Konstantinos Souchleris

Mr. Konstantinos Souchleris


Research Focus & Metrics

Academic Career Length

4Years (2023-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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14 February 2023 in Applied Sciences
Verified
Journal Article
Open access
PDF file
KSKonstantinos Souchleris
Konstantinos Souchleris
GSGeorge Sidiropoulos
George Sidiropoulos
George A. PapakostasGeorge A. Papakostas
George A. Papakostas
This article focuses on the recent advances in the field of reinforcement learning (RL) as well as the present state–of–the–art applications in games. First, we give a general panorama of RL while at the same time we underline the way that it has progressed to the current degree of application. Moreover, we conduct a keyword analysis of the literature on deep learning (DL) and reinforcement learning in order to analyze to what extent the scientific study is based on games such as ATARI, Chess, and Go. Finally, we explored a range of public data to create a unified framework and trends for the present and future of this sector (RL in games). Our work led us to conclude that deep RL accounted for roughly 25.1% of the DL literature, and a sizable amount of this literature focuses on RL applications in the game domain, indicating the road for newer and more sophisticated algorithms capable of outperforming human performance.