Bingxuan Guo

Bingxuan Guo


Research Focus & Metrics

Academic Career Length

13Years (2014-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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23 January 2016 in Remote Sensing
Verified
Journal Article
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Xiongwu XiaoXiongwu Xiao
Xiongwu Xiao
BGBingxuan Guo
Bingxuan Guo
DLDeren Li
Deren Li
LLLinhui Li
Linhui Li
NYNan Yang
Nan Yang
ZPZhe Peng
Zhe Peng
Robust and rapid image dense matching is the key to large-scale three-dimensional (3D) reconstruction for multiple Unmanned Aerial Vehicle (UAV) images. However, the following problems must be addressed: (1) the amount of UAV image data is very large, but ordinary computer memory is limited; (2) the patch-based multi-view stereo-matching algorithm (PMVS) does not work well for narrow-baseline cases, and its computing efficiency is relatively low, and thus, it is difficult to meet the UAV photogrammetry’s requirements of convenience and speed. This paper proposes an Image-grouping and Self-Adaptive Patch-based Multi-View Stereo-matching algorithm (IG-SAPMVS) for multiple UAV imagery. First, multiple UAV images were grouped reasonably by a certain grouping strategy. Second, image dense matching was performed in each group and included three processes. (1) Initial feature-matching consists of two steps: The first was feature point detection and matching, which made some improvements to PMVS, according to the characteristics of UAV imagery. The second was edge point detection and matching, which aimed to control matching propagation during the expansion process; (2) The second process was matching propagation based on the self-adaptive patch. Initial patches were built that were centered by the obtained 3D seed points, and these were repeatedly expanded. The patches were prevented from crossing the discontinuous terrain by using the edge constraint, and the extent size and shape of the patches could automatically adapt to the terrain relief; (3) The third process was filtering the erroneous matching points. Taken the overlap problem between each group of 3D dense point clouds into account, the matching results were merged into a whole. Experiments conducted on three sets of typical UAV images with different texture features demonstrate that the proposed algorithm can address a large amount of UAV image data almost without computer memory restrictions, and the processing efficiency is significantly better than that of the PMVS algorithm and the matching accuracy is equal to that of the state-of-the-art PMVS algorithm.

7 November 2022 in Remote Sensing
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Journal Article
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SLSi kang Liu
Si kang Liu
San JiangSan Jiang
San Jiang
YLYawen Liu
Yawen Liu
WXWanchang Xue
Wanchang Xue
BGBingxuan Guo
Bingxuan Guo
Structure from Motion (SfM) for large-scale UAV (Unmanned Aerial Vehicle) images has been widely used in the fields of photogrammetry and computer vision. Its efficiency, however, decreases dramatically as well as with the memory occupation rising steeply due to the explosion of data volume and the iterative BA (bundle adjustment) optimization. In this paper, an efficient SfM solution is proposed to solve the low-efficiency and high memory consumption problems. First, an algorithm is designed to find UAV image match pairs based on a graph-indexed bag-of-words (BoW) model (GIBoW), which treats visual words as vertices and link relations as edges to build a small-world graph structure. The small-world graph structure can be used to search the nearest-neighbor visual word for query features with extremely high efficiency. Reliable UAV image match pairs can effectively improve feature matching efficiency. Second, a central bundle adjustment with object point-wise parallel construction of the Schur complement (PSCBA) is proposed, which is designed as the combination of the LM (Levenberg–Marquardt) algorithm with the preconditioned conjugate gradients (PCG). The PSCBA method can dramatically reduce the memory consumption in both error and normal equations, as well as improve efficiency. Finally, by using four UAV datasets, the effectiveness of the proposed SfM solution is verified through comprehensive analysis and comparison. The experimental results show that compared with Colmap-Bow and Dbow2, the proposed graph index BoW retrieval algorithm improves the efficiency of image match pair selection with an acceleration ratio ranging from 3 to 7. Meanwhile, the parallel-constructed BA optimization algorithm can achieve accurate bundle adjustment results with an acceleration ratio by 2 to 7 times and reduce memory occupation by 2 to 3 times compared with the BA optimization using Ceres solver. For large-scale UAV images, the proposed method is an effective and reliable solution.

11 August 2014 in The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Verified
Journal Article
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JLJ. Liu
J. Liu
BGBingxuan Guo
Bingxuan Guo
Keywords: Urban scene models, oblique images, Self-Adaptive Patch, 2-manifold surface, simplification We describe a multi-view stereo reconstruction and simplification algorithms for urban scene models based on oblique images. The complexity, diversity, and density within the urban scene, it increases the difficulty to build the city models using the oblique images. But there are a lot of flat surfaces existing in the urban scene. One of our key contributions is that a dense matching algorithm based on Self-Adaptive Patch in view of the urban scene is proposed. The basic idea of matching propagating based on Self-Adaptive Patch is to build patches centred by seed points which are already matched. The extent and shape of the patches can adapt to the objects of urban scene automatically: when the surface is flat, the extent of the patch would become bigger; while the surface is very rough, the extent of the patch would become smaller. The other contribution is that the mesh generated by Graph Cuts is 2-manifold surface satisfied the half edge data structure. It is solved by clustering and re-marking tetrahedrons in s-t graph. The purpose of getting 2- manifold surface is to simply the mesh by edge collapse algorithm which can preserve and stand out the features of buildings.