Jaime Gutiérrez Gutiérrez

Dr. Jaime Gutiérrez Gutiérrez

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Research Focus & Metrics

Academic Career Length

24Years (2003-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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25 February 2021 in Biosensors
Verified
Journal Article
Open access
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Jose Luis Cano PerezJose Luis Cano Perez
Jose Luis Cano Perez
JGJaime Gutiérrez Gutiérrez
Jaime Gutiérrez Gutiérrez
Christian Perezcampos-MayoralChristian Perezcampos-Mayoral
Christian Perezcampos-Mayoral
Eduardo Perez-CamposEduardo Perez-Campos
Eduardo Perez-Campos
María del Socorro Pina-CansecoMaría del Socorro Pina-Canseco
María del Socorro Pina-Canseco
RRRoberto Rojas-Laguna
Roberto Rojas-Laguna
Diabetes mellitus is a chronic metabolic disorder, being globally one of the most deadly diseases. This disease requires continually monitoring of the body’s glucose levels. There are different types of sensors for measuring glucose, most of them invasive to the patient. Fiber optic sensors have been proven to have advantages compared to conventional sensors and they have great potential for various applications, especially in the biomedical area. Compared to other sensors, they are smaller, easy to handle, mostly non-invasive, thus leading to a lower risk of infection, high precision, well correlated and inexpensive. The objective of this review article is to compare different types of fiber optic sensors made with different experimental techniques applied to biomedicine, especially for glucose sensing. Observations are made on the way of elaboration, as well as the advantages and disadvantages that each one could have in real applications.

23 February 2021 in Biosensors
Verified
Journal Article
Open access
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Christian Perezcampos-MayoralChristian Perezcampos-Mayoral
Christian Perezcampos-Mayoral
JGJaime Gutiérrez Gutiérrez
Jaime Gutiérrez Gutiérrez
Jose Luis Cano PerezJose Luis Cano Perez
Jose Luis Cano Perez
Marciano Vargas TreviñoMarciano Vargas Treviño
Marciano Vargas Treviño
IVItandehui Belem Gallegos Velasco
Itandehui Belem Gallegos Velasco
RRRoberto Rojas-Laguna
Roberto Rojas-Laguna
Vital signs not only reflect essential functions of the human body but also symptoms of a more serious problem within the anatomy; they are well used for physical monitoring, caloric expenditure, and performance before a possible symptom of a massive failure—a great variety of possibilities that together form a first line of basic diagnosis and follow-up on the health and general condition of a person. This review includes a brief theory about fiber optic sensors’ operation and summarizes many research works carried out with them in which their operation and effectiveness are promoted to register some vital sign(s) as a possibility for their use in the medical, health care, and life support fields. The review presents methods and techniques to improve sensitivity in monitoring vital signs, such as the use of doping agents or coatings for optical fiber (OF) that provide stability and resistance to the external factors from which they must be protected in in vivo situations. It has been observed that most of these sensors work with single-mode optical fibers (SMF) in a spectral range of 1550 nm, while only some work in the visible spectrum (Vis); the vast majority, operate through fiber Bragg gratings (FBG), long-period fiber gratings (LPFG), and interferometers. These sensors have brought great advances to the measurement of vital signs, especially with regard to respiratory rate; however, many express the possibility of monitoring other vital signs through mathematical calculations, algorithms, or auxiliary devices. Their advantages due to miniaturization, immunity to electromagnetic interference, and the absence of a power source makes them truly desirable for everyday use at all times.

24 June 2021 in JMIR Serious Games
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Journal Article
Open access
MBMaría del Pilar Beristain-Colorado María del Pilar Beristain-Colorado
María del Pilar Beristain-Colorado María del Pilar Beristain-Colorado
JAJorge Fernando Ambros-Antemate
Jorge Fernando Ambros-Antemate
Marciano Vargas TreviñoMarciano Vargas Treviño
Marciano Vargas Treviño
JGJaime Gutiérrez Gutiérrez
Jaime Gutiérrez Gutiérrez
ARAdriana Moreno Rodriguez Adriana Moreno Rodríguez
Adriana Moreno Rodriguez Adriana Moreno Rodríguez
RTRafael Torres-Rosas
Rafael Torres-Rosas
Background: Serious games have been used as supportive therapy for traditional rehabilitation. However, most are designed without a systematic process to guide their development from the phases of requirement identification, planning, design, construction, and evaluation, which reflect the lack of adaptation of rehabilitation requirements and thus the patient’s needs.Objective: The aim of this study was to propose a conceptual framework with standardized elements for the development of information systems by using a flexible and an adaptable process centered on the patient’s needs and focused on the creation of serious games for physical rehabilitation.Methods: The conceptual framework is based on 3 fundamental concepts: (1) user-centered design, which is an iterative design process focused on users and their needs at each phase of the process, (2) generic structural activities of software engineering, which guides the independent development process regardless of the complexity or size of the problem, and (3) gamification elements, which allow the transformation of obstacles into positive and fun reinforcements, thereby encouraging patients in their rehabilitation process.Results: We propose a conceptual framework to guide the development of serious games through a systematic process by using an iterative and incremental process applying the phases of context identification, user requirements, planning, design, construction of the interaction devices and video game, and evaluation.Conclusions: This proposed framework will provide developers of serious games a systematic process with standardized elements for the development of flexible and adaptable software with a high level of patient commitment, which will effectively contribute to their rehabilitation process.

10 November 2023 in JMIR Formative Research
Verified
Journal Article
Open access
JAJorge Fernando Ambros-Antemate
Jorge Fernando Ambros-Antemate
MBMaría del Pilar Beristain-Colorado María del Pilar Beristain-Colorado
María del Pilar Beristain-Colorado María del Pilar Beristain-Colorado
Marciano Vargas TreviñoMarciano Vargas Treviño
Marciano Vargas Treviño
JGJaime Gutiérrez Gutiérrez
Jaime Gutiérrez Gutiérrez
PHPedro Antonio Hernández-Cruz
Pedro Antonio Hernández-Cruz
ARAdriana Moreno Rodriguez Adriana Moreno Rodríguez
Adriana Moreno Rodriguez Adriana Moreno Rodríguez
Background: Insufficient levels of treatment adherence can have adverse effects on the outcomes of physical rehabilitation. To address this issue, alternative approaches to traditional therapies, such as serious games, have been designed to enhance adherence. Nevertheless, there remain gaps in the development of serious games concerning the effective implementation of motivation, engagement, and the enhancement of treatment adherence. Objective: This study aims to design a conceptual framework for the development of serious games that incorporate essential adherence factors to enhance patient compliance with physical rehabilitation programs. Methods: We formulated a conceptual framework using iterative techniques inspired by a conceptual framework analysis. Initially, we conducted a comprehensive literature review, concentrating on the critical adherence factors in physical rehabilitation. Subsequently, we identified, categorized, integrated, and synthesized the concepts derived from the literature review to construct the conceptual framework. Results: The framework resembles a road map, comprising 3 distinct phases. In the initial phase, the patient’s characteristics are identified through an initial exploration. The second phase involves the development of a serious game, with a focus on enhancing treatment adherence by integrating the key adherence factors identified. The third phase revolves around the evaluation of the serious game. These phases are underpinned by 2 overarching themes, namely, a user-centered design and the GameFlow model. Conclusions: The conceptual framework offers a detailed, step-by-step guide for creating serious games that incorporate essential adherence factors, thereby contributing to improved adherence in the physical rehabilitation process. To establish its validity, further evaluations of this framework across various physical rehabilitation programs and user groups are necessary.

11 November 2021 in JMIR Serious Games
Verified
Journal Article
Open access
JAJorge Fernando Ambros-Antemate
Jorge Fernando Ambros-Antemate
MBMaría del Pilar Beristain-Colorado María del Pilar Beristain-Colorado
María del Pilar Beristain-Colorado María del Pilar Beristain-Colorado
Marciano Vargas TreviñoMarciano Vargas Treviño
Marciano Vargas Treviño
JGJaime Gutiérrez Gutiérrez
Jaime Gutiérrez Gutiérrez
PHPedro Antonio Hernández-Cruz
Pedro Antonio Hernández-Cruz
ARAdriana Moreno Rodriguez Adriana Moreno Rodríguez
Adriana Moreno Rodriguez Adriana Moreno Rodríguez
Background: Serious games are a support in the rehabilitation process for treating people with physical disabilities. However, many of these serious games are not adapted to the patient’s needs because they are not developed with a software engineering framework with a set of activities, actions, and tasks that must be executed when creating a software product. Better serious games for rehabilitation will be developed if the patient and therapist requirements are identified, the development is planned, and system improvements and feedback are involved. The goal is that the serious game must offer a more attractive environment, while maintaining patient interest in the rehabilitation process. Objective: This paper submits the results of a systematic review of serious games in physical rehabilitation identifying the benefits of using a software engineering framework. Methods: A systematic research was conducted using PubMed, PEDro (Physiotherapy Evidence Database), IEEE Xplore, ScienceDirect, ACM Digital Library, Mary Ann Liebert, Taylor & Francis Online, Wiley Online Library, and Springer databases. The initial search resulted in 701 papers. After assessing the results according to the inclusion criteria, 83 papers were selected for this study. Results: From the 83 papers reviewed, 8 used a software engineering framework for its development. Most of them focused their efforts on 1 or more aspects, such as data acquisition and processing, game levels, motivation, therapist supervision. Conclusions: This systematic review proves that most of the serious games do not use a software engineering framework for their development. As a result, development systems overlook several aspects and do not have a standardized process, eventually omitting important implementation aspects, which impact the patient’s recovery time.

11 December 2024 in Applied Sciences
Verified
Journal Article
Open access
PDF file
Christian Perezcampos-MayoralChristian Perezcampos-Mayoral
Christian Perezcampos-Mayoral
JGJaime Gutiérrez Gutiérrez
Jaime Gutiérrez Gutiérrez
Jose Luis Cano PerezJose Luis Cano Perez
Jose Luis Cano Perez
Marciano Vargas TreviñoMarciano Vargas Treviño
Marciano Vargas Treviño
LCLorenzo Tepech Carrillo
Lorenzo Tepech Carrillo
RRRoberto Rojas-Laguna
Roberto Rojas-Laguna
We propose and demonstrate a tunable and switchable multi-wavelength fiber ring laser configuration based on a Mach–Zehnder interferometer (MZI) filter. The MZI was fabricated using a core-offset splicing technique, with a 2 cm piece of thin-core erbium-doped fiber (TCEDF), with a core diameter of 2.90 µm, coupled in the central region of the MZI between two segments of single-mode fiber (SMF). By applying curvature to the MZI filter, we generated lasing single-, double-, triple-, and quadruple-emission lines with a curvature range from 2.3452 m−1 to 6.0495 m−1. A single-emission lasing line can be tuned from 1556.63 nm to 1564.25 nm with a tuning span of 7.62 nm and an SMSR of 49.80 dB. The laser emission can be switched to quadruple- and triple-emission lasing signals, with SMSR values of 39.96 dB and 36.83 dB, respectively. The dual-narrow emission lasing signal can be tuned from 1564.56 nm to 1561.34 nm, with an SMSR of 40.46 dB. Another lasing dual-emission signal can be tuned from 1585.69 nm to 1576.89 nm, producing an 8.8 nm tuning range, and from 1572.53 nm to 1563.66 nm, producing an 8.87 nm range, with the best SMSR of 42.35 dB.