Seaport monitoring and management is a significant research area, in which infrastructure automatically collects big data sets that lead the organization in its multiple activities. Thus, this problem is heavily related to the fields of data acquisition, transfer, storage, big data analysis and information visualization. Las Palmas de Gran Canaria port is a good example of how a seaport generates big data volumes through a network of sensors. They are placed on meteorological stations and maritime buoys, registering environmental parameters. Likewise, the Automatic Identification System (AIS) registers several dynamic parameters about the tracked vessels. However, such an amount of data is useless without a system that enables a meaningful visualization and helps make decisions. In this work, we present SmartPort, a platform that offers a distributed architecture for the collection of the port sensors’ data and a rich Internet application that allows the user to explore the geolocated data. The presented SmartPort tool is a representative, promising and inspiring approach to manage and develop a smart system. It covers a demanding need for big data analysis and visualization utilities for managing complex infrastructures, such as a seaport.
This paper describes a wildfire forecasting application based on a 3D virtual environment and a fire simulation engine. A novel open-source framework is presented for the development of 3D graphics applications over large geographic areas, offering high performance 3D visualization and powerful interaction tools for the Geographic Information Systems (GIS) community. The application includes a remote module that allows simultaneous connections of several users for monitoring a real wildfire event. The system is able to make a realistic composition of what is really happening in the area of the wildfire with dynamic 3D objects and location of human and material resources in real time, providing a new perspective to analyze the wildfire information. The user is enabled to simulate and visualize the propagation of a fire on the terrain integrating at the same time spatial information on topography and vegetation types with weather and wind data. The application communicates with a remote web service that is in charge of the simulation task. The user may specify several parameters through a friendly interface before the application sends the information to the remote server responsible of carrying out the wildfire forecasting using the FARSITE simulation model. During the process, the server connects to different external resources to obtain up-to-date meteorological data. The client application implements a realistic 3D visualization of the fire evolution on the landscape. A Level Of Detail (LOD) strategy contributes to improve the performance of the visualization system.
Visualization of underground infrastructure in an interactive 3D immersive environment is extremely important for efficient management of city’s infrastructure. This paper describes different geometric modelling approaches to illustrate appropriate visualization of such data. A multimodal prototype has been developed by exploiting different algorithms to render these invisible underground objects as part of an urban model. This prototype has been integrated in an immersive geographic information system (GIS), named MultiVis, for handheld iOS and Android devices. As a part of the study, three distinct strategies have been tested; the first is based on the use of transparencies to convey a sense of depth, the second relies on an image-space superposition of “ditches” on top of the rendered frame and the third is a world-space deformation of the elevation model that exposes the underground elements. Furthermore, a comparative user experience analysis of different techniques aimed to the geometrically accurate visualisation of utility networks and other underground facilities are performed and evaluated. It includes a set of user evaluations for different parameters of these techniques, which gives us an insight on how the proposed methods affect the experience and usability for technical and non-technical users.