Cost aggregation is a process in image matching tasks that aims to disambiguate the noisy matching scores. Existing methods generally tackle this by hand-crafted or CNN-based methods, which either lack robustness to severe deformations or inherit the limitation of CNNs that fail to discriminate incorrect matches due to limited receptive fields and inadaptability. In this paper, we introduce Cost Aggregation with Transformers (CATs) to tackle this by exploring global consensus among initial correlation map with the help of some architectural designs that allow us to benefit from global receptive fields of self-attention mechanism. To this end, we include appearance affinity modeling, which helps to disambiguate the noisy initial correlation maps. Furthermore, we introduce some techniques, including multi-level aggregation to exploit rich semantics prevalent at different feature levels and swapping self-attention to obtain reciprocal matching scores to act as a regularization. Although CATs can attain competitive performance, it may face some limitations, i.e., high computational costs, which may restrict its applicability only at limited resolution and hurt performance. To overcome this, we propose CATs++, an extension of CATs. Concretely, we introduce early convolutions prior to cost aggregation with a transformer to control the number of tokens and inject some convolutional inductive bias, then propose a novel transformer architecture for both efficient and effective cost aggregation, which results in apparent performance boost and cost reduction. With the reduced costs, we are able to compose our network with a hierarchical structure to process higher-resolution inputs. We show that the proposed method with these integrated outperforms the previous state-of-the-art methods by large margins. Codes and pretrained weights are available at: https://ku-cvlab.github.io/CATs-PlusPlus-Project-Page/ .
7 February 2018 in IEEE Transactions on Pattern Analysis and Machine Intelligence
We present a descriptor, called fully convolutional self-similarity (FCSS), for dense semantic correspondence. Unlike traditional dense correspondence for estimating depth or optical flow, semantic correspondence estimation poses additional challenges due to intra-class appearance and shape variations among different instances within the same object or scene category. To robustly match points across semantically similar images, we formulate FCSS using local self-similarity (LSS), which is inherently insensitive to intra-class appearance variations. LSS is incorporated through a proposed convolutional self-similarity (CSS) layer, where the sampling patterns and the self-similarity measure are jointly learned in an end-to-end and multi-scale manner. Furthermore, to address shape variations among object instances, we propose a convolutional affine transformer (CAT) layer that estimates explicit affine transformation fields at each pixel to transform the sampling patterns and corresponding receptive fields. As training data for semantic correspondence is rather limited, we propose to leverage object candidate priors provided in most existing datasets and also correspondence consistency between object pairs to enable weakly-supervised learning. Experiments demonstrate that FCSS significantly outperforms conventional handcrafted descriptors and CNN-based descriptors on various benchmarks.
This paper proposes GaussianTalker, a novel framework for real-time generation of pose-controllable talking heads. It leverages the fast rendering capabilities of 3D Gaussian Splatting (3DGS) while addressing the challenges of directly controlling 3DGS with speech audio. GaussianTalker constructs a single 3DGS representation of the head and deforms it in sync with the audio. A key insight is to encode the 3D Gaussian attributes into a shared implicit feature representation, where it is merged with audio features to manipulate each Gaussian attribute. This design exploits the spatial information of the head and enforces interactions between neighboring points. The feature embeddings are then fed to a spatial-audio attention module, which predicts frame-wise offsets for the attributes of each Gaussian. This method is more stable than previous concatenation or multiplication approaches for manipulating the numerous Gaussians and their intricate parameters. Overall, GaussianTalker offers a promising approach for real-time generation of high-quality pose-controllable talking heads. pecifically, GaussianTalker achieves a remarkable rendering speed up to 120 FPS, surpassing previous benchmarks. Our demo video and code can be found at https://ku-cvlab.github.io/GaussianTalker/