How to automatically predict people’s gaze has attracted attention in the field of computer vision and machine learning. Previous studies on this topic set many constraints, such as restricted scenarios and strict and complex inputs. To mitigate these constraints to predict the gaze of people in more general scenarios, we propose a three-pathway network (TPNet) to estimate gaze via the joint modeling of multiple cues. Specifically, we first design a human-centric relationship inference (HCRI) module to learn the object-level relationship between the target person and the surrounding persons/objects in a scene. To the best of our knowledge, this is the first time that the object-level relationship is introduced into the gaze estimation task. Then, we construct a novel deep network with three pathways to fuse multiple cues, including scene saliency, object-level relationships and head information, to predict the gaze target. In addition, to extract the multilevel features during network training, we build and embed a micropyramid module in TPNet. The performance of TPNet is evaluated on two gaze estimation datasets: GazeFollow and DLGaze. A large number of quantitative and qualitative experimental results verify that TPNet can obtain robust results and significantly outperform the existing state-of-the-art gaze estimation methods. The code of TPNet will be released later.
Scene recognition is a significant and challenging problem in the field of computer vision. One of the principal bottlenecks in applying machine learning techniques to scene recognition tasks is the requirement of a large number of labeled training data. However, labeling massive training data manually (especially labeling images and videos) is very expensive in terms of human time and effort. In this paper, we present a novel multicriteria-based active discriminative dictionary learning (M-ADDL) algorithm to reduce the human annotation effort and create a robust scene recognition model. The M-ADDL algorithm possesses three advantages. First, M-ADDL introduces an active learning strategy into the discriminative dictionary learning model so that the performance of discriminative dictionary learning can be improved when the number of labeled samples is small. Second, different from most existing active learning methods that measure either the informativeness or representativeness of unlabeled samples to select useful samples for expanding the training dataset, M-ADDL employs both informativeness and representativeness to query useful unlabeled samples and utilizes the manifold-preserving ability of unlabeled samples as an additional sample selection criterion. Finally, a more effective representativeness criterion is presented based on the reconstruction coefficients of the samples. The experimental results of four standard scene recognition databases demonstrate the feasibility and validity of the proposed M-ADDL algorithm.
Three-Dimensional Gaussian Splatting (3DGS), an important advancement in the field of computer graphics and 3D vision, has emerged to greatly accelerate the rendering process in novel views’ synthesis. Due to its ability to directly realize the real-time estimation of 3D shapes without neural networks, 3DGS has received a lot of attention in the fields of robotics, urban mapping, autonomous navigation, and virtual reality/augmented reality. In view of the growing popularity of 3DGS, we conduct a systematic review of the relevant literature. We begin by surveying existing work on 3D reconstruction and rendering, outlining the historical development and recent advances from both foundational and innovation-driven perspectives. Next, we summarize the most commonly used datasets and evaluation metrics in 3D reconstruction and rendering. Finally, we summarize the current challenges and suggest potential directions for future research. Through this survey, we aim to provide researchers with a treasure trove of resources in understanding and using techniques related to 3D reconstruction and rendering, in order to promote technological development and application deepening in the field of 3D vision.