Gavin Kearney

Dr. Gavin Kearney

orcid

Research Focus & Metrics

Academic Career Length

25Years (2002-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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23 October 2018 in Applied Sciences
Verified
Journal Article
Open access
PDF file
CACal Armstrong
Cal Armstrong
LTLewis Thresh
Lewis Thresh
DMDamian Murphy
Damian Murphy
GKGavin Kearney
Gavin Kearney
As binaural audio continues to permeate immersive technologies, it is vital to develop a detailed understanding of the perceptual relevance of HRTFs. Previous research has explored the benefit of individual HRTFs with respect to localisation. However, localisation is only one metric with which it is possible to rate spatial audio. This paper evaluates the perceived timbral and spatial characteristics of both individual and non-individual HRTFs and compares the results to overall preference. To that end, the measurement and evaluation of a high-resolution multi-environment binaural Impulse Response database is presented for 20 subjects, including the KU100 and KEMAR binaural mannequins. Post-processing techniques, including low frequency compensation and diffuse field equalisation are discussed in relation to the 8802 unique HRTFs measured for each mannequin and 2818/2114 HRTFs measured for each human. Listening test results indicate that particular HRTF sets are preferred more generally by subjects over their own individual measurements.

25 April 2020 in Applied Sciences
Verified
Journal Article
Open access
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DJDaniel Johnston
Daniel Johnston
HEHauke Egermann
Hauke Egermann
GKGavin Kearney
Gavin Kearney
Individuals with autism spectrum disorder (ASD) are characterised as having impairments in social-emotional interaction and communication, alongside displaying repetitive behaviours and interests. Additionally, they can frequently experience difficulties in processing sensory information with particular prevalence in the auditory domain. Often triggered by everyday environmental sounds, auditory hypersensitivity can provoke self-regulatory fear responses such as crying and isolation from sounds. This paper presents SoundFields, an interactive virtual reality game designed to address this area by integrating exposure based therapy techniques into game mechanics and delivering target auditory stimuli to the player rendered via binaural based spatial audio. A pilot study was conducted with six participants diagnosed with ASD who displayed hypersensitivity to specific sounds to evaluate the use of SoundFields as a tool to reduce levels of anxiety associated with identified problematic sounds. During the course of the investigation participants played the game weekly over four weeks and all participants actively engaged with the virtual reality (VR) environment and enjoyed playing the game. Following this period, a comparison of pre- and post-study measurements showed a significant decrease in anxiety linked to target auditory stimuli. The study results therefore suggest that SoundFields could be an effective tool for helping individuals with autism manage auditory hypersensitivity.

11 December 2018 in Cogent Psychology
Verified
Journal Article
Open access
DJDaniel Johnston
Daniel Johnston
HEHauke Egermann
Hauke Egermann
GKGavin Kearney
Gavin Kearney
Individuals with autism spectrum disorders (ASD), who exhibit developmental limitations in social-emotional interaction and communication, are widely reported to respond positively to music therapy interventions that incorporate active and improvisational techniques. The fundamental elements of music have been shown to bypass both cognitive and language impairments to help facilitate communication skills, form social relationships and promote cognitive progression. In recent years, computer technologies such as mobile devices and interactive motion capture systems are being developed to provide new approaches to music interaction. When included into new or existing music interventions, digital technology can enhance the music playing experience and motivate children to interact differently with their environment through providing novel and engaging approaches to music interaction and creativity. This review highlights the core symptoms of ASD and presents evidence that supports the use of music therapy techniques within the autistic population, underpinned by neurological studies reporting on benefits of musical intervention. Further to this, it is explained how new technologies such as mobile devices and multi-sensory computer systems can move beyond traditional music instruments to add additional dimensions to music therapy sessions. Finally, suggestions of future research are made alongside considerations in designing new and novel auditory interventions.

1 September 2020 in British Journal of Visual Impairment
Verified
Journal Article
Open access
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MLMariana Lopez
Mariana Lopez
GKGavin Kearney
Gavin Kearney
KHKrisztián Hofstädter
Krisztián Hofstädter
Enhancing Audio Description is a research project that explores how sound design, first-person narration, and binaural audio could be utilised to provide accessible versions of films for visually impaired audiences, presenting an alternative to current audio description (AD) practices. This article explores such techniques in the context of the redesign of the short film ‘Pearl’, by discussing the creative process as well as evaluating the feedback supplied by visually impaired audiences. The research presented in this article demonstrates that the methods proposed were as successful as traditional AD in terms of providing information, enjoyment, and accessibility to audiences, demonstrating that both practices can coexist and, as a result, cater for the different stylistic preferences of end users.

2 August 2019 in Applied Sciences
Verified
Journal Article
Open access
PDF file
DJDaniel Johnston
Daniel Johnston
HEHauke Egermann
Hauke Egermann
GKGavin Kearney
Gavin Kearney
Virtual Reality (VR) has been an active area of research in the development of interactive interventions for individuals with autism spectrum disorder (ASD) for over two decades. These immersive environments create a safe platform in which therapy can address the core symptoms associated with this condition. Recent advancements in spatial audio rendering techniques for VR now allow for the creation of realistic audio environments that accurately match their visual counterparts. However, reported auditory processing impairments associated with autism may affect how an individual interacts with their virtual therapy application. This study aims to investigate if these difficulties in processing audio information would directly impact how individuals with autism interact with a presented virtual spatial audio environment. Two experiments were conducted with participants diagnosed with ASD (n = 29) that compared: (1) behavioral reaction between spatialized and non-spatialized audio; and (2) the effect of background noise on participant interaction. Participants listening to binaural-based spatial audio showed higher spatial attention towards target auditory events. In addition, the amount of competing background audio was reported to influence spatial attention and interaction. These findings suggest that despite associated sensory processing difficulties, those with ASD can correctly decode the auditory cues simulated in current spatial audio rendering techniques.

4 October 2013 in Crop & Pasture Science
Verified
Journal Article
Closed access
PDF file
GWG. N. Ward
G. N. Ward
SCSteve Clark
Steve Clark
GKGavin Kearney
Gavin Kearney
MMMalcolm Ross McCaskill
Malcolm Ross McCaskill
MRM. C. Raeside
M. C. Raeside
RBR. Behrendt
R. Behrendt
Improved dryland pastures for sheep and beef cattle production in south-western Victoria are typically based on summer-dormant cultivars of perennial ryegrass (Lolium perenne L.) or phalaris (Phalaris aquatica L.). These are highly productive in spring but exhibit low accumulation rates over summer–autumn. Summer-active perennial pasture species could potentially alleviate this summer–autumn feed gap. Three pasture systems that used different pastures on each of the three landscape classes (crest, slope, and valley floor) were compared over 4 years. The perennial ryegrass system (henceforth Ryegrass) had a different ryegrass cultivar on each landscape class. The Triple system used lucerne (Medicago sativa L.) (crest), perennial ryegrass (slope), and summer-active tall fescue (Lolium arundinaceum (Schreb) Darbysh.) (valley floor). The Novel system used chicory (Cichorium intybus L.) (crest), Italian ryegrass (Lolium multiflorum Lam.) or hybrid ryegrass (L. × boucheanum Kunth.) (slope), and kikuyu (Pennisetum clandestinum Hochst. ex Chiov.) (valley floor). The pastures were grazed by either one (in the case of the Novel system) or three (in the case of the Ryegrass and Triple systems) animal systems that varied over the life of the experiment. Total annual herbage accumulation of the Ryegrass and Triple systems did not differ. The Novel system consistently had lower total annual dry matter accumulation than the other two systems. Lucerne pastures generally had the highest accumulation rates over summer, followed by the chicory pastures. The kikuyu pastures responded well to summer rainfall but otherwise had similar accumulation rates to the perennial ryegrass and tall fescue pastures over summer. Tall fescue pastures grew well in autumn following wet summers. In spring the perennial ryegrass pastures based on Fitzroy or Avalon were highly productive but seldom grew faster than other pastures. The results support the hypothesis that incorporating deep-rooted, summer-active perennial species will increase pasture production over summer–autumn compared with conventional pasture systems but not at the expense of winter–spring production.