We investigate the combination of Augmented Reality (AR) with Intelligent Tutoring Systems (ITS) to assist with training for manual assembly tasks. Our approach combines AR graphics with adaptive guidance from the ITS to provide a more effective learning experience. We have developed a modular software framework for intelligent AR training systems, and a prototype based on this framework that teaches novice users how to assemble a computer motherboard. An evaluation found that our intelligent AR system improved test scores by 25 % and that task performance was 30 % faster compared to the same AR training system without intelligent support. We conclude that using an intelligent AR tutor can significantly improve learning compared to more traditional AR training.
8 October 2011 in User Modeling and User-Adapted Interaction
Fifteen years ago, research started on SQL-Tutor, the first constraint-based tutor. The initial efforts were focused on evaluating Constraint-Based Modeling (CBM), its effectiveness and applicability to various instructional domains. Since then, we extended CBM in a number of ways, and developed many constraint-based tutors. Our tutors teach both well- and ill-defined domains and tasks, and deal with domain- and meta-level skills. We have supported mainly individual learning, but also the acquisition of collaborative skills. Authoring support for constraint-based tutors is now available, as well as mature, well-tested deployment environments. Our current research focuses on building affect-sensitive and motivational tutors. Over the period of fifteen years, CBM has progressed from a theoretical idea to a mature, reliable and effective methodology for developing effective tutors.
Background—In the field of aviation, maintenance and inspections of engines are vitally important in ensuring the safe functionality of fault-free aircrafts. There is value in exploring automated defect detection systems that can assist in this process. Existing effort has mostly been directed at artificial intelligence, specifically neural networks. However, that approach is critically dependent on large datasets, which can be problematic to obtain. For more specialised cases where data are sparse, the image processing techniques have potential, but this is poorly represented in the literature. Aim—This research sought to develop methods (a) to automatically detect defects on the edges of engine blades (nicks, dents and tears) and (b) to support the decision-making of the inspector when providing a recommended maintenance action based on the engine manual. Findings—For a small sample test size of 60 blades, the combined system was able to detect and locate the defects with an accuracy of 83%. It quantified morphological features of defect size and location. False positive and false negative rates were 46% and 17% respectively based on ground truth. Originality—The work shows that image-processing approaches have potential value as a method for detecting defects in small data sets. The work also identifies which viewing perspectives are more favourable for automated detection, namely, those that are perpendicular to the blade surface.
30 January 2019 in IEEE Transactions on Learning Technologies
Video-based learning is widely used today in both formal education and informal learning in a variety of contexts. Videos are especially powerful for transferable skills learning (e.g. communicating, negotiating, collaborating), where contextualization in personal experience and ability to see different perspectives are crucial. With the ubiquity of widely available video content, video-based learning is seen as one of the main strategies to provide engaging learning environments. However, numerous studies show that to learn effectively while watching videos, students need to engage actively with video content. We have developed an active video watching platform (AVW-Space) to facilitate engagement with video content by providing means for constructive learning. The initial studies with AVW-Space on presentation skills show that only students who commented on videos and who rated comments written by their peers have improved their understanding of the target transferable skill. In order to foster deeper engagement, we designed a choice architecture and a set of nudges to encourage students to engage deeper. We conducted two studies investigating the effect of nudges. The results provide evidence that the initial set of implemented nudges is effective: the students who received nudges wrote more comments, used different aspects, and there were more students who wrote comments. The nudges were particularly helpful for undergraduate students who were less experienced in self-regulated learning. Future work includes designing additional nudges to enhance student engagement by improving the quality of comments and by encouraging participation in collaborative activities.