Ander Ansuategi

Dr. Ander Ansuategi

Tekniker, Basque Research and Technology Alliance (BRTA)
orcid

Research Focus & Metrics

Academic Career Length

20Years (2007-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
2 April 2021 in Sensors
Verified
Journal Article
Open access
PDF file
ILIker Lluvia
Iker Lluvia
Elena LazkanoElena Lazkano
Elena Lazkano
Ander AnsuategiAnder Ansuategi
Ander Ansuategi
Simultaneous localization and mapping responds to the problem of building a map of the environment without any prior information and based on the data obtained from one or more sensors. In most situations, the robot is driven by a human operator, but some systems are capable of navigating autonomously while mapping, which is called active simultaneous localization and mapping. This strategy focuses on actively calculating the trajectories to explore the environment while building a map with a minimum error. In this paper, a comprehensive review of the research work developed in this field is provided, targeting the most relevant contributions in indoor mobile robotics.

5 May 2019 in Journal of Sensors
Verified
Journal Article
Open access
PDF file
AGAitor Gutierrez
Aitor Gutierrez
Ander AnsuategiAnder Ansuategi
Ander Ansuategi
LSLoreto Susperregi
Loreto Susperregi
CTCarlos Tubío
Carlos Tubío
IRIvan Rankić
Ivan Rankić
LLLibor Lenža
Libor Lenža
Greenhouse crop production is growing throughout the world and early pest detection is of particular importance in terms of productivity and reduction of the use of pesticides. Conventional eye observation methods are nonefficient for large crops. Computer vision and recent advances in deep learning can play an important role in increasing the reliability and productivity. This paper presents the development and comparison of two different approaches for vision based automated pest detection and identification, using learning strategies. A solution that combines computer vision and machine learning is compared against a deep learning solution. The main focus of our work is on the selection of the best approach based on pest detection and identification accuracy. The inspection is focused on the most harmful pests on greenhouse tomato and pepper crops, Bemisia tabaci and Trialeurodes vaporariorum. A dataset with a huge number of infected tomato plants images was created to generate and evaluate machine learning and deep learning models. The results showed that the deep learning technique provides a better solution because (a) it achieves the disease detection and classification in one step, (b) gets better accuracy, (c) can distinguish better between Bemisia tabaci and Trialeurodes vaporariorum, and (d) allows balancing between speed and accuracy by choosing different models.

26 January 2021 in Sensors
Verified
Journal Article
Open access
PDF file
AIAnder Iriondo
Ander Iriondo
Elena LazkanoElena Lazkano
Elena Lazkano
Ander AnsuategiAnder Ansuategi
Ander Ansuategi
Grasping point detection has traditionally been a core robotic and computer vision problem. In recent years, deep learning based methods have been widely used to predict grasping points, and have shown strong generalization capabilities under uncertainty. Particularly, approaches that aim at predicting object affordances without relying on the object identity, have obtained promising results in random bin-picking applications. However, most of them rely on RGB/RGB-D images, and it is not clear up to what extent 3D spatial information is used. Graph Convolutional Networks (GCNs) have been successfully used for object classification and scene segmentation in point clouds, and also to predict grasping points in simple laboratory experimentation. In the present proposal, we adapted the Deep Graph Convolutional Network model with the intuition that learning from n-dimensional point clouds would lead to a performance boost to predict object affordances. To the best of our knowledge, this is the first time that GCNs are applied to predict affordances for suction and gripper end effectors in an industrial bin-picking environment. Additionally, we designed a bin-picking oriented data preprocessing pipeline which contributes to ease the learning process and to create a flexible solution for any bin-picking application. To train our models, we created a highly accurate RGB-D/3D dataset which is openly available on demand. Finally, we benchmarked our method against a 2D Fully Convolutional Network based method, improving the top-1 precision score by 1.8% and 1.7% for suction and gripper respectively.

1 January 2013 in International Journal of Advanced Robotic Systems
Verified
Journal Article
Open access
PDF file
LSLoreto Susperregi
Loreto Susperregi
JMJosé María Martínez-Otzeta
José María Martínez-Otzeta
Ander AnsuategiAnder Ansuategi
Ander Ansuategi
AIAitor Ibarguren
Aitor Ibarguren
BSBasilio Sierra
Basilio Sierra
Detecting and tracking people is a key capability for robots that operate in populated environments. In this paper, we used a multiple sensor fusion approach that combines three kinds of sensors in order to detect people using RGB-D vision, lasers and a thermal sensor mounted on a mobile platform. The Kinect sensor offers a rich data set at a significantly low cost, however, there are some limitations to its use in a mobile platform, mainly that the Kinect algorithms for people detection rely on images captured by a static camera. To cope with these limitations, this work is based on the combination of the Kinect and a Hokuyo laser and a thermopile array sensor. A real-time particle filter system merges the information provided by the sensors and calculates the position of the target, using probabilistic leg and thermal patterns, image features and optical flow to this end. Experimental results carried out with a mobile platform in a Science museum have shown that the combination of different sensory cues increases the reliability of the people following system.

17 March 2023 in International Journal of Machine Learning and Cybernetics
Verified
Journal Article
Open access
PDF file
AIAnder Iriondo
Ander Iriondo
Elena LazkanoElena Lazkano
Elena Lazkano
Ander AnsuategiAnder Ansuategi
Ander Ansuategi
APAndoni Rivera Pinto
Andoni Rivera Pinto
ILIker Lluvia
Iker Lluvia
CTCarlos Tubío
Carlos Tubío
This work focuses on the operation of picking an object on a table with a mobile manipulator. We use deep reinforcement learning (DRL) to learn a positioning policy for the robot’s base by considering the reachability constraints of the arm. This work extends our first proof-of-concept with the ultimate goal of validating the method on a real robot. Twin Delayed Deep Deterministic Policy Gradient (TD3) algorithm is used to model the base controller, and is optimised using the feedback from the MoveIt! based arm planner. The idea is to encourage the base controller to position itself in areas where the arm reaches the object. Following a simulation-to-reality approach, first we create a realistic simulation of the robotic environment in Unity, and integrate it in Robot Operating System (ROS). The drivers for both the base and the arm are also implemented. The DRL-based agent is trained in simulation and, both the robot and target poses are randomised to make the learnt base controller robust to uncertainties. We propose a task-specific setup for TD3, which includes state/action spaces, reward function and neural architectures. We compare the proposed method with the baseline work and show that the combination of TD3 and the proposed setup leads to a $$11\%$$11% higher success rate than with the baseline, with an overall success rate of $$97\%$$97% . Finally, the learnt agent is deployed and validated in the real robotic system where we obtain a promising success rate of $$75\%$$75% .

1 January 2009
Verified
Book Chapter
Closed access
PDF file
JMJosé María Martínez-Otzeta
José María Martínez-Otzeta
AIAitor Ibarguren
Aitor Ibarguren
Ander AnsuategiAnder Ansuategi
Ander Ansuategi
LSLoreto Susperregi
Loreto Susperregi