Cristina Rebollo Santamaría

Dr. Cristina Rebollo Santamaría

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Research Focus & Metrics

Academic Career Length

23Years (2004-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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31 March 2021 in Multimedia Tools and Applications
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CSCristina Rebollo Santamaría
Cristina Rebollo Santamaría
IRInmaculada Remolar
Inmaculada Remolar
RVROSSANO VERONICA
ROSSANO VERONICA
RLRosa Lanzilotti
Rosa Lanzilotti

8 November 2021 in Computers
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Journal Article
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IRInmaculada Remolar
Inmaculada Remolar
CSCristina Rebollo Santamaría
Cristina Rebollo Santamaría
JFJon Andoni Fernández-Moyano
Jon Andoni Fernández-Moyano
Master lectures of history are usually quite boring for the students, and to keep their attention requires a great effort from teachers. Virtual and Augmented Reality have a clear potential in education and can solve this problem. Serious games that use immersive technologies allow students to visit and interact with environments dated in different ages. Taking this in mind, this article presents a playful virtual reality experience set in Ancient Rome that allows the user to learn concepts from that age. The virtual experience reproduces as accurately as possible the different buildings and civil constructions of the time, making it possible for the player to create Roman cities in a simple way. Once built, the user can visit them, accessing the buildings and being able to interact with the objects and characters that appear. Moreover, in order to learn more information about every building, users can visualize them using Augmented Reality using marker-based techniques. Different information has been included related to every building, such as their main uses, characteristics, or even some images that represent them. In order to evaluate the effectiveness of the developed experience, several experiments have been carried out, taking as sample Secondary School students. Initially, the game’s quality and playability has been evaluated and, subsequently, the motivation of the virtual learning experience in history. The results obtained support on the one hand its gameplay and attractiveness, and on the other, the student’s increased interest in studying history, as well as the greater fixation of different concepts treated in a playful experience.

1 April 2011 in Computers & Graphics
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Journal Article
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JGJesús Gumbau
Jesús Gumbau
MCMiguel Chover
Miguel Chover
IRInmaculada Remolar
Inmaculada Remolar
CSCristina Rebollo Santamaría
Cristina Rebollo Santamaría

14 January 2020 in Multimedia Tools and Applications
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MCMiguel Chover
Miguel Chover
CMCarlos Marín
Carlos Marín
CSCristina Rebollo Santamaría
Cristina Rebollo Santamaría
IRInmaculada Remolar
Inmaculada Remolar

8 December 2021 in Applied Sciences
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CSCristina Rebollo Santamaría
Cristina Rebollo Santamaría
CGCristina Gasch
Cristina Gasch
IRInmaculada Remolar
Inmaculada Remolar
DDDaniel Delgado
Daniel Delgado
Any citizen can be involved in a situation that requires basic first aid knowledge. For this reason, it is important to be trained in this kind of activity. Serious games have been presented as a good option to integrate entertainment into the coaching process. This work presents a video game for mobile platforms which facilitate the formation and training in the PWA (Protect, Warn, Aid) first aid protocol. Users have to overcome a series of challenges to bring theoretical concepts closer to practice. To easily change the point of view of the game play, Augmented Reality technology has been used. In order to make each game looks different, neural networks have been implemented to perform the behavior of the Non-Playable Characters autonomous. Finally, in order to evaluate the quality and playability of the application, as well as the motivation and learning of content, several experiments were carried out with a sample of 50 people aged between 18 and 26. The obtained results confirm the playability and attractiveness of the video game, the increase of interest in learning first aid, as well as the greater fixation of the different concepts dealt with in the video game. The results support that this application facilitates and improves the learning of first aid protocols, making it more enjoyable, attractive, and practical.

18 August 2020 in Multimedia Tools and Applications
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Journal Article
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CGCristina Gasch
Cristina Gasch
MCMiguel Chover
Miguel Chover
IRInmaculada Remolar
Inmaculada Remolar
CSCristina Rebollo Santamaría
Cristina Rebollo Santamaría