Mateu Sbert

Dr. Mateu Sbert

University of Girona
orcid

Research Focus & Metrics

Academic Career Length

34Years (1993-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 December 2013 in Entertainment Computing
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Journal Article
Closed access
VWVoravika Wattanasoontorn
Voravika Wattanasoontorn
Imma BoadaImma Boada
Imma Boada
RGRubén García-Hernández
Rubén García-Hernández
MSMateu Sbert
Mateu Sbert

1 December 2003 in Computer Graphics Forum
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Journal Article
Closed access
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PVPere-Pau Vázquez
Pere-Pau Vázquez
MFMiquel Feixas
Miquel Feixas
MSMateu Sbert
Mateu Sbert
WHWolfgang Heidrich
Wolfgang Heidrich

25 February 2009 in ACM Transactions on Applied Perception
Verified
Journal Article
Open access
MFMiquel Feixas
Miquel Feixas
MSMateu Sbert
Mateu Sbert
FGFrancisco González
Francisco González
Viewpoint selection is an emerging area in computer graphics with applications in fields such as scene exploration, image-based modeling, and volume visualization. In particular, best view selection algorithms are used to obtain the minimum number of views (or images) in order to understand or model an object or scene better. In this article, we present a unified framework for viewpoint selection and mesh saliency based on the definition of an information channel between a set of viewpoints (input) and the set of polygons of an object (output). The mutual information of this channel is shown to be a powerful tool to deal with viewpoint selection, viewpoint stability, object exploration and viewpoint-based saliency. In addition, viewpoint mutual information is extended using saliency as an importance factor, showing how perceptual criteria can be incorporated to our method. Although we use a sphere of viewpoints around an object, our framework is also valid for any set of viewpoints in a closed scene. A number of experiments demonstrate the robustness of our approach and the good behavior of the proposed measures.

20 November 2006 in IEEE Transactions on Visualization and Computer Graphics
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Journal Article
Closed access
IVIvan Viola
Ivan Viola
MFMiquel Feixas
Miquel Feixas
MSMateu Sbert
Mateu Sbert
MGMeister Eduard Groller
Meister Eduard Groller
This paper introduces a concept for automatic focusing on features within a volumetric data set. The user selects a focus, i.e., object of interest, from a set of pre-defined features. Our system automatically determines the most expressive view on this feature. A characteristic viewpoint is estimated by a novel information-theoretic framework which is based on the mutual information measure. Viewpoints change smoothly by switching the focus from one feature to another one. This mechanism is controlled by changes in the importance distribution among features in the volume. The highest importance is assigned to the feature in focus. Apart from viewpoint selection, the focusing mechanism also steers visual emphasis by assigning a visually more prominent representation. To allow a clear view on features that are normally occluded by other parts of the volume, the focusing for example incorporates cut-away views

1 November 2015 in Computer Methods and Programs in Biomedicine
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Journal Article
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Imma BoadaImma Boada
Imma Boada
ARAntonio Rodriguez-Benitez
Antonio Rodriguez-Benitez
JGJuan Manuel Garcia-Gonzalez
Juan Manuel Garcia-Gonzalez
JOJosep Olivet
Josep Olivet
VCVicenç Carreras
Vicenç Carreras
MSMateu Sbert
Mateu Sbert

3 March 2008 in IEEE Computer Graphics and Applications
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Journal Article
Open access
JRJaume Rigau
Jaume Rigau
MFMiquel Feixas
Miquel Feixas
MSMateu Sbert
Mateu Sbert
The Birkhoff aesthetic measure of an object is the ratio between order and complexity. Informational aesthetics describes the interpretation of this measure from an information-theoretic perspective. From these ideas, the authors define a set of ratios based on information theory and Kolmogorov complexity that can help to quantify the aesthetic experience.