Vanesa Ausin-Villaverde

Dr. Vanesa Ausin-Villaverde

orcid

Research Focus & Metrics

Academic Career Length

16Years (2011-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 January 2016 in Formación universitaria
Verified
Journal Article
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VAVanesa Ausin-Villaverde
Vanesa Ausin-Villaverde
Víctor AbellaVíctor Abella
Víctor Abella
VDVanesa Delgado-Benito
Vanesa Delgado-Benito
David Hortiguela-AlcaláDavid Hortiguela-Alcalá
David Hortiguela-Alcalá
Proyecto ha sido la creación colaborativa de una radio educativa a través de podcast. La experiencia se ha llevado a cabo con 52 estudiantes del Grado en Pedagogía de la Universidad de Burgos en España. Se realizó una entrevista a un experto en torno al tema TIC y Educación por parte de distintos grupos de los 52 estudiantes. Al finalizar el proyecto el alumnado respondió a un cuestionario elaborado ad hoc para conocer la valoración, utilidad y satisfacción sobre el mismo. Los resultados muestran un alto grado de satisfacción con la creación de una radio educativa y con la utilidad educativa del proyecto. La valoración más positiva está relacionada con el aprendizaje colaborativo y el trabajo en grupo.

28 July 2021 in Sustainability
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Journal Article
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SCSonia Rodríguez Cano
Sonia Rodríguez Cano
VDVanesa Delgado-Benito
Vanesa Delgado-Benito
VAVanesa Ausin-Villaverde
Vanesa Ausin-Villaverde
LMLucía Muñoz-Martín
Lucía Muñoz-Martín
The research conducted is part of the European project Erasmus+ FORDYSVAR, whose main objective is to contribute to the educational inclusion of students with dyslexia, aged between 10 and 16 years old, through the use of technology, specifically virtual reality (VR), to improve the access, participation, and educational achievement of students with this learning difficulty. This is a qualitative and interpretative study with a descriptive character. The objective of this work is to design a VR application that contributes to the learning of students with dyslexia based on user-centered design as a methodology. The developmental lines to be addressed in the application have been defined, the features to be included have been determined, and the activities that make up the software have been designed. All this is based on the analysis of the needs and interests of the end users (students with dyslexia) as well as the vision of professionals (teachers and dyslexia intervention specialists). The results obtained allow us to conclude that VR technology is an interesting avenue of treatment, as it offers a ludic, safe, controlled, and motivating environment for students with dyslexia.

9 September 2025 in Societies
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Journal Article
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David Llanos RuizDavid Llanos Ruiz
David Llanos Ruiz
Víctor AbellaVíctor Abella
Víctor Abella
VAVanesa Ausin-Villaverde
Vanesa Ausin-Villaverde
Virtual Reality (VR) has emerged as a transformative tool in higher education, enabling immersive and interactive learning environments that support the assimilation of complex concepts, hands-on training, and innovative pedagogical practices. This systematic literature review analyzes studies published between 2020 and 2025 that examined the integration of VR in higher education and its connection with the United Nations Sustainable Development Goals (SDGs). Following the PRISMA guidelines, twelve studies were selected from the Web of Science and Scopus databases and assessed using predefined quality criteria. The findings highlight the predominance of mixed-methods approaches, with applications spanning diverse disciplines such as engineering, medical sciences, architecture, teacher training, and sustainability. The results emphasize VR’s potential to enhance student motivation, engagement, and digital competencies, while also contributing to Quality Education (SDG 4), along with other SDGs such as Good Health and Well-Being (SDG 3), Affordable and Clean Energy (SDG 7), Decent Work and Economic Growth (SDG 8), Reducing Inequalities (SDG 10), Sustainable Cities and Communities (SDG 11), and Climate Action (SDG 13). However, persistent challenges include high implementation costs, limited accessibility and teacher training, lack of standardization, and small short-term study designs. This review underscores the need for broader, longitudinal, and interdisciplinary research that integrates underrepresented SDGs and addresses inclusivity, equity, and long-term effectiveness, consolidating VR as a catalyst for innovation and sustainable development in higher education.

20 April 2020 in Revista Iberoamericana de Evaluación Educativa
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Journal Article
Open access
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Víctor AbellaVíctor Abella
Víctor Abella
VAVanesa Ausin-Villaverde
Vanesa Ausin-Villaverde
VDVanesa Delgado-Benito
Vanesa Delgado-Benito
RMRaquel Casado Muñoz
Raquel Casado Muñoz
In the European Higher Education Area there are changes in the teaching and learning methodologies. These changes are affecting the didactic strategies, which are changing towards more active methodologies. But they also affect assessment strategies, increasingly seeking student involvement because it has been shown as a key element to improve learning. This paper shows the results of a didactic experience that combined Project Based Learning (PBL) with formative assessment strategies. Once the project was completed, a descriptive study was carried out through the application of a questionnaire to analyze the students' perception of the formative strategies of self-evaluation and peer-asessment applied during the development of the project. The experience involved 120 university students during two academic courses. The results have shown that there are certain barriers that students perceive when they are involved in formative and shared evaluation strategies. They indicated that they feel uncomfortable when they evaluate their classmates and they did not perceive the experience as motivating. However, the formative and shared evaluation has seemed to them a fairer system than only the teacher assesses their assignments. The results have also shown the importance of knowing from the beginning the criteria that will guide the evaluation, criteria that should be clear and understandable. It is important to continue with the implementation and research on formative and shared evaluation strategies that make the student aware of both their way of learning and the need to reflect on their work from a critical perspective.

21 January 2011 in Movement Disorders
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Journal Article
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ECEsther Cubo
Esther Cubo
SVSara Sáez Velasco
Sara Sáez Velasco
VDVanesa Delgado-Benito
Vanesa Delgado-Benito
VAVanesa Ausin-Villaverde
Vanesa Ausin-Villaverde
JGJose Maria Trejo Gabriel Y Galán
Jose Maria Trejo Gabriel Y Galán
JBJulian Benito‐León
Julian Benito‐León

1 March 2018 in Innovations in Education and Teaching International
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Journal Article
Closed access
Víctor AbellaVíctor Abella
Víctor Abella
VDVanesa Delgado-Benito
Vanesa Delgado-Benito
VAVanesa Ausin-Villaverde
Vanesa Ausin-Villaverde
David Hortiguela-AlcaláDavid Hortiguela-Alcalá
David Hortiguela-Alcalá
Microblogging networks can potentially increase reflection, learning, and collaboration among undergraduate students. The purpose of this study is to investigate whether the use of Twitter can enhance perceived learning and promote critical thinking, collaborative learning, and active student roles. The participants, 202 undergraduate students, enrolled on three different degree courses, were studying educational technology course modules. A quantitative, transversal, and retrospective methodology with an ex post facto design was applied. The use of Twitter led to an increase in both perceived learning and critical thinking among the majority of students, and in collaborative aspects of the teaching-learning process, as well as in active student roles. Experience of Twitter and its use in an educational context has therefore contributed to enhancing the quality of learning and the teaching-learning process itself.