Jing Li

Dr. Jing Li

orcid

Research Focus & Metrics

Academic Career Length

6Years (2021-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
16 February 2023 in Big Earth Data
Verified
Journal Article
Open access
ZYZhiyuan Yang
Zhiyuan Yang
Jing LiJing Li
Jing Li
JHJuha Hyyppä
Juha Hyyppä
JGJianhua Gong
Jianhua Gong
JLJingbin Liu
Jingbin Liu
BYBanghui Yang
Banghui Yang
As with the fast advances in the technologies of big Earth data and information communication, Web-based 3D GIS system has come a long way from a few years ago. These advances reflect in many aspects of 3D GIS such as higher real-time performance, enhanced interactivity, more realistic 3D visualization effect and improved user interface. This paper aims to present a comprehensive and up-to-date 3D Web GIS for Emergency Response using the current vue.js web application framework and the well-known Cesium API, taking landslide disaster as an example. Building upon recent advances in WebGL technology, we developed a suite of enhanced 3D spatial analysis functions, including interactive route planning, instant text/image/video messaging being incorporated into both 3D WebGL page and mobile GIS applications, and progressive 3D construction and AR visualization using LiDAR and camera over local emergency network or internet. Moreover, professional functions such as landslide susceptibility mapping, landslide monitoring, spatial temporal contingency plan management, landslide information management, personnel and equipment management, and communication are all implemented and integrated in the 3D GIS system. Most of the functions of the system are implemented using open-source projects, which is beneficial to the development of the 3D GIS research community.

7 March 2021 in Remote Sensing
Verified
Journal Article
Open access
PDF file
Dingjian JinDingjian Jin
Dingjian Jin
Jing LiJing Li
Jing Li
JGJianhua Gong
Jianhua Gong
YLYi Li
Yi Li
ZZZheng Zhao
Zheng Zhao
SWShanshan 无 Wang
Shanshan 无 Wang
The water-level fluctuation zone (WLFZ) of the Three Gorges Reservoir is a serious landslide-prone area. However, current remote sensing methods for landslide mapping and detection in the WLFZ are insufficient because of difficulties in data acquisition and lack of facade information. We proposed a novel shipborne mobile photogrammetry approach for 3D mapping and landslide detection in the WLFZ for the first time, containing a self-designed shipborne hardware platform and a data acquisition and processing workflow. To evaluate the accuracy and usability of the resultant 3D models in the WLFZ, four bundle block adjustment (BBA) control configurations were developed and adopted. In the four configurations, the raw Global Navigation Satellite System (GNSS) data, the raw GNSS data and fixed camera height, the GCPs extracted from aerial photogrammetric products, and the mobile Light Detection and Ranging (LiDAR) point cloud were used. A comprehensive accuracy assessment of the 3D models was conducted, and the comparative results indicated the BBA with GCPs extracted from the aerial photogrammetric products was the most practical configuration (RMSE 2.00 m in plane, RMSE 0.46 m in height), while the BBA with the mobile LiDAR point cloud as a control provided the highest georeferencing accuracy (RMSE 0.59 m in plane, RMSE 0.40 m in height). Subsequently, the landslide detection ability of the proposed approach was compared with multisource remote sensing images through visual interpretation, which showed that the proposed approach provided the highest landslide detection rate and unique advantages in small landslide detection as well as in steep terrains due to the more detailed features of landslides provided by the shipborne 3D models. The approach is an effective and flexible supplement to traditional remote sensing methods.

11 January 2021 in Applied Sciences
Verified
Journal Article
Open access
PDF file
KXkang xujie
kang xujie
Jing LiJing Li
Jing Li
XFXiangtao Fan
Xiangtao Fan
HJHongdeng Jian
Hongdeng Jian
CXChen Xu
Chen Xu
Visual simultaneous localization and mapping (SLAM) is challenging in dynamic environments as moving objects can impair camera pose tracking and mapping. This paper introduces a method for robust dense bject-level SLAM in dynamic environments that takes a live stream of RGB-D frame data as input, detects moving objects, and segments the scene into different objects while simultaneously tracking and reconstructing their 3D structures. This approach provides a new method of dynamic object detection, which integrates prior knowledge of the object model database constructed, object-oriented 3D tracking against the camera pose, and the association between the instance segmentation results on the current frame data and an object database to find dynamic objects in the current frame. By leveraging the 3D static model for frame-to-model alignment, as well as dynamic object culling, the camera motion estimation reduced the overall drift. According to the camera pose accuracy and instance segmentation results, an object-level semantic map representation was constructed for the world map. The experimental results obtained using the TUM RGB-D dataset, which compares the proposed method to the related state-of-the-art approaches, demonstrating that our method achieves similar performance in static scenes and improved accuracy and robustness in dynamic scenes.

Verified
Journal Article
Open access
PDF file
QKQIN KAI
QIN KAI
Jing LiJing Li
Jing Li
Sisi ZlatanovaSisi Zlatanova
Sisi Zlatanova
HWHaitao Wu
Haitao Wu
HWHao Wu
Hao Wu
SXShicheng Xu
Shicheng Xu
With the rapid evolution of Digital Twins and Embodied AI, achieving fast, dense, and high-precision 3D perception in unknown environments has become paramount. However, existing Visual SLAM paradigms face a critical dilemma: geometry-based methods often fail in texture-less areas due to feature scarcity, while learning-based approaches frequently suffer from scale drift and unphysical deformations. To bridge this gap, we propose VGGT-Geo, a novel SLAM system that synergizes generative priors from Large Foundation Models with multi-modal geometric optimization. Distinguishing itself from simple cascaded architectures, we construct a Probabilistic Geometric Fusion framework, consisting of (1) Generative Warm-start, leveraging the holistic scene understanding capabilities of the VGGT, (2) Confidence-Aware Optimization to extract dense features via DINOv3 and predict their confidence map, and (3) a Multi-Modal Constraint Closure that fuses point-line features and metric depth priors to constrain rotational Degrees of Freedom in Manhattan Worlds. We conducted systematic evaluations on TUM, Replica, Tanks and Temples, and a challenging self-collected dataset featuring extreme lighting and texture-less walls. Experimental results demonstrate that VGGT-Geo exhibits superior robustness and accuracy in unseen environments. On our most challenging dataset, it achieves an Absolute Trajectory Error of 4–5 cm and a Relative Rotation Error of 0.79°, outperforming current state-of-the-art methods by approximately 50% in trajectory accuracy. This study validates that synergizing the intuition of Large Foundation Models with geometric rigor is a viable path toward next-generation robust SLAM.