The problem of optimally deploying a virtual network onto a substrate physical network is referred to as Virtual Network Embedding (VNE). In general, this embedding is requested by a customer to an Internet Service Provider (ISP), which performs the VNE over its physical telecom network. In several situations, the physical substrate infrastructure is composed of multiple independent ISPs. In this scenario, ISPs are concerned about exposing to a third-party entity (e.g., the customer) sensitive infrastructural details that are needed to perform an effective embedding. Following a common privacy-preserving approach, known as Limited Information Disclosure (LID), the embedding may be performed by the customer based on a limited and abstracted view of the multi-domain infrastructure that ISPs accept to expose. With this approach, embedding is sub-optimal (e.g., embedding cost is not minimized) in comparison with the case where all information is available, i.e., Full Information Disclosure (FID). In this work, we propose a Reinforcement-Learning-based algorithm able to process data that the customer and ISPs cipher under the Shamir Secret Sharing (SSS) scheme. This approach guarantees total privacy to both the customer and the ISPs (e.g., details about a virtual function are only revealed to the ISP in charge of hosting it) and achieves comparable embedding cost of an existing FID heuristic, as observed from extensive simulations. The main drawback of our algorithm is the high overhead of data that ISPs and the customer need to exchange with each other to execute it. Hence, we also explore the trade-off between embedding cost and data overhead resulting from the reduction of operations done by the RL. In general, intermediate embedding costs between the FID and LID heuristics can be obtained at a significant reduction of data overhead, while not sacrificing any privacy guarantees.
Affective computing has recently gained popularity, especially in the field of human-computer interaction systems, where effectively evoking and detecting emotions is of paramount importance to enhance users’ experience. However, several issues are hindering progress in the field. In fact, the complexity of emotions makes it difficult to understand their triggers and control their elicitation. Additionally, effective emotion recognition requires analyzing multiple sensor data, such as facial expressions and physiological signals. These factors combined make it hard to collect high-quality datasets that can be used for research purposes (e.g., development of emotion recognition algorithms). Despite these challenges, Virtual Reality (VR) holds promise as a solution. By providing a controlled and immersive environment, VR enables the replication of real-world emotional experiences and facilitates the tracking of signals indicative of emotional states. However, controlling emotion elicitation remains a challenging task also within VR. This research paper introduces the Magic Xroom, a VR platform designed to enhance control over emotion elicitation by leveraging the theory of flow. This theory establishes a mapping between an individual’s skill levels, task difficulty, and perceived emotions. In the Magic Xroom, the user’s skill level is continuously assessed, and task difficulty is adjusted accordingly to evoke specific emotions. Furthermore, user signals are collected using sensors, and virtual panels are utilized to determine the ground truth emotional states, making the Magic Xroom an ideal platform for collecting extensive datasets. The paper provides detailed implementation information, highlights the main properties of the Magic Xroom, and presents examples of virtual scenarios to illustrate its abilities and capabilities.
We perform a machine-learning-based network pruning that significantly reduces the complexity of routing and wavelength assignment in large optical networks. A significant computational time reduction is achieved by accepting a minor deterioration of the obtained solution.