Uriel Haile Hernandez Belmonte

Dr. Uriel Haile Hernandez Belmonte

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Research Focus & Metrics

Academic Career Length

18Years (2009-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 May 2015 in Applied Soft Computing
Verified
Journal Article
Closed access
Marco A. Contreras-CruzMarco A. Contreras-Cruz
Marco A. Contreras-Cruz
VAVictor Ayala-Ramirez
Victor Ayala-Ramirez
Uriel Haile Hernandez BelmonteUriel Haile Hernandez Belmonte
Uriel Haile Hernandez Belmonte

1 January 2020 in Computers and Electronics in Agriculture
Verified
Journal Article
Closed access
Juan-Pablo Ramirez-ParedesJuan-Pablo Ramirez-Paredes
Juan-Pablo Ramirez-Paredes
Uriel Haile Hernandez BelmonteUriel Haile Hernandez Belmonte
Uriel Haile Hernandez Belmonte

20 June 2018 in Mathematical Problems in Engineering
Verified
Journal Article
Open access
PDF file
JLJose J. Lopez-Perez
Jose J. Lopez-Perez
Uriel Haile Hernandez BelmonteUriel Haile Hernandez Belmonte
Uriel Haile Hernandez Belmonte
Juan-Pablo Ramirez-ParedesJuan-Pablo Ramirez-Paredes
Juan-Pablo Ramirez-Paredes
Marco A. Contreras-CruzMarco A. Contreras-Cruz
Marco A. Contreras-Cruz
VAVictor Ayala-Ramirez
Victor Ayala-Ramirez
In mobile robotics, the exploration task consists of navigating through an unknown environment and building a representation of it. The mobile robot community has developed many approaches to solve this problem. These methods are mainly based on two key ideas. The first one is the selection of promising regions to explore and the second is the minimization of a cost function involving the distance traveled by the robots, the time it takes for them to finish the exploration, and others. An option to solve the exploration problem is the use of multiple robots to reduce the time needed for the task and to add fault tolerance to the system. We propose a new method to explore unknown areas, by using a scene partitioning scheme and assigning weights to the frontiers between explored and unknown areas. Energy consumption is always a concern during the exploration, for this reason our method is a distributed algorithm, which helps to reduce the number of communications between robots. By using this approach, we also effectively reduce the time needed to explore unknown regions and the distance traveled by each robot. We performed comparisons of our approach with state-of-the-art methods, obtaining a visible advantage over other works.

1 April 2017
Verified
Conference Paper
Closed access
KDKevin Desai
Kevin Desai
Uriel Haile Hernandez BelmonteUriel Haile Hernandez Belmonte
Uriel Haile Hernandez Belmonte
RJRong Jin
Rong Jin
BPBalakrishnan Prabhakaran
Balakrishnan Prabhakaran
PDPaul Diehl
Paul Diehl
MGMurry Gans
Murry Gans
Training through Multi-modal Collaborative Virtual Laboratory (MMCVL) aims at developing or improving skills of students without the need of them being physically present. MMCVL addresses the problems faced by the current education system such as lack of resources and safe use of expensive laboratory equipment. It also provides a means for easy collaboration between students and teachers from different universities and schools. Multimedia data in terms of 3D mesh, skeleton, audio and virtual object physics interaction are incorporated in MMCVL to provide a 3D Tele-Immersion environment. The system uses low-cost RGB-D cameras such as Microsoft Kinect V2 to capture and generate 3D model of the person by extracting him/her from the entire captured data and immersing it in different interactive virtual environments. Different lab environments can be virtually created to provide for and replace the real laboratories. Object interactions allow for users to interact with the virtual objects present in the scene similar to real lab setup. Recording module of the toolkit allows future reference for training and testing of the student. The system also facilitates virtual feedback by giving the correct measurements, video demonstrations as well as audio communication with the collaborating teacher. Two different Chemistry experiments were performed to evaluate the user experience and usability aspects of MMCVL. Results obtained from the user study analysis prove the system to be fun and realistic, and at the same time engaging and motivating for learning laboratory experiments.

5 July 2019 in Sensors
Verified
Journal Article
Open access
PDF file
Marco A. Contreras-CruzMarco A. Contreras-Cruz
Marco A. Contreras-Cruz
Juan-Pablo Ramirez-ParedesJuan-Pablo Ramirez-Paredes
Juan-Pablo Ramirez-Paredes
Uriel Haile Hernandez BelmonteUriel Haile Hernandez Belmonte
Uriel Haile Hernandez Belmonte
VAVictor Ayala-Ramirez
Victor Ayala-Ramirez
One of the essential abilities in animals is to detect novelties within their environment. From the computational point of view, novelty detection consists of finding data that are different in some aspect to the known data. In robotics, researchers have incorporated novelty modules in robots to develop automatic exploration and inspection tasks. The visual sensor is one of the preferred sensors to perform this task. However, there exist problems as illumination changes, occlusion, and scale, among others. Besides, novelty detectors vary their performance depending on the specific application scenario. In this work, we propose a visual novelty detection framework for specific exploration and inspection tasks based on evolved novelty detectors. The system uses deep features to represent the visual information captured by the robots and applies a global optimization technique to design novelty detectors for specific robotics applications. We verified the performance of the proposed system against well-established state-of-the-art methods in a challenging scenario. This scenario was an outdoor environment covering typical problems in computer vision such as illumination changes, occlusion, and geometric transformations. The proposed framework presented high-novelty detection accuracy with competitive or even better results than the baseline methods.

4 January 2016 in Sensors
Verified
Journal Article
Open access
PDF file
Uriel Haile Hernandez BelmonteUriel Haile Hernandez Belmonte
Uriel Haile Hernandez Belmonte
VAVictor Ayala-Ramirez
Victor Ayala-Ramirez
In this work, we present a multiclass hand posture classifier useful for human-robot interaction tasks. The proposed system is based exclusively on visual sensors, and it achieves a real-time performance, whilst detecting and recognizing an alphabet of four hand postures. The proposed approach is based on the real-time deformable detector, a boosting trained classifier. We describe a methodology to design the ensemble of real-time deformable detectors (one for each hand posture that can be classified). Given the lack of standard procedures for performance evaluation, we also propose the use of full image evaluation for this purpose. Such an evaluation methodology provides us with a more realistic estimation of the performance of the method. We have measured the performance of the proposed system and compared it to the one obtained by using only the sampled window approach. We present detailed results of such tests using a benchmark dataset. Our results show that the system can operate in real time at about a 10-fps frame rate.