In this paper, authors present a novel architecture for controlling an industrial robot via an eye tracking interface for artistic purposes. Humans and robots interact thanks to an acquisition system based on an eye tracker device that allows the user to control the motion of a robotic manipulator with his gaze. The feasibility of the robotic system is evaluated with experimental tests in which the robot is teleoperated to draw artistic images. The tool can be used by artists to investigate novel forms of art and by amputees or people with movement disorders or muscular paralysis, as an assistive technology for artistic drawing and painting, since, in these cases, eye motion is usually preserved.
In this paper, we present non-photorealistic rendering techniques that are applied together with a painting robot to realize artworks with original styles. Our robotic painting system is called Busker Robot and it has been considered of interest in recent art fairs and international exhibitions. It consists of a six degree-of-freedom collaborative robot and a series of image processing and path planning algorithms. In particular, here, two different rendering techniques are presented and a description of the experimental set-up is carried out. Finally, the experimental results are discussed by analyzing the elements that can account for the aesthetic appreciation of the artworks.
This work presents a general simulation tool to evaluate the performance of a set of cable suspended rehabilitation robots. Such a simulator is based on the mechanical model of the upper limb of a patient. The tool was employed to assess the performances of two cable-driven robots, the NeReBot and the MariBot, developed at the Robotics & Mechatronics Laboratories of the Department of Innovation in Mechanics and Management (DIMEG) of University of Padua, Italy. This comparison demonstrates that the second machine, which was conceived as an evolution of the first one, yields much better results in terms of patient's arm trajectories.
18 July 2018 in Journal of Mechanisms and Robotics
A core issue in collaborative robotics is that of impact mitigation, especially when collisions happen with operators. Passively compliant structures can be used as the frame of the cobot, although, usually, they are implemented by means of a single-degree-of-freedom (DoF). However, n-DoF preloaded structures offer a number of advantages in terms of flexibility in designing their behavior. In this work, we propose a comprehensive framework for classifying n-DoF preloaded structures, including one-, two-, and three-dimensional arrays. Furthermore, we investigate the implications of the peculiar behavior of these structures—which present sharp stiff-to-compliant transitions at design-determined load thresholds—on impact mitigation. To this regard, an analytical n-DoF dynamic model was developed and numerically implemented. A prototype of a 10DoF structure was tested under static and impact loads, showing a very good agreement with the model. Future developments will see the application of n-DoF preloaded structures to impact-mitigation on cobots and in the field of mobile robots, as well as to the field of novel architected materials.