The creation of improvised dancing choreographies is an important research field of cross-modal analysis. A key point of this task is how to effectively create and correlate music and dance with a probabilistic one-to-many mapping, which is essential to create realistic dances of various genres. To address this issue, we propose a GAN-based cross-modal association framework, DeepDance, which correlates two different modalities (dance motion and music) together, aiming at creating the desired dance sequence in terms of the input music. Its generator is to predictively produce the dance movements best-fit to current music piece by learning from examples. In another hand, its discriminator acts as an external evaluation from the audience and judges the whole performance. The generated dance movements and the corresponding input music are considered to be well-matched if the discriminator cannot distinguish the generated movements from the training samples according to the estimated probability. By adding motion consistency constraints in our loss function, the proposed framework is able to create long realistic dance sequences. To alleviate the problem of expensive and inefficient data collection, we propose an effective approach to create a large-scale dataset, YouTube-Dance3D, from open data source. Extensive experiments on currently available music-dance datasets and our YouTube-Dance3D dataset demonstrate that our approach effectively captures the correlation between music and dance and can be used to choreograph appropriate dance sequences.
21 February 2020 in IEEE Transactions on Image Processing
Hashing could significantly accelerate large-scale image search by transforming the high-dimensional features into binary Hamming space, where efficient similarity search can be achieved with very fast Hamming distance computation and extremely low storage cost. As an important branch of hashing methods, multi-view hashing takes advantages of multiple features from different views for binary hash learning. However, existing multi-view hashing methods are either based on shallow models which fail to fully capture the intrinsic correlations of heterogeneous views, or unsupervised deep models which suffer from insufficient semantics and cannot effectively exploit the complementarity of view features. In this paper, we propose a novel Deep Collaborative Multi-view Hashing (DCMVH) method to deeply fuse multi-view features and learn multi-view hash codes collaboratively under a deep architecture. DCMVH is a new deep multi-view hash learning framework. It mainly consists of 1) multiple view-specific networks to extract hidden representations of different views, and 2) a fusion network to learn multi-view fused hash code. DCMVH associates different layers with instance-wise and pair-wise semantic labels respectively. In this way, the discriminative capability of representation layers can be progressively enhanced and meanwhile the complementarity of different view features can be exploited effectively. Finally, we develop a fast discrete hash optimization method based on augmented Lagrangian multiplier to efficiently solve the binary hash codes. Experiments on public multi-view image search datasets demonstrate our approach achieves substantial performance improvement over state-of-the-art methods.
26 October 2022 in IEEE Transactions on Multimedia
Many multimodal recommender systems have been proposed to exploit the rich side information associated with users or items (e.g., user reviews and item images) for learning better user and item representations to improve the recommendation performance. Studies from psychology show that users have individual differences in the utilization of various modalities for organizing information. Therefore, for a certain factor of an item (such as appearance or quality ), the features of different modalities are of varying importance to a user. However, existing methods ignore the fact that different modalities contribute differently towards a user's preference on various factors of an item. In light of this, in this paper, we propose a novel Disentangled Multimodal Representation Learning (DMRL) recommendation model, which can capture users' attention to different modalities on each factor in user preference modeling. In particular, we employ a disentangled representation technique to ensure the features of different factors in each modality are independent of each other. A multimodal attention mechanism is then designed to capture users' modality preference for each factor. Based on the estimated weights obtained by the attention mechanism, we make recommendations by combining the preference scores of a user's preferences to each factor of the target item over different modalities. Extensive evaluation on five real-world datasets demonstrate the superiority of our method compared with existing methods.
Multi-behavior recommendation, which exploits auxiliary behaviors (e.g., click and cart) to help predict users’ potential interactions on the target behavior (e.g., buy), is regarded as an effective way to alleviate the data sparsity or cold-start issues in recommendation. Multi-behaviors are often taken in certain orders in real-world applications (e.g., click>cart>buy). In a behavior chain, a latter behavior usually exhibits a stronger signal of user preference than the former one does. Most existing multi-behavior models fail to capture such dependencies in a behavior chain for embedding learning. In this work, we propose a novel multi-behavior recommendation model with cascading graph convolution networks (named MB-CGCN). In MB-CGCN, the embeddings learned from one behavior are used as the input features for the next behavior’s embedding learning after a feature transformation operation. In this way, our model explicitly utilizes the behavior dependencies in embedding learning. Experiments on two benchmark datasets demonstrate the effectiveness of our model on exploiting multi-behavior data. It outperforms the best baseline by 33.7% and 35.9% on average over the two datasets in terms of [email protected] and [email protected], respectively.
18 August 2023 in ACM Transactions on Information Systems
Multi-behavior recommendation exploits multiple types of user-item interactions, such as view and cart , to learn user preferences and has demonstrated to be an effective solution to alleviate the data sparsity problem faced by the traditional models that often utilize only one type of interaction for recommendation. In real scenarios, users often take a sequence of actions to interact with an item, in order to get more information about the item and thus accurately evaluate whether an item fits their personal preferences. Those interaction behaviors often obey a certain order, and more importantly, different behaviors reveal different information or aspects of user preferences towards the target item. Most existing multi-behavior recommendation methods take the strategy to first extract information from different behaviors separately and then fuse them for final prediction. However, they have not exploited the connections between different behaviors to learn user preferences. Besides, they often introduce complex model structures and more parameters to model multiple behaviors, largely increasing the space and time complexity. In this work, we propose a lightweight multi-behavior recommendation model named Cascading Residual Graph Convolutional Network ( CRGCN for short) for multi-behavior recommendation, which can explicitly exploit the connections between different behaviors into the embedding learning process without introducing any additional parameters (with comparison to the single-behavior based recommendation model). In particular, we design a cascading residual graph convolutional network (GCN) structure, which enables our model to learn user preferences by continuously refining the embeddings across different types of behaviors. The multi-task learning method is adopted to jointly optimize our model based on different behaviors. Extensive experimental results on three real-world benchmark datasets show that CRGCN can substantially outperform the state-of-the-art methods, achieving 24.76%, 27.28%, and 25.10% relative gains on average in terms of HR@K (K = {10,20,50,80}) over the best baseline across the three datasets. Further studies also analyze the effects of leveraging multi-behaviors in different numbers and orders on the final performance.
26 July 2019 in IEEE Transactions on Image Processing
Unsupervised video object segmentation aims to automatically segment moving objects over an unconstrained video without any user annotation. So far, only few unsupervised online methods have been reported in the literature, and their performance is still far from satisfactory because the complementary information from future frames cannot be processed under online setting. To solve this challenging problem, in this paper, we propose a novel unsupervised online video object segmentation (UOVOS) framework by construing the motion property to mean moving in concurrence with a generic object for segmented regions. By incorporating the salient motion detection and the object proposal, a pixel-wise fusion strategy is developed to effectively remove detection noises, such as dynamic background and stationary objects. Furthermore, by leveraging the obtained segmentation from immediately preceding frames, a forward propagation algorithm is employed to deal with unreliable motion detection and object proposals. Experimental results on several benchmark datasets demonstrate the efficacy of the proposed method. Compared to state-of-the-art unsupervised online segmentation algorithms, the proposed method achieves an absolute gain of 6.2%. Moreover, our method achieves better performance than the best unsupervised offline algorithm on the DAVIS-2016 benchmark dataset. Our code is available on the project website: https://www.github.com/visiontao/uovos.