Alexander Förster

Dr. Alexander Förster

Roboter und Technik
orcid

Research Focus & Metrics

Academic Career Length

22Years (2005-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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18 September 2013 in IEEE Robotics & Automation Magazine
Verified
Journal Article
Closed access
MDMarco Dorigo
Marco Dorigo
DFDario Floreano
Dario Floreano
LGLuca Maria Gambardella
Luca Maria Gambardella
FMFrancesco Mondada
Francesco Mondada
SNStefano Nolfi
Stefano Nolfi
FVFlorian Vaussard
Florian Vaussard
Swarm robotics systems are characterized by decentralized control, limited communication between robots, use of local information, and emergence of global behavior. Such systems have shown their potential for flexibility and robustness [1]-[3]. However, existing swarm robotics systems are by and large still limited to displaying simple proof-of-concept behaviors under laboratory conditions. It is our contention that one of the factors holding back swarm robotics research is the almost universal insistence on homogeneous system components. We believe that swarm robotics designers must embrace heterogeneity if they ever want swarm robotics systems to approach the complexity required of real-world systems.

9 September 2009 in Logic Journal of the IGPL
Verified
Journal Article
Closed access
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DWDaan Wierstra
Daan Wierstra
AFAlexander Förster
Alexander Förster
Jan PetersJan Peters
Jan Peters
JSJuergen Schmidhuber
Juergen Schmidhuber
Reinforcement learning for partially observable Markov decision problems (POMDPs) is a challenge as it requires policies with an internal state. Traditional approaches suffer significantly from this shortcoming and usually make strong assumptions on the problem domain such as perfect system models, state-estimators and a Markovian hidden system. Recurrent neural networks (RNNs) offer a natural framework for dealing with policy learning using hidden state and require only few limiting assumptions. As they can be trained well using gradient descent, they are suited for policy gradient approaches. In this paper, we present a policy gradient method, the Recurrent Policy Gradient which constitutes a model-free reinforcement learning method. It is aimed at training limited-memory stochastic policies on problems which require long-term memories of past observations. The approach involves approximating a policy gradient for a recurrent neural network by backpropagating return-weighted characteristic eligibilities through time. Using a ‘‘Long Short-Term Memory’’ RNN architecture, we are able to outperform previous RL methods on three important benchmark tasks. Furthermore, we show that using history-dependent baselines helps reducing estimation variance significantly, thus enabling our approach to tackle more challenging, highly stochastic environments.

1 January 2014 in Frontiers in Neurorobotics
Verified
Journal Article
Open access
PDF file
MFMikhail Frank
Mikhail Frank
JLJürgen Leitner
Jürgen Leitner
MSMarijn Stollenga
Marijn Stollenga
AFAlexander Förster
Alexander Förster
JSJuergen Schmidhuber
Juergen Schmidhuber
Most previous work on \textit{artificial curiosity} and \textit{intrinsic motivation} focuses on basic concepts and theory. Experimental results are generally limited to toy scenarios, such as navigation in a simulated maze, or control of a simple mechanical system with one or two degrees of freedom. To study artificial curiosity in a more realistic setting, we \emph{embody} a curious agent in the complex iCub humanoid robot. Our novel reinforcement learning framework consists of a state-of-the-art, low-level, reactive control layer, which controls the iCub while respecting constraints, and a high-level curious agent, which explores the iCub's state-action space through information gain maximization, learning a world model from experience, controlling the actual iCub hardware in real-time. To the best of our knowledge, this is the first ever embodied, curious agent for real-time motion planning on a humanoid. We demonstrate that it can learn compact Markov models to represent large regions of the iCub's configuration space, and that the iCub explores \textit{intelligently}, showing \textit{interest} in its physical constraints as well as in objects it finds in its environment

23 November 2013 in Swarm Intelligence
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Journal Article
Closed access
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FDFrederick Ducatelle
Frederick Ducatelle
GCGianni A. Di Caro
Gianni A. Di Caro
AFAlexander Förster
Alexander Förster
MBMichael Bonani
Michael Bonani
MDMarco Dorigo
Marco Dorigo
LGLuca M. Gambardella
Luca M. Gambardella

1 January 2012 in Frontiers in Neurorobotics
Verified
Journal Article
Open access
LPLeo Pape
Leo Pape
Calogero Maria OddoCalogero Maria Oddo
Calogero Maria Oddo
Marco ControzziMarco Controzzi
Marco Controzzi
CCChristian Cipriani
Christian Cipriani
AFAlexander Förster
Alexander Förster
JSJürgen Schmidhuber
Jürgen Schmidhuber
We present curiosity-driven, autonomous acquisition of tactile exploratory skills on a biomimetic robot finger equipped with an array of microelectromechanical touch sensors. Instead of building tailored algorithms for solving a specific tactile task, we employ a more general curiosity-driven reinforcement learning approach that autonomously learns a set of motor skills in absence of an explicit teacher signal. In this approach, the acquisition of skills is driven by the information content of the sensory input signals relative to a learner that aims at representing sensory inputs using fewer and fewer computational resources. We show that, from initially random exploration of its environment, the robotic system autonomously develops a small set of basic motor skills that lead to different kinds of tactile input. Next, the system learns how to exploit the learned motor skills to solve supervised texture classification tasks. Our approach demonstrates the feasibility of autonomous acquisition of tactile skills on physical robotic platforms through curiosity-driven reinforcement learning, overcomes typical difficulties of engineered solutions for active tactile exploration and underactuated control, and provides a basis for studying developmental learning through intrinsic motivation in robots.

1 January 2012
Verified
Conference Paper
Closed access
MFMikhail Frank
Mikhail Frank
JLJürgen Leitner
Jürgen Leitner
MSMarijn Stollenga
Marijn Stollenga
SHSimon Harding
Simon Harding
AFAlexander Förster
Alexander Förster
JSJürgen Schmidhuber
Jürgen Schmidhuber
The SCITEPRESS Digital Library offers online access to all papers presented at INSTICC conferences, as well as a few conferences organized by others.