RAMY HAMMADY

Dr. RAMY HAMMADY

University of Essex, Colchester, Essex, UK
orcid

Research Focus & Metrics

Academic Career Length

11Years (2016-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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6 August 2019 in Multimedia Tools and Applications
Verified
Journal Article
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RAMY HAMMADYRAMY HAMMADY
RAMY HAMMADY
MMMinhua Ma
Minhua Ma
CSCarl Strathern
Carl Strathern
MMMostafa Mohamad
Mostafa Mohamad

8 March 2022 in Information
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Journal Article
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RAMY HAMMADYRAMY HAMMADY
RAMY HAMMADY
SASylvester Arnab
Sylvester Arnab
Over the years, there has been a significant increase in the adoption of game-based interventions for behaviour change associated with many fields such as health, education, and psychology. This is due to the significance of the players’ intrinsic motivation that is naturally generated to play games and the substantial impact they can have on players. Many review papers measure the effectiveness of the use of gaming on changing behaviours; however, these studies neglect the game features involved in the game design process, which have an impact of stimulating behaviour change. Therefore, this paper aimed to identify game design mechanics and features that are reported to commonly influence behaviour change during and/or after the interventions. This paper identified key theories of behaviour change that inform the game design process, providing insights that can be adopted by game designers for informing considerations on the use of game features for moderating behaviour in their own games.

5 January 2021 in Virtual Reality
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Journal Article
Closed access
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RAMY HAMMADYRAMY HAMMADY
RAMY HAMMADY
MMMinhua Ma
Minhua Ma
Ziad AlkalhaZiad Alkalha
Ziad Alkalha
CSCarl Strathearn
Carl Strathearn

3 September 2016
Verified
Book Chapter
Closed access
PDF file
RAMY HAMMADYRAMY HAMMADY
RAMY HAMMADY
MMMinhua Ma
Minhua Ma
NTNicholas Temple
Nicholas Temple


1 January 2019 in International Journal of Technology Marketing
Verified
Journal Article
Closed access
RAMY HAMMADYRAMY HAMMADY
RAMY HAMMADY
MMMinhua Ma
Minhua Ma
CSCarl Strathearn
Carl Strathearn
In recent years, the applications of mixed reality (MR) processing have become highly apparent in academia and the manufacturing industry with the release of innovative technologies such as the Microsoft HoloLens. However, crucial design issues with the HoloLens' restricted field of view (FOV) to a narrow window of 34 degrees inhibited the user's natural peripheral vision (Kress and Cummings, 2017). This visual limitation results in a loss of pre-set functions and projected visualisations in the AR application window. This paper presents an innovative methodology in designing a spatial user interface (UI), to minimise the adverse effects associated with the HoloLens' narrow FOV. The spatial UI is a crucial element towards developing a museum-based MR system, which was evaluated by nine experts in human-computer interaction (HCI), visual communication and museum studies. Results of this study indicate a positive user reaction towards the accessibility of the spatial UI system and enhancing the user experience. This approach can help current and future HoloLens developers to extend their application functions without visual restrictions and missing content.