In 2008, Zhou et al. presented a survey paper summarizing the previous ten years of ISMAR publications, which provided invaluable insights into the research challenges and trends associated with that time period. Ten years later, we review the research that has been presented at ISMAR conferences since the survey of Zhou et al., at a time when both academia and the AR industry are enjoying dramatic technological changes. Here we consider the research results and trends of the last decade of ISMAR by carefully reviewing the ISMAR publications from the period of 2008–2017, in the context of the first ten years. The numbers of papers for different research topics and their impacts by citations were analyzed while reviewing them—which reveals that there is a sharp increase in AR evaluation and rendering research. Based on this review we offer some observations related to potential future research areas or trends, which could be helpful to AR researchers and industry members looking ahead.
Intelligent Virtual Agents (IVAs) are becoming part of our everyday life, thanks to artificial intelligence technology and Internet of Things devices. For example, users can control their connected home appliances through natural voice commands to the IVA. However, most current-state commercial IVAs, such as Amazon Alexa, mainly focus on voice commands and voice feedback, and lack the ability to provide non-verbal cues which are an important part of social interaction. Augmented Reality (AR) has the potential to overcome this challenge by providing a visual embodiment of the IVA. In this paper we investigate how visual embodiment and social behaviors influence the perception of the IVA. We hypothesize that a user's confidence in an IVA's ability to perform tasks is improved when imbuing the agent with a human body and social behaviors compared to the agent solely depending on voice feedback. In other words, an agent's embodied gesture and locomotion behavior exhibiting awareness of the surrounding real world or exerting influence over the environment can improve the perceived social presence with and confidence in the agent. We present a human-subject study, in which we evaluated the hypothesis and compared different forms of IVAs with speech, gesturing, and locomotion behaviors in an interactive AR scenario. The results show support for the hypothesis with measures of confidence, trust, and social presence. We discuss implications for future developments in the field of IVAs.
Remote collaboration has been studied for more than two decades and now there is the possibilities for new types of collaboration with the recent advances in immersive technologies such as Virtual, Augmented, Mixed Reality (VR/AR/MR). However, despite the increasing research interest in remote collaboration study with VR/AR/MR technologies, there is still a lack of academic venues specifically focusing on VR/AR/MR remote collaboration research. This special issue provides high-quality papers on the topic of remote collaboration research and increases visibility of this timely interesting and important research area. We particularly focus on three research aspects in remote collaboration: (1) use of multimodal communication cues, (2) awareness of the task space, and (3) human factors understanding. In this editorial, we first describe five essential factors for remote collaboration: task, local user, remote user, communication, and tool/interface, and then summarize a brief history of the research areas. We also cover the feature papers accepted in this issue, which introduce novel multimodal interfaces for remote collaboration and the effects on task performance and perceptual factors. Finally, we discuss some potential future research directions while concluding the editorial.