Haoran Li

Mr. Haoran Li

orcid

Research Focus & Metrics

Academic Career Length

3Years (2024-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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21 November 2024
Verified
Book Chapter
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HLHaoran Li
Haoran Li
HSHaolin Shi
Haolin Shi
WZWenli Zhang
Wenli Zhang
WWWenjun Wu
Wenjun Wu
YLYong LIAO
Yong LIAO
PZPengyuan Zhou
Pengyuan Zhou

17 September 2024
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Book Chapter
Closed access
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QHQinglong Huang
Qinglong Huang
HLHaoran Li
Haoran Li
YLYong LIAO
Yong LIAO
Yanbin HaoYanbin Hao
Yanbin Hao
PZPengyuan Zhou
Pengyuan Zhou

31 October 2024
Verified
Book Chapter
Closed access
PDF file
HLHaoran Li
Haoran Li
LMLong Ma
Long Ma
HSHaolin Shi
Haolin Shi
Yanbin HaoYanbin Hao
Yanbin Hao
YLYong LIAO
Yong LIAO
PZPengyuan Zhou
Pengyuan Zhou

15 October 2025 in IEEE Transactions on Pattern Analysis and Machine Intelligence
Verified
Journal Article
Closed access
HLHaoran Li
Haoran Li
YTYuli Tian
Yuli Tian
KLKun Lan
Kun Lan
YLYong LIAO
Yong LIAO
LWLin Wang
Lin Wang
PZPengyuan Zhou
Pengyuan Zhou
Generating 3D scenes from natural language holds great promise for applications in gaming, film, and design. However, existing methods struggle with automation, 3D consistency, and fine-grained control. We present DreamScene, an end-to-end framework for high-quality and editable 3D scene generation from text or dialogue. DreamScene begins with a scene planning module, where a GPT-4 agent infers object semantics and spatial constraints to construct a hybrid graph. A graph-based placement algorithm then produces a structured, collision-free layout. Based on this layout, Formation Pattern Sampling (FPS) generates object geometry using multi-timestep sampling and reconstructive optimization, enabling fast and realistic synthesis. To ensure global consistent, DreamScene employs a progressive camera sampling strategy tailored to both indoor and outdoor settings. Finally, the system supports fine-grained scene editing, including object movement, appearance changes, and 4D dynamic motion. Experiments demonstrate that DreamScene surpasses prior methods in quality, consistency, and flexibility, offering a practical solution for open-domain 3D content creation. Code and demos are available at https://dreamscene-project.github.io.

1 May 2026 in Journal of Physics: Conference Series
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Conference Paper
Open access
HLHaoran Li
Haoran Li
XLXiaolu Li
Xiaolu Li
PZPengyuan Zhou
Pengyuan Zhou
YLYong LIAO
Yong LIAO
Video prediction is a complex time-series forecasting task with great potential in many use cases. However, traditional methods prioritize accuracy and overlook slow prediction speeds due to complex model structures, redundant information, and excessive GPU memory consumption. These methods often predict frames sequentially, making acceleration difficult and limiting their applicability in real-time scenarios like danger prediction and warning. Therefore, we propose a transformer-based keypoint prediction neural network (TKN). TKN extracts dynamic content from video frames in an unsupervised manner, reducing redundant feature computation. And, TKN uses an acceleration matrix to reduce the computational cost of attention and employs a parallel computing structure for prediction acceleration. To the best of our knowledge, TKN is the first real-time video prediction solution that achieves a prediction rate of 1,176 fps, significantly reducing computation costs while maintaining other performance. Qualitative and quantitative experiments on multiple datasets have demonstrated the superiority of our method, suggesting that TKN has great application potential.