Salsabeel Alfalah

Dr. Salsabeel Alfalah

The University of Jordan
orcid

Research Focus & Metrics

Academic Career Length

14Years (2013-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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7 May 2018 in Education and Information Technologies
Verified
Journal Article
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SASalsabeel Alfalah
Salsabeel Alfalah

27 July 2018 in Virtual Reality
Verified
Journal Article
Closed access
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SASalsabeel Alfalah
Salsabeel Alfalah
JFJannat F. M. Falah
Jannat F. M. Falah
TATasneem Alfalah
Tasneem Alfalah
MEmutasem elfalah
mutasem elfalah
NMNadia Muhaidat
Nadia Muhaidat
OFOrwa Falah
Orwa Falah

1 August 2014
Verified
Conference Paper
Closed access
JFJannat Falah
Jannat Falah
SKSoheeb Khan
Soheeb Khan
TATasneem Alfalah
Tasneem Alfalah
SASalsabeel Alfalah
Salsabeel Alfalah
WCWarren Chan
Warren Chan
Vassilis CharissisVassilis Charissis
Vassilis Charissis
Medical education is a dynamic field that witnesses continuous evolution and development. The employment of Virtual Reality (VR) based visualization and training environments in the delivery of anatomy teaching transfers the learning experience from one that involves memorising the structures without a true understanding of the 3-Dimensional (3D) relations, to a process that involves a thorough understanding of the structure based on visualisation rather than memorising, which makes the learning process more efficient and enjoyable, and less time consuming. This paper describes the development of a Virtual Reality and 3D visualisation system for anatomy teaching. The developed system offers a real-time 3D representation of the heart in an interactive VR environment that provides self-directed learning and assessment tools through a variety of interfaces and functionalities. To ensure the accuracy and precision of the developed system it was evaluated by a group of medical professionals.

4 February 2021 in Applied Sciences
Verified
Journal Article
Open access
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Vassilis CharissisVassilis Charissis
Vassilis Charissis
JFJannat Falah
Jannat Falah
RLRamesh Lagoo
Ramesh Lagoo
SASalsabeel Alfalah
Salsabeel Alfalah
SKSoheeb Khan
Soheeb Khan
Dimitris DrikakisDimitris Drikakis
Dimitris Drikakis
The plurality of current infotainment devices within the in-vehicle space produces an unprecedented volume of incoming data that overwhelm the typical driver, leading to higher collision probability. This work presents an investigation to an alternative option which aims to manage the incoming information while offering an uncluttered and timely manner of presenting and interacting with the incoming data safely. The latter is achieved through the use of an augmented reality (AR) head-up display (HUD) system, which projects the information within the driver’s field of view. An uncluttered gesture recognition interface provides the interaction with the AR visuals. For the assessment of the system’s effectiveness, we developed a full-scale virtual reality driving simulator which immerses the drivers in challenging, collision-prone, scenarios. The scenarios unfold within a digital twin model of the surrounding motorways of the city of Glasgow. The proposed system was evaluated in contrast to a typical head-down display (HDD) interface system by 30 users, showing promising results that are discussed in detail.

Verified
Journal Article
Open access
PDF file
JFJannat Falah
Jannat Falah
MWMohammad Wedyan
Mohammad Wedyan
SASalsabeel Alfalah
Salsabeel Alfalah
MTMuhannad Abu Tarbuosh
Muhannad Abu Tarbuosh
AAAhmad Al-Jakheem
Ahmad Al-Jakheem
Vassilis CharissisVassilis Charissis
Vassilis Charissis
Multidisciplinary topics in education pose a major challenge for traditional learning and teaching methods. Such topics can deter students from selecting particular courses or hinder their study progress. This study focused on the subject of medicinal chemistry, which is a discipline combining medicine and chemistry. This combination of applied and basic science creates a complex field of education that is challenging to both teach and learn. Chemical and pharmacological principles are typically presented in 2D molecular structures and, recently, 3D molecular models have been utilized to improve the visualization of chemical compounds and their chemical interactions. Contemporary studies have presented Virtual Reality (VR) as an alternative method for improving the learning and teaching of multidisciplinary specialties such as this. However, current educational efforts employing VR offer limited interactivity and a traditional teaching method previously presented in 2D. This reduces students’ interest and concentration in the taught subjects. This paper presents the development rationale of a novel VR educational application based on the evaluation of the user requirements by 405 pharmacy undergraduate students. The results informed the development and preliminary evaluation of a proposed VR serious game application, which was deployed in a real-life class environment and evaluated in contrast to traditional teaching methods by 15 students. The derived results confirmed the advantages of VR technology as a learning and teaching tool, in addition to the end-users’ willingness to adopt VR systems as a learning aid.

Verified
Journal Article
Open access
PDF file
Areej AbuhammadAreej Abuhammad
Areej Abuhammad
JFJannat Falah
Jannat Falah
SASalsabeel Alfalah
Salsabeel Alfalah
MTMuhannad Abu Tarbuosh
Muhannad Abu Tarbuosh
RTRuba Tarawneh
Ruba Tarawneh
Vassilis CharissisVassilis Charissis
Vassilis Charissis
Medicinal chemistry (MC) is an indispensable component of the pharmacy curriculum. The pharmacists’ unique knowledge of a medicine’s chemistry enhances their understanding of the pharmacological activity, manufacturing, storage, use, supply, and handling of drugs. However, chemistry is a challenging subject for both teaching and learning. These challenges are typically caused by the inability of students to construct a mental image of the three-dimensional (3D) structure of a drug molecule from its two-dimensional presentations. This study explores a prototype virtual reality (VR) gamification option, as an educational tool developed to aid the learning process and to improve the delivery of the MC subject to students. The developed system is evaluated by a cohort of 41 students. The analysis of the results was encouraging and provided invaluable feedback for the future development of the proposed system.