayiotis Paspalides
Panayiotis Paspalides
KNKleanthis Neokleous
Kleanthis Neokleous
Constantinos PattichisConstantinos Pattichis
Constantinos Pattichis
Background: The development of wearable solutions for tracking upper limb motion has gained research interest over the past decade. This paper provides a systematic review of related research on the type, feasibility, signal processing techniques, and feedback of wearable systems for tracking upper limb motion, mostly in rehabilitation applications, to understand and monitor human movement. Objective: The aim of this article is to investigate how wearables are used to capture upper limb functions, especially related to clinical and rehabilitation applications. Methods: A systematic literature search identified 27 relevant studies published in English from 2011 to 2023, across 4 databases: ACM Digital Library, IEEE Xplore, PubMed, and ScienceDirect. We included papers focusing on motion or posture tracking for the upper limbs, wearable devices, feedback given to end users, and systems having clinical or rehabilitation purposes. We excluded papers focusing on exoskeletons, robotics, prosthetics, orthoses, or activity recognition systems; reviews; and books. Results: The results from this research focus on wearable devices that are designed to monitor upper limb movement. More specifically, studies were divided into 2 distinct categories: clinical motion tracking (15/27, 56%) and rehabilitation (12/27, 44%), involving healthy individuals and patients, with a total of 439 participants. Among the 27 studies, the majority (19/27) used inertial measurement units to track upper limb movement or smart textiles embedded with sensors. These devices were attached to the body with straps (mostly Velcro), providing flexibility and stability. The developed wearable devices positively influenced user motivation through the provided feedback, with visual feedback being the most common owing to the high level of independence provided. Moreover, a variety of signal processing techniques, such as Kalman and Butterworth filters, were applied to ensure data accuracy. However, limitations persist and include sensor positioning, calibration, and battery life, as well as a lack of clinical data on the effectiveness of these systems. The sampling rate of the data collection ranged from 50 Hz to 2000 Hz, which notably affected data quality and battery life. In addition, several findings were inconclusive, and thus, further future research is needed to understand and improve upper limb posture to develop progressive wearable systems. Conclusions: This paper offers a comprehensive overview of wearable monitoring systems, with a focus on upper limb motion tracking and rehabilitation. It emphasizes the various types of available solutions; their efficacy, wearability, and feasibility; and proposed processing techniques. Finally, it presents robust findings regarding feedback accuracy derived from experiments and outlines potential future research directions.