Eirini C. Schiza

Dr. Eirini C. Schiza

HealthXR MRG, CYENS Centre of Excellence, Nicosia, Lefkosía, Cyprus
orcid

Research Focus & Metrics

Academic Career Length

13Years (2014-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
16 October 2019 in Frontiers in Robotics and AI
Verified
Journal Article
Open access
PDF file
ESEirini C. Schiza
Eirini C. Schiza
MMMaria Matsangidou
Maria Matsangidou
KNKleanthis Neokleous
Kleanthis Neokleous
CPConstantinos S. Pattichis
Constantinos S. Pattichis
Recent advancements in Virtual Reality (VR) immersive technologies provide new tools for the development of novel and promising applications for neurological rehabilitation. The purpose of this paper is to review the emerging VR applications developed for the evaluation and treatment of patients with neurological diseases. We start by discussing the impact of novel VR tasks that encourage and facilitate the patient's empowerment and involvement in the rehabilitation process. Then, a systematic review was carried out on six well-known electronic libraries using the terms: “Virtual Reality AND Neurorehabilitation,” or “Head Mounted Display AND Neurorehabilitation.” This review focused on fully-immersive VR systems for which 12 relevant studies published in the time span of the last five years (from 2014 to 2019) were identified. Overall, this review paper examined the use of VR in certain neurological conditions such as dementia, stroke, spinal cord injury, Parkinson's, and multiple sclerosis. Most of the studies reveal positive results suggesting that VR is a feasible and effective tool in the treatment of neurological disorders. In addition, the finding of this systematic literature review suggested that low-cost, immersive VR technologies can prove to be effective for clinical rehabilitation in healthcare, and home-based setting with practical implications and uses. The development of VR technologies in recent years has resulted in more accessible and affordable solutions that can still provide promising results. Concluding, VR and interactive devices resulted in the development of holistic, portable, accessible, and usable systems for certain neurological disease interventions. It is expected that emerging VR technologies and tools will further facilitate the development of state of the art applications in the future, exerting a significant impact on the wellbeing of the patient.

3 July 2021
Verified
Book Chapter
Closed access
PDF file
FFFotos Frangoudes
Fotos Frangoudes
MHMarios Hadjiaros
Marios Hadjiaros
ESEirini C. Schiza
Eirini C. Schiza
MMMaria Matsangidou
Maria Matsangidou
OTOlia Tsivitanidou
Olia Tsivitanidou
KNKleanthis Neokleous
Kleanthis Neokleous

14 May 2018 in IEEE Journal of Biomedical and Health Informatics
Verified
Journal Article
Open access
ESEirini C. Schiza
Eirini C. Schiza
TKTheodoros C. Kyprianou
Theodoros C. Kyprianou
NPNicolai Petkov
Nicolai Petkov
CSChristos N. Schizas
Christos N. Schizas
The European Union (EU)'s keen concern about citizens' health and well-being protection and advancement has been expressed at all levels. It has been understood that at present, it can only be achieved through coordinated actions at the individual member states' level based on EU directives, as well as through promoting and funding quadruple helix R&D and expanding the use of eHealth technologies. Despite the diversities and particularities among member states, common values such as universal access to good quality healthcare, equity and solidarity have been widely accepted across EU. That demanded the adoption of policies and follow directives, which streamlined actions to bridge healthcare gaps, and facilitate cross-border healthcare. This paper articulates a framework for deriving a national healthcare system, based on interoperable Electronic Health Record (EHR) with safeguarding healthcare quality, enabling quadruple helix driven R&D and guided by a patient-centered approach. A methodology to develop an integrated EHR at National level is proposed as a prerequisite for eHealth and put into perspective. Recommendations are given for the steps needed, from the managerial, legal, technical and financial concerns in developing an open access, patient-centered national healthcare system based on the context and constraints of a country. The example of a small country to apply the proposed methodology is demonstrated. Stakeholders, including citizens, healthcare professionals, academia and the industry are mobilized, enabled, and incentivized for implementing the methodology. Experiences are aspired to be offered as lessons learned for other countries to adapt on their environment.

16 August 2022 in IEEE Access
Verified
Journal Article
Open access
FFFotos Frangoudes
Fotos Frangoudes
MMMaria Matsangidou
Maria Matsangidou
ESEirini C. Schiza
Eirini C. Schiza
KKKleanthis Kleanthous
Kleanthis Kleanthous
Constantinos PattichisConstantinos Pattichis
Constantinos Pattichis
The World Health Organization promotes healthy living through regular physical activities, such as exercise and sports, as well as access to healthcare and rehabilitation services for people with motor dysfunctions. However, there is a lack of specialized personnel and increased costs associated with such activities. These have led to the increased use of machine learning for the analysis and evaluation of human motion during exercise. To study the latest advancements in this area, a systematic literature review focusing on publications from 2017 to 2021 was performed. As a result, 88 relevant publications were identified, which developed both shallow machine learning and deep learning algorithms. The results indicated that algorithms for human motion assessment should provide personalized and informative assessments, with explainable and interpretable outcomes, that can be computed in real-time or concurrently with the execution of an exercise. Furthermore, they should be easy to adapt based on the needs of applications and should be able to perform with different motion capture systems. This has been challenging because of the usually small amount of collected data, the lack of large open datasets, and the unique characteristics of exercise motions. Based on the above findings, guidelines for the development of such algorithms are proposed and discussed. They relate to the selection of the type of assessment, handling data imbalances, selecting of motion capture technologies, balancing between accuracy and speed, selecting the right algorithm, performing concurrent assessment during an exercise, personalization and scalability, and evaluation.

7 April 2022 in Virtual Reality
Verified
Journal Article
Open access
PDF file
MMMaria Matsangidou
Maria Matsangidou
FFFotos Frangoudes
Fotos Frangoudes
ESEirini C. Schiza
Eirini C. Schiza
KKKleanthis Kleanthous
Kleanthis Kleanthous
EPErsi Papayianni
Ersi Papayianni
Constantinos PattichisConstantinos Pattichis
Constantinos Pattichis
Emerging research confirms the need for technologically enhanced solutions to support non-pharmacological interventions which can improve the quality of life, the mental and physical health of demented people. Several types of research examined if virtual reality can be an effective solution. This paper aims to present the cyclic process of prototyping, testing, analysing, and refining the VR system in real-world clinical settings. Seven people with moderate to severe dementia were recruited. The experiment required the patients to attend three virtual reality iterations of rapid prototyping with user testing. All three iterations involved training activities with upper body movements similar to their usual physical training. A mixed-methods design measured affect and emotional behaviour using the Observed Emotion Rating Scale and the Visual Analog Scale. Content analysis was conducted following observations and interviews. During each iteration of rapid prototyping with user testing, quantitative measurements of performance, independence and time were recorded. Eye tracking and movement information were captured by the system. Finally, a simplified version of the presence and usability scales evaluated the system. The results of this study provide further evidence that virtual reality can play a significant role in the improvement of people’s with dementia physical training and emotional health when is appropriately designed. The results present the vital factors which should be incorporated in a virtual reality system which are: 1) a simple interactions modality; 2) visible visual targets and continuous feedback; 3) personalized virtual environments; 4) personalized range of movements.

20 April 2022 in International Journal of Human-Computer Studies
Verified
Journal Article
Open access
MMMaria Matsangidou
Maria Matsangidou
FFFotos Frangoudes
Fotos Frangoudes
MHMarios Hadjiaros
Marios Hadjiaros
ESEirini C. Schiza
Eirini C. Schiza
KNKleanthis C. Neokleous
Kleanthis C. Neokleous
Constantinos PattichisConstantinos Pattichis
Constantinos Pattichis