Miguel Chover

Dr. Miguel Chover

orcid

Research Focus & Metrics

Academic Career Length

20Years (2007-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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14 January 2020 in Multimedia Tools and Applications
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Journal Article
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MCMiguel Chover
Miguel Chover
CMCarlos Marín
Carlos Marín
CSCristina Rebollo Santamaría
Cristina Rebollo Santamaría
IRInmaculada Remolar
Inmaculada Remolar

9 May 2009 in The Visual Computer
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Journal Article
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APAnna Puig-Centelles
Anna Puig-Centelles
OROscar Ripolles
Oscar Ripolles
MCMiguel Chover
Miguel Chover

18 August 2020 in Multimedia Tools and Applications
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Journal Article
Closed access
PDF file
CGCristina Gasch
Cristina Gasch
MCMiguel Chover
Miguel Chover
IRInmaculada Remolar
Inmaculada Remolar
CSCristina Rebollo Santamaría
Cristina Rebollo Santamaría

17 December 2013 in Multimedia Tools and Applications
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Journal Article
Closed access
PDF file
IRInmaculada Remolar
Inmaculada Remolar
AGAlejandro Garcés
Alejandro Garcés
CSCristina Rebollo Santamaría
Cristina Rebollo Santamaría
MCMiguel Chover
Miguel Chover
RQRicardo Quirós
Ricardo Quirós
JGJesús Gumbau
Jesús Gumbau

16 March 2013 in Signal, Image and Video Processing
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Journal Article
Closed access
PDF file
CGCarlos González
Carlos González
PCPascual Castelló
Pascual Castelló
MCMiguel Chover
Miguel Chover
MSMateu Sbert
Mateu Sbert
MFMiquel Feixas
Miquel Feixas
JGJesús Gumbau
Jesús Gumbau

23 May 2022 in Multimedia Tools and Applications
Verified
Journal Article
Open access
PDF file
CMCarlos Marín-Lora
Carlos Marín-Lora
JSJose M. Sotoca
Jose M. Sotoca
MCMiguel Chover
Miguel Chover
Augmented Reality techniques allow the user to visualize part of the real world through a display device by incorporating graphical information into the existing physical information. In this sense, it is important to know how the physical presence of the user in the augmented reality experience can affect the perception and evaluation of the product. To this end, this work presents a theoretical framework that explains how users perceive and evaluate the benefits and quality of augmentation with augmented reality through their physical presence, compared to visualizing the same experience through a video. The application was developed for the exhibition and sale of ceramic molds. Users viewed graphical information about the mold, placed between them and the screen while seeing themselves in the television as if it was a mirror. The experiments showed that the integration of the product into the environment and the spatial presence of the users had a positive effect on the perceived value in terms of usefulness and enjoyment, improved comfort in the purchase decision, and reinforced the overall opinion of the product.