Aurelien ARNAUBEC

Dr. Aurelien ARNAUBEC

SM/PRAO, French Research Institute for Exploitation of the Sea, Brest, Bretagne, France
orcid

Research Focus & Metrics

Academic Career Length

8Years (2019-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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Journal Article
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AAAurelien ARNAUBEC
Aurelien ARNAUBEC
MFMaxime Ferrera
Maxime Ferrera
JEJavier Escartin
Javier Escartin
MMMarjolaine Matabos
Marjolaine Matabos
NGNuno Gracias
Nuno Gracias
JOJan Opderbecke
Jan Opderbecke
This paper addresses the lack of “push-button” software for optical marine imaging, which currently limits the use of photogrammetric approaches by a wider community. It presents and reviews an open source software, Matisse, for creating textured 3D models of complex underwater scenes from video or still images. This software, developed for non-experts, enables routine and efficient processing of underwater images into 3D models that facilitate the exploitation and analysis of underwater imagery. When vehicle navigation data are available, Matisse allows for seamless integration of such data to produce 3D reconstructions that are georeferenced and properly scaled. The software includes pre-processing tools to extract images from videos and to make corrections for color and uneven lighting. Four datasets of different 3D scenes are provided for demonstration. They include both input images and navigation and associated 3D models generated with Matisse. The datasets, captured under different survey geometries, lead to 3D models of different sizes and demonstrate the capabilities of the software. The software suite also includes a 3D scene analysis tool, 3DMetrics, which can be used to visualize 3D scenes, incorporate elevation terrain models (e.g., from high-resolution bathymetry data) and manage, extract, and export quantitative measurements for the 3D data analysis. Both software packages are publicly available.

7 September 2019 in Remote Sensing
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Journal Article
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KIKlemen Istenič
Klemen Istenič
NGNuno Gracias
Nuno Gracias
AAAurelien ARNAUBEC
Aurelien ARNAUBEC
JEJavier Escartin
Javier Escartin
RGRafael Garcia
Rafael Garcia
Rapid developments in the field of underwater photogrammetry have given scientists the ability to produce accurate 3-dimensional (3D) models which are now increasingly used in the representation and study of local areas of interest. This paper addresses the lack of systematic analysis of 3D reconstruction and navigation fusion strategies, as well as associated error evaluation of models produced at larger scales in GPS-denied environments using a monocular camera (often in deep sea scenarios). Based on our prior work on automatic scale estimation of Structure from Motion (SfM)-based 3D models using laser scalers, an automatic scale accuracy framework is presented. The confidence level for each of the scale error estimates is independently assessed through the propagation of the uncertainties associated with image features and laser spot detections using a Monte Carlo simulation. The number of iterations used in the simulation was validated through the analysis of the final estimate behavior. To facilitate the detection and uncertainty estimation of even greatly attenuated laser beams, an automatic laser spot detection method was developed, with the main novelty of estimating the uncertainties based on the recovered characteristic shapes of laser spots with radially decreasing intensities. The effects of four different reconstruction strategies resulting from the combinations of Incremental/Global SfM, and the a priori and a posteriori use of navigation data were analyzed using two distinct survey scenarios captured during the SUBSAINTES 2017 cruise (doi: 10.17600/17001000). The study demonstrates that surveys with multiple overlaps of nonsequential images result in a nearly identical solution regardless of the strategy (SfM or navigation fusion), while surveys with weakly connected sequentially acquired images are prone to produce broad-scale deformation (doming effect) when navigation is not included in the optimization. Thus the scenarios with complex survey patterns substantially benefit from using multiobjective BA navigation fusion. The errors in models, produced by the most appropriate strategy, were estimated at around 1 % in the central parts and always inferior to 5 % on the extremities. The effects of combining data from multiple surveys were also evaluated. The introduction of additional vectors in the optimization of multisurvey problems successfully accounted for offset changes present in the underwater USBL-based navigation data, and thus minimize the effect of contradicting navigation priors. Our results also illustrate the importance of collecting a multitude of evaluation data at different locations and moments during the survey.

10 July 2020 in Current Robotics Reports
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MLMatheus Laranjeira
Matheus Laranjeira
AAAurelien ARNAUBEC
Aurelien ARNAUBEC
LBLorenzo Brignone
Lorenzo Brignone
CDClaire Dune
Claire Dune
JOJan Opderbecke
Jan Opderbecke

18 March 2024
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Conference Paper
Open access
CBClémentin Boittiaux
Clémentin Boittiaux
RMRicard Marxer
Ricard Marxer
CDClaire Dune
Claire Dune
AAAurelien ARNAUBEC
Aurelien ARNAUBEC
MFMaxime Ferrera
Maxime Ferrera
VHVincent Hugel
Vincent Hugel
Underwater images are altered by the physical characteristics of the medium through which light rays pass before reaching the optical sensor. Scattering and wavelength-dependent absorption significantly modify the captured colors depending on the distance of observed elements to the image plane. In this paper, we aim to recover an image of the scene as if the water had no effect on light propagation. We introduce SUCRe, a novel method that exploits the scene’s 3D structure for underwater color restoration. By following points in multiple images and tracking their intensities at different distances to the sensor, we constrain the optimization of the parameters in an underwater image formation model and retrieve unattenuated pixel intensities. We conduct extensive quantitative and qualitative analyses of our approach in a variety of scenarios ranging from natural light to deep-sea environments using three underwater datasets acquired from real-world scenarios and one synthetic dataset. We also compare the performance of the proposed approach with that of a wide range of existing state-of-the-art methods. The results demonstrate a consistent benefit of exploiting multiple views across a spectrum of objective metrics. Our code is publicly available at github.com/clementinboittiaux/sucre.

29 June 2022 in Deep Sea Research Part I: Oceanographic Research Papers
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Journal Article
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MFMarie-Claire Fabri
Marie-Claire Fabri
ODOlivier Dugornay
Olivier Dugornay
XBXavier de la Bernardie
Xavier de la Bernardie
CGCharline Guerin
Charline Guerin
PSPierre Sanchez
Pierre Sanchez
Pere PuigPere Puig
Pere Puig

22 July 2023 in Communications Earth & Environment
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AHAlex Hughes
Alex Hughes
JEJavier Escartín
Javier Escartín
JBJeremy Billant
Jeremy Billant
FLFrédérique Leclerc
Frédérique Leclerc
MAMuriel Andreani
Muriel Andreani
XQXavier Quidelleur
Xavier Quidelleur
The seismic hazard posed by submarine faults and the capacity of submarine earthquakes to trigger mass wasting are poorly understood because we lack detailed characterizations of coseismic ruptures at the seafloor. Here, we present comprehensive mapping of a seafloor rupture caused by the 2004Mw6.3 Les Saintes earthquake on the Roseau normal fault in the Lesser Antilles. We report the visual characteristics, displacement profile, and note pronounced asymmetry of the rupture that bears similarities with well-studied subaerial normal fault ruptures. We also identify footwall-derived mass wasted debris that locally cover the coseismic rupture, and show that ground accelerations of 0.1–0.2 g can trigger submarine mass wasting events in well consolidated bedrock along unstable, over-steepened, scarps. Our study demonstrates the potential of underwater vehicles for detailed mapping of seafloor ruptures and hints at a key role for earthquakes in shaping submarine bedrock landscapes by triggering mass wasting events.