Filippo Gabriele Pratticò

Dr. Filippo Gabriele Pratticò

orcid

Research Focus & Metrics

Academic Career Length

8Years (2019-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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6 August 2019 in IEEE Transactions on Vehicular Technology
Verified
Journal Article
Closed access
LMLia Morra
Lia Morra
Fabrizio LambertiFabrizio Lamberti
Fabrizio Lamberti
FPFilippo Gabriele Pratticò
Filippo Gabriele Pratticò
SRSalvatore La Rosa
Salvatore La Rosa
PMPaolo Montuschi
Paolo Montuschi
The investigation of factors contributing at making humans trust Autonomous Vehicles (AVs) will play a fundamental role in the adoption of such technology. The user's ability to form a mental model of the AV, which is crucial to establish trust, depends on effective user-vehicle communication; thus, the importance of Human-Machine Interaction (HMI) is poised to increase. In this work, we propose a methodology to validate the user experience in AVs based on continuous, objective information gathered from physiological signals, while the user is immersed in a Virtual Reality-based driving simulation. We applied this methodology to the design of a head-up display interface delivering visual cues about the vehicle' sensory and planning systems. Through this approach, we obtained qualitative and quantitative evidence that a complete picture of the vehicle's surrounding, despite the higher cognitive load, is conducive to a less stressful experience. Moreover, after having been exposed to a more informative interface, users involved in the study were also more willing to test a real AV. The proposed methodology could be extended by adjusting the simulation environment, the HMI and/or the vehicle's Artificial Intelligence modules to dig into other aspects of the user experience.

20 October 2022 in Computers in Industry
Verified
Journal Article
Closed access
FLFederico De Lorenzis
Federico De Lorenzis
FPFilippo Gabriele Pratticò
Filippo Gabriele Pratticò
MRMaurizio Repetto
Maurizio Repetto
Enrico PonsEnrico Pons
Enrico Pons
Fabrizio LambertiFabrizio Lamberti
Fabrizio Lamberti

25 January 2021 in IEEE Transactions on Vehicular Technology
Verified
Journal Article
Closed access
FPFilippo Gabriele Pratticò
Filippo Gabriele Pratticò
Fabrizio LambertiFabrizio Lamberti
Fabrizio Lamberti
ACAlberto Cannavo
Alberto Cannavo
LMLia Morra
Lia Morra
PMPaolo Montuschi
Paolo Montuschi
Providing pedestrians and other vulnerable road users with a clear indication about a fully autonomous vehicle status and intentions is crucial to make them coexist. In the last few years, a variety of external interfaces have been proposed, leveraging different paradigms and technologies including vehicle-mounted devices (like LED panels), short-range on-road projections, and road infrastructure interfaces (e.g., special asphalts with embedded displays). These designs were experimented in different settings, using mockups, specially prepared vehicles, or virtual environments, with heterogeneous evaluation metrics. Promising interfaces based on Augmented Reality (AR) have been proposed too, but their usability and effectiveness have not been tested yet. This paper aims to complement such body of literature by presenting a comparison of state-of-the-art interfaces and new designs under common conditions. To this aim, an immersive Virtual Reality-based simulation was developed, recreating a well-known scenario represented by pedestrians crossing in urban environments under non-regulated conditions. A user study was then performed to investigate the various dimensions of vehicle-to-pedestrian interaction leveraging objective and subjective metrics. Even though no interface clearly stood out over all the considered dimensions, one of the AR designs achieved state-of-the-art results in terms of safety and trust, at the cost of higher cognitive effort and lower intuitiveness compared to LED panels showing anthropomorphic features. Together with rankings on the various dimensions, indications about advantages and drawbacks of the various alternatives that emerged from this study could provide important information for next developments in the field.


17 October 2023 in IEEE Open Journal of Vehicular Technology
Verified
Journal Article
Open access
Bin HanBin Han
Bin Han
MHMohammad Asif Habibi
Mohammad Asif Habibi
BRBjoern Richerzhagen
Bjoern Richerzhagen
KSKim Schindhelm
Kim Schindhelm
FZFlorian Zeiger
Florian Zeiger
HSHans Dieter Schotten
Hans Dieter Schotten
Having the Fifth Generation (5G) mobile communication system recently rolled out in many countries, the wireless community is now setting its eyes on the next era of Sixth Generation (6G). Inheriting from 5G its focus on industrial use cases, 6G is envisaged to become the infrastructural backbone of future intelligent industry. Especially, a combination of 6G and the emerging technologies of Digital Twins (DT) will give impetus to the next evolution of Industry 4.0 (I4.0) systems. This article provides a survey in the research area of 6G-empowered industrial DT system. With a novel vision of 6G industrial DT ecosystem, this survey discusses the ambitions and potential applications of industrial DT in the 6G era, identifying the emerging challenges as well as the key enabling technologies. The introduced ecosystem is supposed to bridge the gaps between humans, machines, and the data infrastructure, and therewith enable numerous novel application scenarios.

20 October 2020 in IEEE Transactions on Visualization and Computer Graphics
Verified
Journal Article
Closed access
ACAlberto Cannavo
Alberto Cannavo
DCDavide Calandra
Davide Calandra
FPFilippo Gabriele Pratticò
Filippo Gabriele Pratticò
VGValentina Gatteschi
Valentina Gatteschi
Fabrizio LambertiFabrizio Lamberti
Fabrizio Lamberti
A common operation performed in Virtual Reality (VR) environments is locomotion. Although real walking can represent a natural and intuitive way to manage displacements in such environments, its use is generally limited by the size of the area tracked by the VR system (typically, the size of a room) or requires expensive technologies to cover particularly extended settings. A number of approaches have been proposed to enable effective explorations in VR, each characterized by different hardware requirements and costs, and capable to provide different levels of usability and performance. However, the lack of a well-defined methodology for assessing and comparing available approaches makes it difficult to identify, among the various alternatives, the best solutions for selected application domains. To deal with this issue, this article introduces a novel evaluation testbed which, by building on the outcomes of many separate works reported in the literature, aims to support a comprehensive analysis of the considered design space. An experimental protocol for collecting objective and subjective measures is proposed, together with a scoring system able to rank locomotion approaches based on a weighted set of requirements. Testbed usage is illustrated in a use case requesting to select the technique to adopt in a given application scenario.