Dusanka Boskovic

Dr. Dusanka Boskovic

orcid

Research Focus & Metrics

Academic Career Length

19Years (2008-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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30 May 2020 in Journal on Computing and Cultural Heritage
Verified
Journal Article
Open access
ESElmedin Selmanović
Elmedin Selmanović
Selma RizvićSelma Rizvić
Selma Rizvić
CHCarlo Harvey
Carlo Harvey
DBDusanka Boskovic
Dusanka Boskovic
VHVedad Hulusic
Vedad Hulusic
SSSanda Sljivo
Sanda Sljivo
Presentations of virtual cultural heritage artifacts are often communicated via the medium of interactive digital storytelling. The synergy of a storied narrative embedded within a 3D virtual reconstruction context has high consumer appeal and edutainment value. We investigate if 360° videos presented through virtual reality further contribute to user immersion for the application of preserving intangible cultural heritage. A case study then analyzes whether conventional desktop media is significantly different from virtual reality as a medium for immersion in intangible heritage contexts. The case study describes bridge diving at Stari Most, the old bridge in Mostar Bosnia. This application aims to present and preserve the bridge diving tradition at this site. The project describes the site and history along with cultural connections, and a series of quiz questions are presented after viewing all of the materials. Successful completion of the quiz allows a user to participate in a virtual bridge dive. The subjective evaluation provided evidence to suggest that our method is successful in preserving intangible heritage and communicating ideas in key areas of concern for this heritage that can be used to develop a preservation framework in the future. It was also possible to conclude that experience within the virtual reality framework did not affect effort expectancy for the web application, but the same experience significantly influenced the performance expectancy construct.

25 January 2022 in Applied Sciences
Verified
Journal Article
Open access
PDF file
VOVensada Okanovic
Vensada Okanovic
IIIvona Ivkovic-Kihic
Ivona Ivkovic-Kihic
DBDusanka Boskovic
Dusanka Boskovic
BMBojan Mijatović
Bojan Mijatović
IPIrfan Prazina
Irfan Prazina
Selma RizvićSelma Rizvić
Selma Rizvić
Digital technologies in the modern era are almost mandatory for the presentation of all types of cultural heritage. Virtual depictions of crafts and traditions offer the users the possibility of time travel, taking them to the past through the use of 3D reconstructions of cultural monuments and sites. However, digital resources alone are not enough to adequately present cultural heritage. Additional information on the historical context in the form of stories, virtual reconstructions, and digitized objects is needed. All of this can be implemented using a digital multimedia presentation technique called digital storytelling. Nowadays, an integral part of many museum exhibitions is interactive digital storytelling. This paper gives an overview of the techniques and discusses different means of facilitating interaction on digital storytelling applications for virtual cultural heritage presentations. We describe the ways in which natural interaction and interaction via eXtended Reality (Virtual and Augmented Reality) applications for cultural heritage are made possible. Users will find the stories told through these applications educational and entertaining at the same time. Through user-experience studies, we measure the user edutainment level and present how users react to implemented interactions.

20 January 2019 in Journal of Computers in Education
Verified
Journal Article
Closed access
PDF file
Selma RizvićSelma Rizvić
Selma Rizvić
DBDusanka Boskovic
Dusanka Boskovic
VOVensada Okanovic
Vensada Okanovic
SSSanda Sljivo
Sanda Sljivo
MZMerima Zukic
Merima Zukic

1 September 2017
Verified
Conference Paper
Closed access
Selma RizvićSelma Rizvić
Selma Rizvić
NDNermin Djapo
Nermin Djapo
FAFatmir Alispahic
Fatmir Alispahic
BHBojan Hadzihalilovic
Bojan Hadzihalilovic
FCFahira Fejzic Cengic
Fahira Fejzic Cengic
DBDusanka Boskovic
Dusanka Boskovic
Interactive digital storytelling becomes a form of information presentation in many fields. Its application spans from media industry through digital cultural heritage, serious games, information visualization to contemporary theater and visual arts. In order to develop a new digital storytelling methodology hyper-storytelling, we engaged a team of multidisciplinary experts from computer science, visual arts, literature, film directing, psychology, communicology and human computer interaction. In this paper we present the first findings of this team in form of guidelines for interactive digital storytelling presentations of cultural heritage.

1 June 2015
Verified
Conference Paper
Closed access
ABAlmir Badnjević
Almir Badnjević
LGLejla Gurbeta
Lejla Gurbeta
DBDusanka Boskovic
Dusanka Boskovic
ZDZijad Dzemic
Zijad Dzemic
In addition to knowledge and experience of medical doctors, correct diagnosis and appropriate patient treatment largely depend on accuracy and functionality of medical devices. In a large number of serious medical situations proper functionality of medical devices is crucial for patients. Therefore it is necessary to carry out as strict and independent testing of functionalities of medical devices as possible and to obtain the most accurate and reliable diagnosis and patient treatment. This paper presents the results of study conducted by the Institute of Metrology of Bosnia and Herzegovina (IMBIH) that highlight the necessity of introducing metrology into medicine and defining standard regulations for inspections of medical devices. As it has been previously done for other kinds of devices that are under jurisdiction of the Institute of Metrology of BH, this research provides a foundation for the introduction of medical devices into the legal metrology system with precisely defined units of measurement, their ranges and errors. The study was based upon data collected through three clinical centers, 25 hospitals, 63 health centers and 320 private health institutions in BH over the course of one year. As a result of this study, the medical devices that have been introduced into the legal metrology system in BH include ECG devices, defibrillators, patient monitors, respirators, anesthesia machines, dialysis machines, pediatric and neonatal incubators, therapeutic ultrasounds, infusion pumps and perfusors. Furthermore, standard inspection regulations for the aforementioned medical devices are also defined. Additionally, a national laboratory for the inspection of medical devices was established and it currently operates under the ISO 17020 standard. With the introduction of medical devices into the legal metrology system and with the establishment of a fully operational national laboratory for inspection of medical devices, we expect that the reliability of medical devices in diagnosis and patient care will increase and that the costs of the health care system in BH will be reduced.

20 April 2021 in Applied Sciences
Verified
Journal Article
Open access
PDF file
Selma RizvićSelma Rizvić
Selma Rizvić
DBDusanka Boskovic
Dusanka Boskovic
VOVensada Okanovic
Vensada Okanovic
IIIvona Ivkovic-Kihic
Ivona Ivkovic-Kihic
IPIrfan Prazina
Irfan Prazina
BMBojan Mijatović
Bojan Mijatović
Bosnia and Herzegovina (BH) has a very picturesque past. Founded in 11th century, it has always been a crossroads of faiths and civilizations. Extended Reality (XR) technologies can finally take us to time travel into this history, enable us to experience past events and meet historical characters. In this paper, we overview the latest applications we developed that use Virtual Reality (VR) video, Virtual and Augmented Reality (AR) for interactive digital storytelling about BH history. “Nine dissidents” is the first BH VR documentary, tackling a still tricky subject of dissidents in the Socialist Yugoslavia, artists and writers falsely accused, persecuted and still forbidden. “Virtual Museum of Old Crafts” aims to present and preserve crafts intangible heritage through Virtual Reality. “Battle on Neretva VR” is recreating a famous WWII battle offering the users to experience it and meet comrade Tito, the commander of the Yugoslav Liberation Army. “Sarajevo 5D” shows the cultural monuments from Sarajevo that do not exist anymore in physical form using Augmented Reality. Through user experience studies, we measure the user immersion and edutainment of these applications and show the potential of XR for the presentation and preservation of cultural heritage.