George Sidiropoulos

Mr. George Sidiropoulos

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Research Focus & Metrics

Academic Career Length

8Years (2019-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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10 June 2021 in Electronics
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Journal Article
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George A. PapakostasGeorge A. Papakostas
George A. Papakostas
GSGeorge Sidiropoulos
George Sidiropoulos
CPCristina I. Papadopoulou
Cristina I. Papadopoulou
Eleni VrochidouEleni Vrochidou
Eleni Vrochidou
Vassilis KaburlasosVassilis Kaburlasos
Vassilis Kaburlasos
NDNikolaos Dalivigkas
Nikolaos Dalivigkas
In recent years, social robots have become part of a variety of human activities, especially in applications involving children, e.g., entertainment, education, companionship. The interest of this work lies in the interaction of social robots with children in the field of special education. This paper seeks to present a systematic review of the use of robots in special education, with the ultimate goal of highlighting the degree of integration of robots in this field worldwide. This work aims to explore the technologies of robots that are applied according to the impairment type of children. The study showed a large number of attempts to apply social robots to the special education of children with various impairments, especially in recent years, as well as a wide variety of social robots from the market involved in such activities. The main conclusion of this work is the finding that the specific field of application of social robots is at the first development step; however, it is expected to be of great concern to the research community in the coming years.

14 February 2023 in Applied Sciences
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KSKonstantinos Souchleris
Konstantinos Souchleris
GSGeorge Sidiropoulos
George Sidiropoulos
George A. PapakostasGeorge A. Papakostas
George A. Papakostas
This article focuses on the recent advances in the field of reinforcement learning (RL) as well as the present state–of–the–art applications in games. First, we give a general panorama of RL while at the same time we underline the way that it has progressed to the current degree of application. Moreover, we conduct a keyword analysis of the literature on deep learning (DL) and reinforcement learning in order to analyze to what extent the scientific study is based on games such as ATARI, Chess, and Go. Finally, we explored a range of public data to create a unified framework and trends for the present and future of this sector (RL in games). Our work led us to conclude that deep RL accounted for roughly 25.1% of the DL literature, and a sizable amount of this literature focuses on RL applications in the game domain, indicating the road for newer and more sophisticated algorithms capable of outperforming human performance.

15 May 2021 in Journal of Imaging
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Journal Article
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GSGeorge Sidiropoulos
George Sidiropoulos
PKPolixeni Kiratsa
Polixeni Kiratsa
PCPetros Chatzipetrou
Petros Chatzipetrou
George A. PapakostasGeorge A. Papakostas
George A. Papakostas
This paper aims to provide a brief review of the feature extraction methods applied for finger vein recognition. The presented study is designed in a systematic way in order to bring light to the scientific interest for biometric systems based on finger vein biometric features. The analysis spans over a period of 13 years (from 2008 to 2020). The examined feature extraction algorithms are clustered into five categories and are presented in a qualitative manner by focusing mainly on the techniques applied to represent the features of the finger veins that uniquely prove a human’s identity. In addition, the case of non-handcrafted features learned in a deep learning framework is also examined. The conducted literature analysis revealed the increased interest in finger vein biometric systems as well as the high diversity of different feature extraction methods proposed over the past several years. However, last year this interest shifted to the application of Convolutional Neural Networks following the general trend of applying deep learning models in a range of disciplines. Finally, yet importantly, this work highlights the limitations of the existing feature extraction methods and describes the research actions needed to face the identified challenges.

23 June 2020 in Electronics
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Journal Article
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Chris LytridisChris Lytridis
Chris Lytridis
Christos BazinasChristos Bazinas
Christos Bazinas
GSGeorge Sidiropoulos
George Sidiropoulos
George A. PapakostasGeorge A. Papakostas
George A. Papakostas
Vassilis KaburlasosVassilis Kaburlasos
Vassilis Kaburlasos
AEAthanasios Evangeliou
Athanasios Evangeliou
The outbreak of the Severe Acute Respiratory Syndrome coronavirus (SARS-CoV2) has resulted in a significant disruption of almost all aspects of everyday life. Several governments around the world have adopted emergency actions to reduce spreading of the virus, which included suspension of non-essential activities and the implementation of social distancing practices. In our case, governmental measures have resulted in the suspension of our experimental protocol for testing the effectiveness of robot-based treatment of children diagnosed with Autism Spectrum Disorder (ASD) compared to conventional human (therapist)-based treatment. These circumstances led to an investigation of the potential of tele-consulting. This paper describes alternatives to implement synchronous and asynchronous therapeutic sessions for children already participating in the protocol, in order to reduce the negative effects of the strict cessation of the in-person sessions. The usefulness of our approach was assessed by recording the children’s and the parent’s satisfaction via questionnaires. In addition, we compare satisfaction between the synchronous and asynchronous sessions. The results show that the approach has been very satisfactory and useful for both children and parents, and that this was especially the case for the robot-based material.

1 December 2020 in Machine Learning with Applications
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Journal Article
Open access
GSGeorge Sidiropoulos
George Sidiropoulos
Chairi KiourtChairi Kiourt
Chairi Kiourt
Lefteris MoussiadesLefteris Moussiades
Lefteris Moussiades

17 June 2021 in Mathematical Problems in Engineering
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Journal Article
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George A. PapakostasGeorge A. Papakostas
George A. Papakostas
GSGeorge Sidiropoulos
George Sidiropoulos
Chris LytridisChris Lytridis
Chris Lytridis
Christos BazinasChristos Bazinas
Christos Bazinas
Vassilis KaburlasosVassilis Kaburlasos
Vassilis Kaburlasos
MPMaria Papadopoulou
Maria Papadopoulou
The task of child engagement estimation when interacting with a social robot during a special educational procedure is studied. A multimodal machine learning-based methodology for estimating the engagement of the children with learning difficulties, participating in appropriate designed educational scenarios, is proposed. For this purpose, visual and audio data are gathered during the child-robot interaction and processed towards deciding an engaged state of the child or not. Six single and three ensemble machine learning models are examined for their accuracy in providing confident decisions on in-house developed data. The conducted experiments revealed that, using multimodal data and the AdaBoost Decision Tree ensemble model, the children’s engagement can be estimated with 93.33% accuracy. Moreover, an important outcome of this study is the need for explicitly defining the different engagement meanings for each scenario. The results are very promising and put ahead of the research for closed-loop human centric special education activities using social robots.