Maxime Ferrera

Dr. Maxime Ferrera

orcid

Research Focus & Metrics

Academic Career Length

8Years (2019-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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23 October 2019 in The International Journal of Robotics Research
Verified
Journal Article
Closed access
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MFMaxime Ferrera
Maxime Ferrera
VCVincent Creuze
Vincent Creuze
JMJulien Moras
Julien Moras
PTPauline Trouvé-Peloux
Pauline Trouvé-Peloux
We present a new dataset, dedicated to the development of simultaneous localization and mapping methods for underwater vehicles navigating close to the seabed. The data sequences composing this dataset are recorded in three different environments: a harbor at a depth of a few meters, a first archeological site at a depth of 270 meters, and a second site at a depth of 380 meters. The data acquisition is performed using remotely operated vehicles equipped with a monocular monochromatic camera, a low-cost inertial measurement unit, a pressure sensor, and a computing unit, all embedded in a single enclosure. The sensors’ measurements are recorded synchronously on the computing unit and 17 sequences have been created from all the acquired data. These sequences are made available in the form of ROS bags and as raw data. For each sequence, a trajectory has also been computed offline using a structure-from-motion library in order to allow the comparison with real-time localization methods. With the release of this dataset, we wish to provide data difficult to acquire and to encourage the development of vision-based localization methods dedicated to the underwater environment. The dataset can be downloaded from: http://www.lirmm.fr/aqualoc/

9 February 2021 in IEEE Robotics and Automation Letters
Verified
Journal Article
Closed access
MFMaxime Ferrera
Maxime Ferrera
AEAlexandre Eudes
Alexandre Eudes
JMJulien Moras
Julien Moras
MSMartial Sanfourche
Martial Sanfourche
GBGuy Le Besnerais
Guy Le Besnerais
Many applications of Visual SLAM, such as augmented reality, virtual reality, robotics or autonomous driving, require versatile, robust and precise solutions, most often with real-time capability. In this work, we describe OV 2 SLAM, a fully online algorithm, handling both monocular and stereo camera setups, various map scales and frame-rates ranging from a few Hertz up to several hundreds. It combines numerous recent contributions in visual localization within an efficient multi-threaded architecture. Extensive comparisons with competing algorithms shows the state-of-the-art accuracy and real-time performance of the resulting algorithm. For the benefit of the community, we release the source code: https://github.com/ov2slam/ov2slam.

8 February 2019 in Sensors
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Journal Article
Open access
PDF file
MFMaxime Ferrera
Maxime Ferrera
JMJulien Moras
Julien Moras
PTPauline Trouvé-Peloux
Pauline Trouvé-Peloux
VCVincent Creuze
Vincent Creuze
In the context of underwater robotics, the visual degradation induced by the medium properties make difficult the exclusive use of cameras for localization purpose. Hence, many underwater localization methods are based on expensive navigation sensors associated with acoustic positioning. On the other hand, pure visual localization methods have shown great potential in underwater localization but the challenging conditions, such as the presence of turbidity and dynamism, remain complex to tackle. In this paper, we propose a new visual odometry method designed to be robust to these visual perturbations. The proposed algorithm has been assessed on both simulated and real underwater datasets and outperforms state-of-the-art terrestrial visual SLAM methods under many of the most challenging conditions. The main application of this work is the localization of Remotely Operated Vehicles used for underwater archaeological missions, but the developed system can be used in any other applications as long as visual information is available.

Verified
Journal Article
Open access
PDF file
AAAurelien ARNAUBEC
Aurelien ARNAUBEC
MFMaxime Ferrera
Maxime Ferrera
JEJavier Escartin
Javier Escartin
MMMarjolaine Matabos
Marjolaine Matabos
NGNuno Gracias
Nuno Gracias
JOJan Opderbecke
Jan Opderbecke
This paper addresses the lack of “push-button” software for optical marine imaging, which currently limits the use of photogrammetric approaches by a wider community. It presents and reviews an open source software, Matisse, for creating textured 3D models of complex underwater scenes from video or still images. This software, developed for non-experts, enables routine and efficient processing of underwater images into 3D models that facilitate the exploitation and analysis of underwater imagery. When vehicle navigation data are available, Matisse allows for seamless integration of such data to produce 3D reconstructions that are georeferenced and properly scaled. The software includes pre-processing tools to extract images from videos and to make corrections for color and uneven lighting. Four datasets of different 3D scenes are provided for demonstration. They include both input images and navigation and associated 3D models generated with Matisse. The datasets, captured under different survey geometries, lead to 3D models of different sizes and demonstrate the capabilities of the software. The software suite also includes a 3D scene analysis tool, 3DMetrics, which can be used to visualize 3D scenes, incorporate elevation terrain models (e.g., from high-resolution bathymetry data) and manage, extract, and export quantitative measurements for the 3D data analysis. Both software packages are publicly available.

21 May 2023 in The International Journal of Robotics Research
Verified
Journal Article
Closed access
CBClémentin Boittiaux
Clémentin Boittiaux
CDClaire Dune
Claire Dune
MFMaxime Ferrera
Maxime Ferrera
AAAurélien Arnaubec
Aurélien Arnaubec
RMRicard Marxer
Ricard Marxer
VHVincent Hugel
Vincent Hugel
Visual localization plays an important role in the positioning and navigation of robotics systems within previously visited environments. When visits occur over long periods of time, changes in the environment related to seasons or day-night cycles present a major challenge. Under water, the sources of variability are due to other factors such as water conditions or growth of marine organisms. Yet, it remains a major obstacle and a much less studied one, partly due to the lack of data. This paper presents a new deep-sea dataset to benchmark underwater long-term visual localization. The dataset is composed of images from four visits to the same hydrothermal vent edifice over the course of 5 years. Camera poses and a common geometry of the scene were estimated using navigation data and Structure-from-Motion. This serves as a reference when evaluating visual localization techniques. An analysis of the data provides insights about the major changes observed throughout the years. Furthermore, several well-established visual localization methods are evaluated on the dataset, showing there is still room for improvement in underwater long-term visual localization. The data is made publicly available at seanoe.org/data/00810/92226/.

18 March 2024
Verified
Conference Paper
Open access
CBClémentin Boittiaux
Clémentin Boittiaux
RMRicard Marxer
Ricard Marxer
CDClaire Dune
Claire Dune
AAAurelien ARNAUBEC
Aurelien ARNAUBEC
MFMaxime Ferrera
Maxime Ferrera
VHVincent Hugel
Vincent Hugel
Underwater images are altered by the physical characteristics of the medium through which light rays pass before reaching the optical sensor. Scattering and wavelength-dependent absorption significantly modify the captured colors depending on the distance of observed elements to the image plane. In this paper, we aim to recover an image of the scene as if the water had no effect on light propagation. We introduce SUCRe, a novel method that exploits the scene’s 3D structure for underwater color restoration. By following points in multiple images and tracking their intensities at different distances to the sensor, we constrain the optimization of the parameters in an underwater image formation model and retrieve unattenuated pixel intensities. We conduct extensive quantitative and qualitative analyses of our approach in a variety of scenarios ranging from natural light to deep-sea environments using three underwater datasets acquired from real-world scenarios and one synthetic dataset. We also compare the performance of the proposed approach with that of a wide range of existing state-of-the-art methods. The results demonstrate a consistent benefit of exploiting multiple views across a spectrum of objective metrics. Our code is publicly available at github.com/clementinboittiaux/sucre.