Soheeb Khan

Dr. Soheeb Khan


Research Focus & Metrics

Academic Career Length

8Years (2019-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
4 February 2021 in Applied Sciences
Verified
Journal Article
Open access
PDF file
Vassilis CharissisVassilis Charissis
Vassilis Charissis
JFJannat Falah
Jannat Falah
RLRamesh Lagoo
Ramesh Lagoo
SASalsabeel Alfalah
Salsabeel Alfalah
SKSoheeb Khan
Soheeb Khan
Dimitris DrikakisDimitris Drikakis
Dimitris Drikakis
The plurality of current infotainment devices within the in-vehicle space produces an unprecedented volume of incoming data that overwhelm the typical driver, leading to higher collision probability. This work presents an investigation to an alternative option which aims to manage the incoming information while offering an uncluttered and timely manner of presenting and interacting with the incoming data safely. The latter is achieved through the use of an augmented reality (AR) head-up display (HUD) system, which projects the information within the driver’s field of view. An uncluttered gesture recognition interface provides the interaction with the AR visuals. For the assessment of the system’s effectiveness, we developed a full-scale virtual reality driving simulator which immerses the drivers in challenging, collision-prone, scenarios. The scenarios unfold within a digital twin model of the surrounding motorways of the city of Glasgow. The proposed system was evaluated in contrast to a typical head-down display (HDD) interface system by 30 users, showing promising results that are discussed in detail.

Verified
Journal Article
Open access
PDF file
SKSoheeb Khan
Soheeb Khan
Vassilis CharissisVassilis Charissis
Vassilis Charissis
PGPhil Godsiff
Phil Godsiff
ZWZena Wood
Zena Wood
JFJannat F. Falah
Jannat F. Falah
DHDavid K. Harrison
David K. Harrison
Digitally enhanced advanced services (DEAS), offered currently by various industries, could be a challenging concept to comprehend for potential clients. This could result in limited interest in adopting (DEAS) or even understanding its true value with significant financial implications for the providers. Innovative ways to present and simplify complex information are provided by serious games and gamification, which simplify and engage users with intricate information in an enjoyable manner. Despite the use of serious games and gamification in other areas, only a few examples have been documented to convey servitization offers. This research explores the design and development of a serious game for the Howden Group, a real-world industry partner aiming to simplify and convey existing service agreement packages. The system was developed under the consultation of a focus group comprising five members of the industrial partner. The final system was evaluated by 30 participants from engineering and servitization disciplines who volunteered to test online the proposed system and discuss their user experience (UX) and future application requirements. The analysis of users’ feedback presented encouraging results, with 90% confirming that they understood the DEAS concept and offers. To conclude, the paper presents a tentative plan for future work which will address the issues highlighted by users’ feedback and enhance the positive aspects of similar applications.

Verified
Journal Article
Open access
PDF file
SKSoheeb Khan
Soheeb Khan
Vassilis CharissisVassilis Charissis
Vassilis Charissis
SSSophia Sakellariou
Sophia Sakellariou
The hip joint is highly prone to traumatic and degenerative pathologies resulting in irregular locomotion. Monitoring and treatment depend on high-end technology facilities requiring physician and patient co-location, thus limiting access to specialist monitoring and treatment for populations living in rural and remote locations. Telemedicine offers an alternative means of monitoring, negating the need for patient physical presence. In addition, emerging technologies, such as virtual reality (VR) and immersive technologies, offer potential future solutions through virtual presence, where the patient and health professional can meet in a virtual environment (a virtual clinic). To this end, a prototype asynchronous telemedicine VR gait analysis system was designed, aiming to transfer a full clinical facility within the patients’ local proximity. The proposed system employs cost-effective alternative motion capture combined with the system’s immersive 3D virtual gait analysis clinic. The user interface and the tools in the application offer health professionals asynchronous, objective, and subjective analyses. This paper investigates the requirements for the design of such a system and discusses preliminary comparative data of its performance evaluation against a high-fidelity gait analysis clinical application.


25 November 2022
Verified
Book Chapter
Closed access
PDF file
SKSoheeb Khan
Soheeb Khan
Vassilis CharissisVassilis Charissis
Vassilis Charissis
DHDavid K. Harrison
David K. Harrison