Qinghua Liu

Mr. Qinghua Liu


Research Focus & Metrics

Academic Career Length

6Years (2021-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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13 July 2023 in Engineering Applications of Artificial Intelligence
Verified
Journal Article
Closed access
QLQinghua Liu
Qinghua Liu
JCJiadui Chen
Jiadui Chen
KYKai Yang
Kai Yang
DLDan Liu
Dan Liu
LHLing He
Ling He
YWYuqing Wang
Yuqing Wang

12 August 2021 in Applied Sciences
Verified
Journal Article
Open access
PDF file
QLQinghua Liu
Qinghua Liu
JCJiadui Chen
Jiadui Chen
WWWang weixing
Wang weixing
QQQin Qing
Qin Qing
In concept design, effective decision making and management of schemes can shorten the design cycle and improve product quality. The decision maker (DM)’s confidence is one of the critical factors affecting the conceptual design evaluation. Although many studies use quantitative linguistic evaluation for design scheme decision-making, which improves product conceptual design decision-making efficiency and effectiveness, few studies consider the confidence level of a decision. A conceptual design evaluation method based on Z-numbers is proposed to solve this problem, considering the customer requirements and the DM’s confidence. Firstly, the evaluation criteria are determined by analyzing customer requirements; then, the fuzzy analytic hierarchy process in the Z-numbers environment (Z-AHP) is used to determine the criteria weight; Finally, the fuzzy technique for order preference by similarity to ideal solution method in the Z-numbers environment (Z-TOPSIS) is used to evaluate the design schemes to obtain the optimal scheme. The proposed method is applied to the selection of the design scheme of the waste containers in the kitchen. The results show that considering the DM’s self-confidence can achieve a more reasonable and practical evaluation of the conceptual design scheme, and it is easier to obtain the best scheme.

7 November 2023 in Expert Systems with Applications
Verified
Journal Article
Closed access
QLQinghua Liu
Qinghua Liu
XCXiaojiao Chen
Xiaojiao Chen
XTXiaoteng Tang
Xiaoteng Tang

20 May 2024 in Engineering Applications of Artificial Intelligence
Verified
Journal Article
Closed access
QFQianwen Fu
Qianwen Fu
QLQinghua Liu
Qinghua Liu
XLXun Lu
Xun Lu
THTao Hu
Tao Hu
YWYige Wang
Yige Wang
JPJunchen Pan
Junchen Pan

11 October 2021 in The Journal of Supercomputing
Verified
Journal Article
Closed access
PDF file
QLQinghua Liu
Qinghua Liu
JCJiadui Chen
Jiadui Chen
YWYongming Wu
Yongming Wu
KYKai Yang
Kai Yang

31 July 2024 in Facta Universitatis, Series: Mechanical Engineering
Verified
Journal Article
Open access
PDF file
QFQian-Wen Fu
Qian-Wen Fu
QLQinghua Liu
Qinghua Liu
THTao Hu
Tao Hu
In order to improve the efficiency of information acquisition and task selection in Virtual Reality (VR) systems, enhance the interactive experience, and reduce cognitive load for users, it is crucial to effectively organize and leverage user cognitive psychology and design elements during the VR scene design phase. This paper focuses on analyzing the low cognitive load requirements of users and the need for a satisfactory user perceptual experience based on the cognitive resource theory. We propose a method for optimizing the design of VR system scenario tasks under low cognitive load requirements. By utilizing human-computer hybrid intelligent assistance for predicting user cognitive load and incorporating intelligent optimization genetic algorithms into the optimization of VR system design elements, we aim to minimize cognitive load as the objective function based on the principle of low cognitive load. Important knowledge granularity nodes are used as fitness functions in the optimization process of VR system design resource elements. An application study is conducted, combining the multi-channel cognition in a smart city VR system task information interface, to optimize the system resource features. The study validates and compares the solutions obtained through traditional design processes and the solutions optimized by the method proposed in this paper, using virtual reality eye-tracking experiments for the same design task requirements in VR systems. The results demonstrate that users experience lower cognitive load and better task operation experience when interacting with the optimized solutions proposed in this paper. Therefore, the optimization method studied in this paper can serve as a reference for the construction of virtual reality systems.