Irfan Prazina

Mr. Irfan Prazina

University of Sarajevo, Faculty of Electrical Engineering
orcid

Research Focus & Metrics

Academic Career Length

12Years (2015-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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25 January 2022 in Applied Sciences
Verified
Journal Article
Open access
PDF file
VOVensada Okanovic
Vensada Okanovic
IIIvona Ivkovic-Kihic
Ivona Ivkovic-Kihic
DBDusanka Boskovic
Dusanka Boskovic
BMBojan Mijatović
Bojan Mijatović
IPIrfan Prazina
Irfan Prazina
Selma RizvićSelma Rizvić
Selma Rizvić
Digital technologies in the modern era are almost mandatory for the presentation of all types of cultural heritage. Virtual depictions of crafts and traditions offer the users the possibility of time travel, taking them to the past through the use of 3D reconstructions of cultural monuments and sites. However, digital resources alone are not enough to adequately present cultural heritage. Additional information on the historical context in the form of stories, virtual reconstructions, and digitized objects is needed. All of this can be implemented using a digital multimedia presentation technique called digital storytelling. Nowadays, an integral part of many museum exhibitions is interactive digital storytelling. This paper gives an overview of the techniques and discusses different means of facilitating interaction on digital storytelling applications for virtual cultural heritage presentations. We describe the ways in which natural interaction and interaction via eXtended Reality (Virtual and Augmented Reality) applications for cultural heritage are made possible. Users will find the stories told through these applications educational and entertaining at the same time. Through user-experience studies, we measure the user edutainment level and present how users react to implemented interactions.

20 April 2021 in Applied Sciences
Verified
Journal Article
Open access
PDF file
Selma RizvićSelma Rizvić
Selma Rizvić
DBDusanka Boskovic
Dusanka Boskovic
VOVensada Okanovic
Vensada Okanovic
IIIvona Ivkovic-Kihic
Ivona Ivkovic-Kihic
IPIrfan Prazina
Irfan Prazina
BMBojan Mijatović
Bojan Mijatović
Bosnia and Herzegovina (BH) has a very picturesque past. Founded in 11th century, it has always been a crossroads of faiths and civilizations. Extended Reality (XR) technologies can finally take us to time travel into this history, enable us to experience past events and meet historical characters. In this paper, we overview the latest applications we developed that use Virtual Reality (VR) video, Virtual and Augmented Reality (AR) for interactive digital storytelling about BH history. “Nine dissidents” is the first BH VR documentary, tackling a still tricky subject of dissidents in the Socialist Yugoslavia, artists and writers falsely accused, persecuted and still forbidden. “Virtual Museum of Old Crafts” aims to present and preserve crafts intangible heritage through Virtual Reality. “Battle on Neretva VR” is recreating a famous WWII battle offering the users to experience it and meet comrade Tito, the commander of the Yugoslav Liberation Army. “Sarajevo 5D” shows the cultural monuments from Sarajevo that do not exist anymore in physical form using Augmented Reality. Through user experience studies, we measure the user immersion and edutainment of these applications and show the potential of XR for the presentation and preservation of cultural heritage.

13 October 2023 in Computer Graphics Forum
Verified
Journal Article
Closed access
ECEmir Cogo
Emir Cogo
EKEhlimana Krupalija
Ehlimana Krupalija
IPIrfan Prazina
Irfan Prazina
ŠBŠeila Bećirović
Šeila Bećirović
VOVensada Okanovic
Vensada Okanovic
RMRazija Turčinhodžić Mulahasanović
Razija Turčinhodžić Mulahasanović

3 February 2023 in IEEE Access
Verified
Journal Article
Open access
IPIrfan Prazina
Irfan Prazina
SBSeila Becirovic
Seila Becirovic
ECEmir Cogo
Emir Cogo
VOVensada Okanovic
Vensada Okanovic
Methods for automatic analysis of user interfaces are essential for a wide range of applications in computer science and software engineering. These methods are used in software security, document archiving, human-computer interaction, software engineering, and data science. Even though these methods are essential, no single research systematically lists most of the methods and their characteristics. This paper aims to give an overview of different solutions and their applications in the separate processes of automatic analysis of user interfaces. The main focus is on the techniques that analyze web page layouts and web page structure. Web pages’ style, type of content, and even structure constantly (often drastically) change, as do methods that analyze them. The fact that most methods use very different datasets and web pages of various complexities are some of the reasons that the direct comparison of methods is difficult, if not impossible. Another fact is that the vast applications of methods practically solve similar problems. With these facts in mind, in the paper, we surveyed relevant scientific articles, categorized them, and provided an overview of how these methods have developed over time.

1 September 2015
Verified
Conference Paper
Closed access
Selma RizvićSelma Rizvić
Selma Rizvić
IPIrfan Prazina
Irfan Prazina
During the Ottoman period, Taslihan was the largest accommodation complex in Sarajevo, Bosnia and Herzegovina. Today, only one wall remains as a memento of its existence. In this paper, we compare user appreciation of an interactive digital story about this building and of a serious game about Taslihan to see which application offers more knowledge and immersion while bringing this monument to life in the collective memory of the people.

1 October 2019
Verified
Conference Paper
Closed access
ECEmir Cogo
Emir Cogo
IPIrfan Prazina
Irfan Prazina
KHKerim Hodzic
Kerim Hodzic
HHHana Haseljic
Hana Haseljic
Selma RizvićSelma Rizvić
Selma Rizvić
This article presents an overview of integrability of procedural modeling techniques needed to create a complete virtual city with streets, roads, building lots, exteriors and interiors with arranged furniture. Techniques are distributed into four hierarchies: urban plan, buildings, interior and furniture. Each technique is analyzed from the aspect of control of space definition, style uniformity, automatic interaction with other hierarchies and ability to procedurally generate a result around existing content. Each paper presented in this survey contributes either as a new control feature that has a potential of integrating with other techniques of higher, lower or same level of hierarchy, or as a new important part for creating a complete procedural city from highest to lowest level of hierarchy. The paper is concluded with a discussion of strong links between each area in the chain and important challenges in procedural generation of a complete city.