Cooperative Intelligent Transportation Systems (C-ITS) will change the modes of road safety and traffic management, especially at intersections without traffic lights, namely unsignalized intersections. Existing researches focus on vehicle control within a small area around an unsignalized intersection. This paper expands the control domain to a large area with multiple intersections. In particular, a Multi-intersection Vehicular Cooperative Control (MiVeCC) is proposed to enable cooperation among vehicles in a large area with multiple unsignalized intersections. Firstly, a vehicular end-edge-cloud computing framework is proposed to facilitate end-edge-cloud vertical cooperation and horizontal cooperation among vehicles. Under the framework, a two-stage reinforcement learning is implemented to obtain the optimal policy for vehicle control. To support RL in the proposed framework, a multi-vehicle state representation method and a safety-oriented value representation method are designed. The former structures the collected vehicle information, and the latter evaluates the traffic condition. A multi-intersection simulation platform is developed to evaluate the proposed scheme. Simulation results show that the proposed MiVeCC can improve travel efficiency at multiple intersections by up to 4.59 times without collision compared with benchmark methods.
1 February 2024 in Digital Communications and Networks
The wealth of data and the enhanced computation capabilities of Internet of Vehicles (IoV) enable the optimized motion control of vehicles passing through an intersection without traffic lights. However, more intersections and demands for privacy protection pose new challenges to motion control optimization. Federated Learning (FL) can protect privacy via model interaction in IoV, but traditional FL methods hardly deal with the transportation issue. To address the aforementioned issue, this study proposes a Traffic-Aware Federated Imitation learning framework for Motion Control (TAFI-MC), consisting of Vehicle Interactors (VIs), Edge Trainers (ETs), and a Cloud Aggregator (CA). An Imitation Learning (IL) algorithm is integrated into TAFI-MC to improve motion control. Furthermore, a loss-aware experience selection strategy is explored to reduce communication overhead between ETs and VIs. The experimental results show that the proposed TAFI-MC outperforms imitated rules in the respect of collision avoidance and driving comfort, and the experience selection strategy can reduce communication overheads while ensuring convergence.
Smart Internet of Vehicles (IoVs) combined with Artificial Intelligence (AI) will contribute to vehicle decision-making in the Intelligent Transportation System (ITS). Multi-vehicle pursuit (MVP) games, a multi-vehicle cooperative ability to capture mobile targets, are gradually becoming a hot research topic. Although there are some achievements in the field of MVP in the open space environment, the urban area brings complicated road structures and restricted moving spaces as challenges to the resolution of MVP games. We define an observation-constrained MVP (OMVP) problem in this paper and propose a transformer-based time and team reinforcement learning scheme (OMVP) to address the problem. First, a new multi-vehicle pursuit model is constructed based on Decentralized Partially Observed Markov Decision Processes (Dec-POMDPs) to instantiate this problem. Second, the QMIX is redefined to deal with the OMVP problem by leveraging the transformer-based observation sequence and combining the vehicle’s observations to reduce the influence of constrained observations. Third, a simulated urban environment is built to verify the proposed scheme. Extensive experimental results demonstrate that the proposed OMVP scheme achieves improvements relative to the state-of-the-art QMIX approaches by 9.66~106.25%, from simple to difficult scenarios.
Smart Internet of Vehicles (IoVs) combined with Artificial Intelligence (AI) will contribute to vehicle decision-making in the Intelligent Transportation System (ITS). Multi-Vehicle Pursuit games (MVP), a multi-vehicle cooperative ability to capture mobile targets, is becoming a hot research topic gradually. Although there are some achievements in the field of MVP in the open space environment, the urban area brings complicated road structures and restricted moving spaces as challenges to the resolution of MVP games. We define an Observation-constrained MVP (OMVP) problem in this paper and propose a Transformer-based Time and Team Reinforcement Learning scheme (T3OMVP) to address the problem. First, a new multi-vehicle pursuit model is constructed based on decentralized partially observed Markov decision processes (Dec-POMDP) to instantiate this problem. Second, by introducing and modifying the transformer-based observation sequence, QMIX is redefined to adapt to the complicated road structure, restricted moving spaces and constrained observations, so as to control vehicles to pursue the target combining the vehicle’s observations. Third, a multi-intersection urban environment is built to verify the proposed scheme. Extensive experimental results demonstrate that the proposed T3OMVP scheme achieves significant improvements relative to state-of-the-art QMIX approaches by 9.66%~106.25%. Code is available at https://github.com/pipihaiziguai/T3OMVP.