An algorithm for automatic digitization of pluviograph strip charts is presented. The rainfall signal is incrementally extracted from the scanned image of a strip chart by combining the moving average method and the curve edge following method. The mechanical properties of float‐based rain gauge were used as constraints in the algorithm design. The algorithm was tested on 58 strip chart images. The comparison between the data derived from the algorithm and the data from the Slovenian Environment Agency shows that the algorithm produces an accurate rainfall time series except for the charts that contain ink smudges. Thus, the algorithm is well suited as a main component of an interactive system that would enable visual inspection of the detected rainfall curve and its possible adjustment.
Reconstruction of 3D space from visual data has always been a significant challenge in the field of computer vision. A popular approach to address this problem can be found in the form of bottom-up reconstruction techniques which try to model complex 3D scenes through a constellation of volumetric primitives. Such techniques are inspired by the current understanding of the human visual system and are, therefore, strongly related to the way humans process visual information, as suggested by recent visual neuroscience literature. While advances have been made in recent years in the area of 3D reconstruction, the problem remains challenging due to the many possible ways of representing 3D data, the ambiguity of determining the shape and general position in 3D space and the difficulty to train efficient models for the prediction of volumetric primitives. In this paper, we address these challenges and present a novel solution for recovering volumetric primitives from depth images. Specifically, we focus on the recovery of superquadrics, a special type of parametric models able to describe a wide array of 3D shapes using only a few parameters. We present a new learning objective that relies on the superquadric (inside-outside) function and develop two learning strategies for training convolutional neural networks (CNN) capable of predicting superquadric parameters. The first uses explicit supervision and penalizes the difference between the predicted and reference superquadric parameters. The second strategy uses implicit supervision and penalizes differences between the input depth images and depth images rendered from the predicted parameters. CNN predictors for superquadric parameters are trained with both strategies and evaluated on a large dataset of synthetic and real-world depth images. Experimental results show that both strategies compare favourably to the existing state-of-the-art and result in high quality 3D reconstructions of the modelled scenes at a much shorter processing time.
A rare and valuable Palaeolithic wooden point, presumably belonging to a hunting weapon, was found in the Ljubljanica River in Slovenia in 2008. In order to prevent complete decay, the waterlogged wooden artefact had to undergo conservation treatment, which usually involves some expected deformations of structure and shape. To investigate these changes, a series of surface-based 3D models of the artefact were created before, during and after the conservation process. Unfortunately, the surface-based 3D models were not sufficient to understand the internal processes inside the wooden artefact (cracks, cavities, fractures). Since some of the surface-based 3D models were taken with a microtomographic scanner, we decided to create a volumetric 3D model from the available 2D tomographic images. In order to have complete control and greater flexibility in creating the volumetric 3D model than is the case with commercial software, we decided to implement our own algorithm. In fact, two algorithms were implemented for the construction of surface-based 3D models and for the construction of volumetric 3D models, using (1) unsegmented 2D images CT and (2) segmented 2D images CT. The results were positive in comparison with commercial software and new information was obtained about the actual state and causes of the deformation of the artefact. Such models could be a valuable aid in the selection of appropriate conservation and restoration methods and techniques in cultural heritage research.
The task of reconstructing 3D scenes based on visual data represents a longstanding problem in computer vision. Common reconstruction approaches rely on the use of multiple volumetric primitives to describe complex objects. Superquadrics (a class of volumetric primitives) have shown great promise due to their ability to describe various shapes with only a few parameters. Recent research has shown that deep learning methods can be used to accurately reconstruct random superquadrics from both 3D point cloud data and simple depth images. In this paper, we extended these reconstruction methods to intensity and color images. Specifically, we used a dedicated convolutional neural network (CNN) model to reconstruct a single superquadric from the given input image. We analyzed the results in a qualitative and quantitative manner, by visualizing reconstructed superquadrics as well as observing error and accuracy distributions of predictions. We showed that a CNN model designed around a simple ResNet backbone can be used to accurately reconstruct superquadrics from images containing one object, but only if one of the spatial parameters is fixed or if it can be determined from other image characteristics, e.g., shadows. Furthermore, we experimented with images of increasing complexity, for example, by adding textures, and observed that the results degraded only slightly. In addition, we show that our model outperforms the current state-of-the-art method on the studied task. Our final result is a highly accurate superquadric reconstruction model, which can also reconstruct superquadrics from real images of simple objects, without additional training.
It has been a longstanding goal in computer vision to describe the 3D physical space in terms of parameterized volumetric models that would allow autonomous machines to understand and interact with their surroundings. Such models are typically motivated by human visual perception and aim to represents all elements of the physical word ranging from individual objects to complex scenes using a small set of parameters. One of the de facto stadards to approach this problem are superquadrics - volumetric models that define various 3D shape primitives and can be fitted to actual 3D data (either in the form of point clouds or range images). However, existing solutions to superquadric recovery involve costly iterative fitting procedures, which limit the applicability of such techniques in practice. To alleviate this problem, we explore in this paper the possibility to recover superquadrics from range images without time consuming iterative parameter estimation techniques by using contemporary deep-learning models, more specifically, convolutional neural networks (CNNs). We pose the superquadric recovery problem as a regression task and develop a CNN regressor that is able to estimate the parameters of a superquadric model from a given range image. We train the regressor on a large set of synthetic range images, each containing a single (unrotated) superquadric shape and evaluate the learned model in comparaitve experiments with the current state-of-the-art. Additionally, we also present a qualitative analysis involving a dataset of real-world objects. The results of our experiments show that the proposed regressor not only outperforms the existing state-of-the-art, but also ensures a 270x faster execution time.
The last decade has seen a transformative advancement in computational technologies, enabling the precise creation, evaluation, visualization, and reproduction of high-fidelity three-dimensional (3D) models of archaeological sites and artefacts. With the advent of 3D printing, both small- and large-scale objects can now be reproduced with remarkable accuracy and at customizable scales. Artefacts composed of organic materials—such as wood—are inherently susceptible to biological degradation and thus require extensive, long-term conservation employing costly methodologies. These procedures often raise environmental concerns and lead to irreversible alterations in the wood’s chemical composition, dimensional properties, and the intangible essence of the original artefact. In the context of public education and the dissemination of knowledge about historical technologies and objects, 3D replicas can effectively fulfill the same purpose as original artefacts, without compromising interpretative value or cultural significance. Furthermore, the digital data embedded in 3D surface and object models provides a wealth of supplementary information that cannot be captured, preserved, or documented through conventional techniques. Waterlogged wooden objects can now be thoroughly documented in 3D, enabling ongoing, non-invasive scientific analysis. Given these capabilities, it is imperative to revisit the philosophical and ethical foundations of preserving waterlogged wood and to adopt innovative strategies for the conservation and presentation of wooden artefacts. These new paradigms can serve educational, research, and outreach purposes—core functions of contemporary museums.