Martin Servin

Dr. Martin Servin

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Research Focus & Metrics

Academic Career Length

27Years (2000-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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22 August 2003 in Physical Review D
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Martin ServinMartin Servin
Martin Servin
GBGert Brodin
Gert Brodin
In magnetized plasmas gravitational and electromagnetic waves may interact coherently and exchange energy between themselves and with plasma flows. We derive the wave interaction equations for these processes in the case of waves propagating perpendicular or parallel to the plasma background magnetic field. In the latter case, the electromagnetic waves are taken to be circularly polarized waves of arbitrary amplitude. We allow for a background drift flow of the plasma components which increases the number of possible evolution scenarios. The interaction equations are solved analytically, and the characteristic time scales for conversion between gravitational and electromagnetic waves are found. In particular, it is shown that in the presence of a drift flow there are explosive instabilities resulting in the generation of gravitational and electromagnetic waves. Conversely, we show that energetic waves can interact to accelerate particles and thereby produce a drift flow. The relevance of these results for astrophysical and cosmological plasmas is discussed.

4 February 2011 in IEEE Transactions on Visualization and Computer Graphics
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KBKenneth Bodin
Kenneth Bodin
CLClaude Lacoursiere
Claude Lacoursiere
Martin ServinMartin Servin
Martin Servin
We present a fluid simulation method based on Smoothed Particle Hydrodynamics (SPH) in which incompressibility and boundary conditions are enforced using holonomic kinematic constraints on the density. This formulation enables systematic multiphysics integration in which interactions are modeled via similar constraints between the fluid pseudoparticles and impenetrable surfaces of other bodies. These conditions embody Archimede's principle for solids and thus buoyancy results as a direct consequence. We use a variational time stepping scheme suitable for general constrained multibody systems we call SPOOK. Each step requires the solution of only one Mixed Linear Complementarity Problem (MLCP) with very few inequalities, corresponding to solid boundary conditions. We solve this MLCP with a fast iterative method. Overall stability is vastly improved in comparison to the unconstrained version of SPH, and this allows much larger time steps, and an increase in overall performance by two orders of magnitude. Proof of concept is given for computer graphics applications and interactive simulations.

27 September 2021 in Machines
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SBSofi Backman
Sofi Backman
DLDaniel Lindmark
Daniel Lindmark
KBKenneth Bodin
Kenneth Bodin
Martin ServinMartin Servin
Martin Servin
JMJoakim Mörk
Joakim Mörk
HLHåkan Löfgren
Håkan Löfgren
The reinforcement learning control of an underground loader was investigated in a simulated environment by using a multi-agent deep neural network approach. At the start of each loading cycle, one agent selects the dig position from a depth camera image of a pile of fragmented rock. A second agent is responsible for continuous control of the vehicle, with the goal of filling the bucket at the selected loading point while avoiding collisions, getting stuck, or losing ground traction. This relies on motion and force sensors, as well as on a camera and lidar. Using a soft actor–critic algorithm, the agents learn policies for efficient bucket filling over many subsequent loading cycles, with a clear ability to adapt to the changing environment. The best results—on average, 75% of the max capacity—were obtained when including a penalty for energy usage in the reward.

10 November 2021 in IEEE Robotics and Automation Letters
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VWViktor Wiberg
Viktor Wiberg
EWErik Wallin
Erik Wallin
TNTomas Nordfjell
Tomas Nordfjell
Martin ServinMartin Servin
Martin Servin
We explore the potential to control terrain vehicles using deep reinforcement in scenarios where human operators and traditional control methods are inadequate. This letter presents a controller that perceives, plans, and successfully controls a 16-tonne forestry vehicle with two frame articulation joints, six wheels, and their actively articulated suspensions to traverse rough terrain. The carefully shaped reward signal promotes safe, environmental, and efficient driving, which leads to the emergence of unprecedented driving skills. We test learned skills in a virtual environment, including terrains reconstructed from high-density laser scans of forest sites. The controller displays the ability to handle obstructing obstacles, slopes up to 27 $^\circ$ , and a variety of natural terrains, all with limited wheel slip, smooth, and upright traversal with intelligent use of the active suspensions. The results confirm that deep reinforcement learning has the potential to enhance control of vehicles with complex dynamics and high-dimensional observation data compared to human operators or traditional control methods, especially in rough terrain.

16 January 2014 in International Journal for Numerical Methods in Engineering
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Martin ServinMartin Servin
Martin Servin
DWD. Wang
D. Wang
CLC. Lacoursière
C. Lacoursière
KBK. Bodin
K. Bodin

23 May 2008 in IEEE Transactions on Visualization and Computer Graphics
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Martin ServinMartin Servin
Martin Servin
CLClaude Lacoursière
Claude Lacoursière
The present paper addresses the real-time simulation of cables for virtual environments. A faithful physical model based on constrained rigid bodies is introduced and discretized. The performance and stability of the numerical method are analyzed in detail and found to meet the requirements of interactive heavy hoisting simulations. The physical model is well behaved in the limit of infinite stiffness, as well as in the elastic regime, and the tuning parameters correspond directly to conventional material constants. The integration scheme mixes the well-known Stormer-Verlet method for the dynamics equations with the linearly implicit Euler method for the constraint equations and enables physical constraint relaxation and stabilization terms. The technique is shown to have superior numerical stability properties in comparison with either chain-link systems or spring and damper models. Experimental results are presented to show that the method results in stable real-time simulations. Stability persists for moderately large fixed integration step of Deltat = 1/60 s, with hoisting loads of up to 105 times heavier than the elements of the cable. Further numerical experiments validating the physical model are also presented.