Ryan Schubert

Mr. Ryan Schubert


Research Focus & Metrics

Academic Career Length

8Years (2019-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 October 2019
Verified
Conference Paper
Closed access
NNNahal Norouzi
Nahal Norouzi
Kangsoo KimKangsoo Kim
Kangsoo Kim
Myungho LeeMyungho Lee
Myungho Lee
RSRyan Schubert
Ryan Schubert
AEAustin Erickson
Austin Erickson
GWGreg Welch
Greg Welch
Domestic animals have a long history of enriching human lives physically and mentally by filling a variety of different roles, such as service animals, emotional support animals, companions, and pets. Despite this, technological realizations of such animals in augmented reality (AR) are largely underexplored in terms of their behavior and interactions as well as effects they might have on human users' perception or behavior. In this paper, we describe a simulated virtual companion animal, in the form of a dog, in a shared AR space. We investigated its effects on participants' perception and behavior, including locomotion related to proxemics, with respect to their AR dog and other real people in the environment. We conducted a 2 by 2 mixed factorial human-subject study, in which we varied (i) the AR dog's awareness and behavior with respect to other people in the physical environment and (ii) the awareness and behavior of those people with respect to the AR dog. Our results show that having an AR companion dog changes participants' locomotion behavior, proxemics, and social interaction with other people who can or can not see the AR dog. We also show that the AR dog's simulated awareness and behaviors have an impact on participants' perception, including co-presence, animalism, perceived physicality, and dog's perceived awareness of the participant and environment. We discuss our findings and present insights and implications for the realization of effective AR animal companions.

9 July 2020 in Journal on Multimodal User Interfaces
Verified
Journal Article
Closed access
PDF file
AEAustin Erickson
Austin Erickson
NNNahal Norouzi
Nahal Norouzi
Kangsoo KimKangsoo Kim
Kangsoo Kim
RSRyan Schubert
Ryan Schubert
JJJonathan Jules
Jonathan Jules
GWGregory F. Welch
Gregory F. Welch

9 October 2023
Verified
Conference Paper
Open access
RSRyan Schubert
Ryan Schubert
Gerd BruderGerd Bruder
Gerd Bruder
GWGreg Welch
Greg Welch
Various reasons exist why humans desire to magnify portions of our visually perceived surroundings, e.g., because they are too far away or too small to see with the naked eye. Different technologies are used to facilitate magnification, from telescopes to microscopes using monocular or binocular designs. In particular, modern digital cameras capable of optical and/or digital zoom are very flexible as their high-resolution imagery can be presented to users in real-time with displays and interfaces allowing control over the magnification. In this paper, we present a novel design space of intuitive augmented reality (AR) magnifications where an AR head-mounted display is used for the presentation of real-time magnified camera imagery. We present a user study evaluating and comparing different visual presentation methods and AR interaction techniques. Our results show different advantages for unimanual, bimanual, and situated AR magnification window interfaces, near versus far vergence distances for the image presentation, and five different user interfaces for specifying the scaling factor of the imagery.

29 November 2022
Verified
Conference Paper
Open access
MGMatt Gottsacker
Matt Gottsacker
NNNahal Norouzi
Nahal Norouzi
RSRyan Schubert
Ryan Schubert
FGFrank Guido-Sanz
Frank Guido-Sanz
Gerd BruderGerd Bruder
Gerd Bruder
GWGregory Welch
Gregory Welch
When medical caregivers transfer patients to another person’s care (a patient handoff), it is essential they effectively communicate the patient’s condition to ensure the best possible health outcomes. Emergency situations caused by mass casualty events (e.g., natural disasters) introduce additional difficulties to handoff procedures such as environmental noise. We created a projected mixed reality simulation of a handoff scenario involving a medical evacuation by air and tested how low, medium, and high levels of helicopter noise affected participants’ handoff experience, handoff performance, and behaviors. Through a human-subjects experimental design study (N = 21), we found that the addition of noise increased participants’ subjective stress and task load, decreased their self-assessed and actual performance, and caused participants to speak louder. Participants also stood closer to the virtual human sending the handoff information when listening to the handoff than they stood to the receiver when relaying the handoff information. We discuss implications for the design of handoff training simulations and avenues for future handoff communication research.

7 January 2020 in IEEE Computer Graphics and Applications
Verified
Journal Article
Closed access
ASAndrei State
Andrei State
HTHerman Towles
Herman Towles
TJTyler Johnson
Tyler Johnson
RSRyan Schubert
Ryan Schubert
BWBrendan Walters
Brendan Walters
HFHenry Fuchs
Henry Fuchs

31 May 2025
Verified
Book Chapter
Closed access
PDF file
Gerd BruderGerd Bruder
Gerd Bruder
RSRyan Schubert
Ryan Schubert
MBMichael P. Browne
Michael P. Browne
AEAustin Erickson
Austin Erickson
ZCZubin Choudhary
Zubin Choudhary
GWGregory Welch
Gregory Welch