Detecting events in videos is a complex task, and many different approaches, aimed at a large variety of use-cases, have been proposed in the literature. Most approaches, however, are unimodal and only consider the visual information in the videos. This paper presents and evaluates different approaches based on neural networks where we combine visual features with audio features to detect (spot) and classify events in soccer videos. We employ model fusion to combine different modalities such as video and audio, and test these combinations against different state-of-the-art models on the SoccerNet dataset. The results show that a multimodal approach is beneficial. We also analyze how the tolerance for delays in classification and spotting time, and the tolerance for prediction accuracy, influence the results. Our experiments show that using multiple modalities improves event detection performance for certain types of events.
We introduce Kvasir-VQA, an extended dataset derived from the HyperKvasir and Kvasir-Instrument datasets, augmented with question- and-answer annotations to facilitate advanced machine learning tasks in Gastrointestinal (GI) diagnostics. This dataset comprises 6,500 annotated images spanning various GI tract conditions and surgical instruments, and it supports multiple question types including yes/no, choice, location, and numerical count. The dataset is intended for applications such as image captioning, Visual Question Answering (VQA), text-based generation of synthetic medical images, object detection, and classification. Our experiments demonstrate the dataset's effectiveness in training models for three selected tasks, showcasing significant applications in medical image analysis and diagnostics. We also present evaluation metrics for each task, highlighting the usability and versatility of our dataset. The dataset and supporting artifacts are available at https://datasets.simula.no/kvasir-vqa.
Social media plays a significant role for sports organizations with millions of active fans, but publishing highlights is often a tedious manual operation. With the development of AI, new tools are available for content generation and personalization to engage audiences. We propose an AI-based multimedia production framework for the automatic publishing of soccer and ice hockey highlights on social media, and disseminate our experiences with developing dedicated pipelines for event detection and classification, player detection and tracking, highlight clipping, cropping, thumbnail generation, game summarization, caption generation, and social media sharing.
The rapid advancement of technology has been revolutionizing the field of sports media, where there is a growing need for sophisticated data processing methods. Current methodologies for extracting information from soccer broadcast videos to generate game highlights and summaries for social media are predominantly manual and rely heavily on text-based NLP techniques, overlooking the rich visual and auditory information available. In response to this challenge, our research introduces SoccerSum, a tool that innovates in the field by integrating computer vision, audio analysis with advanced language models like GPT-4. This multimodal approach enables automated, enriched content summarization, including detection of players and key field elements, thereby enhancing the metadata used in summarization algorithms. SoccerSum uniquely combines textual and visual data, offering a comprehensive solution for generating accurate, platform-specific content. This development represents a significant advancement in automated, data-driven sports media dissemination, and sets a new benchmark in the realm of soccer information extraction. A video of the demo can be found here: https://youtu.be/za4VIi2ARXY.
Data analysis for athletic performance optimization and injury prevention is of tremendous interest to sports teams and the scientific community. However, sports data are often sparse and hard to obtain due to legal restrictions, unwillingness to share, and lack of personnel resources to be assigned to the tedious process of data curation. These constraints make it difficult to develop automated systems for analysis, which require large datasets for learning. We therefore present SoccerMon, the largest soccer athlete dataset available today containing both subjective and objective metrics, collected from two different elite women’s soccer teams over two years. Our dataset contains 33,849 subjective reports and 10,075 objective reports, the latter including over six billion GPS position measurements. SoccerMon can not only play a valuable role in developing better analysis and prediction systems for soccer, but also inspire similar data collection activities in other domains which can benefit from subjective athlete reports, GPS position information, and/or time-series data in general.
7 January 2019 in International Journal of Network Management