The Internet of Vehicles (IoV) enables real-time data exchange among vehicles and roadside units and thus provides a promising solution to alleviate traffic jams in the urban area. Meanwhile, better traffic management via efficient traffic light control can benefit the IoV as well by enabling a better communication environment and decreasing the network load. As such, IoV and efficient traffic light control can formulate a virtuous cycle. Edge computing, an emerging technology to provide low-latency computation capabilities at the edge of the network, can further improve the performance of this cycle. However, while the collected information is valuable, an efficient solution for better utilization and faster feedback has yet to be developed for edge-empowered IoV. To this end, we propose a Decentralized Reinforcement Learning at the Edge for traffic light control in the IoV (DRLE). DRLE exploits the ubiquity of the IoV to accelerate traffic data collection and interpretation towards better traffic light control and congestion alleviation. Operating within the coverage of the edge servers, DRLE aggregates data from neighboring edge servers for city-scale traffic light control. DRLE decomposes the highly complex problem of large area control into a decentralized multi-agent problem. We prove its global optima with concrete mathematical reasoning and demonstrate its superiority over several state-of-the-art algorithms via extensive evaluations.
Volumetric video provides users with a good viewing experience of six degrees of freedom (DoF) and has wide applications in many fields such as teleconferencing and online games. However, the huge data volume and strict latency requirements of point cloud video, the most popular representative of volumetric video, pose a challenge to its transmission. Existing point cloud video transmission algorithms usually segment a long video by every one or several group of frames, predict network bandwidth and FoV information, then perform adaptive transmission by solving the quality of experience (QoE) optimization problem. However, such segmentation neglects the impact of current optimization decisions on the subsequent video streaming process, as well as the large prediction error for a long interval, severely degrading user’s QoE. Moreover, the complex constrained optimization problem makes the solution time too long to meet the real-time video streaming requirements. To this end, in this paper, we propose a rolling prediction-optimization-transmission (POT) framework, which makes predictions of network bandwidth and FoV in each short rolling window to reduce prediction error. And our framework takes into account the upper bounded QoE contribution of the subsequent point cloud video to improve the system performance. In addition, we design a deep reinforcement learning based real-time solver to make decisions of the fixed structure optimization problem in each roll, allowing our system to run in real-time. We have performed simulations and experiments, and the results show that our solution outperforms existing methods.
Mobile Augmented Reality (MAR) applications employ computationally demanding vision algorithms on resource-limited devices. In parallel, communication networks are becoming more ubiquitous. Offloading to distant servers can thus overcome the device limitations at the cost of network delays. Multipath networking has been proposed to overcome network limitations but it is not easily adaptable to edge computing due to the server proximity and networking differences. In this article, we extend the current mobile edge offloading models and present a model for multi-server device-to-device, edge, and cloud offloading. We then introduce a new task allocation algorithm exploiting this model for MAR offloading. Finally, we evaluate the allocation algorithm against naive multipath scheduling and single path models through both a real-life experiment and extensive simulations. In case of sub-optimal network conditions, our model allows reducing the latency compared to single-path offloading, and significantly decreases packet loss compared to random task allocation. We also display the impact of the variation of WiFi parameters on task completion. We finally demonstrate the robustness of our system in case of network instability. With only 70% WiFi availability, our system keeps the excess latency below 9 ms. We finally evaluate the capabilities of the upcoming 5G and 802.11ax.