Elena Lazkano

Dr. Elena Lazkano

Computer Sciences and Artificial Intelligence, University of the Basque Country (Universidad del País Vasco / Euskal Herriko Unibertsitatea), 20018 Donostia, Spain
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Research Focus & Metrics

Academic Career Length

19Years (2008-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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2 April 2021 in Sensors
Verified
Journal Article
Open access
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ILIker Lluvia
Iker Lluvia
Elena LazkanoElena Lazkano
Elena Lazkano
Ander AnsuategiAnder Ansuategi
Ander Ansuategi
Simultaneous localization and mapping responds to the problem of building a map of the environment without any prior information and based on the data obtained from one or more sensors. In most situations, the robot is driven by a human operator, but some systems are capable of navigating autonomously while mapping, which is called active simultaneous localization and mapping. This strategy focuses on actively calculating the trajectories to explore the environment while building a map with a minimum error. In this paper, a comprehensive review of the research work developed in this field is provided, targeting the most relevant contributions in indoor mobile robotics.

21 January 2019 in Applied Sciences
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Journal Article
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AIAnder Iriondo
Ander Iriondo
Elena LazkanoElena Lazkano
Elena Lazkano
LSLoreto Susperregi
Loreto Susperregi
JUJulen Urain
Julen Urain
AFAne Fernandez
Ane Fernandez
JMJorge Molina
Jorge Molina
Programming robots to perform complex tasks is a very expensive job. Traditional path planning and control are able to generate point to point collision free trajectories, but when the tasks to be performed are complex, traditional planning and control become complex tasks. This study focused on robotic operations in logistics, specifically, on picking objects in unstructured areas using a mobile manipulator configuration. The mobile manipulator has to be able to place its base in a correct place so the arm is able to plan a trajectory up to an object in a table. A deep reinforcement learning (DRL) approach was selected to solve this type of complex control tasks. Using the arm planner’s feedback, a controller for the robot base is learned, which guides the platform to such a place where the arm is able to plan a trajectory up to the object. In addition the performance of two DRL algorithms ((Deep Deterministic Policy Gradient (DDPG)) and (Proximal Policy Optimisation (PPO)) is compared within the context of a concrete robotic task.

26 January 2021 in Sensors
Verified
Journal Article
Open access
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AIAnder Iriondo
Ander Iriondo
Elena LazkanoElena Lazkano
Elena Lazkano
Ander AnsuategiAnder Ansuategi
Ander Ansuategi
Grasping point detection has traditionally been a core robotic and computer vision problem. In recent years, deep learning based methods have been widely used to predict grasping points, and have shown strong generalization capabilities under uncertainty. Particularly, approaches that aim at predicting object affordances without relying on the object identity, have obtained promising results in random bin-picking applications. However, most of them rely on RGB/RGB-D images, and it is not clear up to what extent 3D spatial information is used. Graph Convolutional Networks (GCNs) have been successfully used for object classification and scene segmentation in point clouds, and also to predict grasping points in simple laboratory experimentation. In the present proposal, we adapted the Deep Graph Convolutional Network model with the intuition that learning from n-dimensional point clouds would lead to a performance boost to predict object affordances. To the best of our knowledge, this is the first time that GCNs are applied to predict affordances for suction and gripper end effectors in an industrial bin-picking environment. Additionally, we designed a bin-picking oriented data preprocessing pipeline which contributes to ease the learning process and to create a flexible solution for any bin-picking application. To train our models, we created a highly accurate RGB-D/3D dataset which is openly available on demand. Finally, we benchmarked our method against a 2D Fully Convolutional Network based method, improving the top-1 precision score by 1.8% and 1.7% for suction and gripper respectively.

19 May 2021 in Applied Sciences
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UZUnai Zabala
Unai Zabala
Igor Rodriguez RodriguezIgor Rodriguez Rodriguez
Igor Rodriguez Rodriguez
JMJosé María Martínez-Otzeta
José María Martínez-Otzeta
Elena LazkanoElena Lazkano
Elena Lazkano
Social robots must master the nuances of human communication as a mean to convey an effective message and generate trust. It is well-known that non-verbal cues are very important in human interactions, and therefore a social robot should produce a body language coherent with its discourse. In this work, we report on a system that endows a humanoid robot with the ability to adapt its body language according to the sentiment of its speech. A combination of talking beat gestures with emotional cues such as eye lightings, body posture of voice intonation and volume permits a rich variety of behaviors. The developed approach is not purely reactive, and it easily allows to assign a kind of personality to the robot. We present several videos with the robot in two different scenarios, and showing discrete and histrionic personalities.

14 June 2023 in International Journal of Human–Computer Interaction
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Journal Article
Open access
APAndoni Rivera Pinto
Andoni Rivera Pinto
JKJohan Kildal
Johan Kildal
Elena LazkanoElena Lazkano
Elena Lazkano

17 March 2023 in International Journal of Machine Learning and Cybernetics
Verified
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AIAnder Iriondo
Ander Iriondo
Elena LazkanoElena Lazkano
Elena Lazkano
Ander AnsuategiAnder Ansuategi
Ander Ansuategi
APAndoni Rivera Pinto
Andoni Rivera Pinto
ILIker Lluvia
Iker Lluvia
CTCarlos Tubío
Carlos Tubío
This work focuses on the operation of picking an object on a table with a mobile manipulator. We use deep reinforcement learning (DRL) to learn a positioning policy for the robot’s base by considering the reachability constraints of the arm. This work extends our first proof-of-concept with the ultimate goal of validating the method on a real robot. Twin Delayed Deep Deterministic Policy Gradient (TD3) algorithm is used to model the base controller, and is optimised using the feedback from the MoveIt! based arm planner. The idea is to encourage the base controller to position itself in areas where the arm reaches the object. Following a simulation-to-reality approach, first we create a realistic simulation of the robotic environment in Unity, and integrate it in Robot Operating System (ROS). The drivers for both the base and the arm are also implemented. The DRL-based agent is trained in simulation and, both the robot and target poses are randomised to make the learnt base controller robust to uncertainties. We propose a task-specific setup for TD3, which includes state/action spaces, reward function and neural architectures. We compare the proposed method with the baseline work and show that the combination of TD3 and the proposed setup leads to a $$11\%$$11% higher success rate than with the baseline, with an overall success rate of $$97\%$$97% . Finally, the learnt agent is deployed and validated in the real robotic system where we obtain a promising success rate of $$75\%$$75% .