In this paper, we propose to improve trajectory shape analysis by explicitly considering the speed attribute of trajectory data, and to successfully achieve anomaly detection. The shape of object motion trajectory is modeled using Kernel Density Estimation (KDE), making use of both the angle attribute of the trajectory and the speed of the moving object. An unsupervised clustering algorithm, based on the Information Bottleneck (IB) method, is employed for trajectory learning to obtain an adaptive number of trajectory clusters through maximizing the Mutual Information (MI) between the clustering result and a feature set of the trajectory data. Furthermore, we propose to effectively enhance the performance of IB by taking into account the clustering quality in each iteration of the clustering procedure. The trajectories are determined as either abnormal (infrequently observed) or normal by a measure based on Shannon entropy. Extensive tests on real-world and synthetic data show that the proposed technique behaves very well and outperforms the state-of-the-art methods.
This paper studies the relative entropy and its square root as distance measures of neighboring video frames for video key frame extraction. We develop a novel approach handling both common and wavelet video sequences, in which the extreme Studentized deviate test is exploited to identify shot boundaries for segmenting a video sequence into shots. Then, video shots can be divided into different sub-shots, according to whether the video content change is large or not, and key frames are extracted from sub-shots. The proposed technique is general, effective and efficient to deal with video sequences of any kind. Our new approach can offer optional additional multiscale summarizations of video data, achieving a balance between having more details and maintaining less redundancy. Extensive experimental results show that the new scheme obtains very encouraging results in video key frame extraction, in terms of both objective evaluation metrics and subjective visual perception.
17 March 2014 in Synthesis Lectures on Computer Graphics and Animation