Maurizio Cardaci

Prof. Maurizio Cardaci

orcid

Research Focus & Metrics

Academic Career Length

26Years (2001-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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21 February 2017 in Cyberpsychology, Behavior, and Social Networking
Verified
Journal Article
Closed access
Barbara CaciBarbara Caci
Barbara Caci
Maurizio CardaciMaurizio Cardaci
Maurizio Cardaci
FSFabrizio Scrima
Fabrizio Scrima
MTMarco Elio Tabacchi
Marco Elio Tabacchi
The studies reported analyze the factorial structure of Facebook Addiction Italian Questionnaire (FAIQ), a variant of 20-item Young's Internet Addiction Test (IAT). In Study 1, we tested FAIQ psychometric properties using exploratory factor analysis (EFA). In Study 2, we performed a confirmatory factor analysis (CFA) to verify the FAIQ factorial structure identified through EFA. Results from CFA confirm the presence of a four-factor model accounting for 58 percent of total variance, plus a general higher order factor that best fits the data. Further relationships between FAIQ factor scores, personality, and Facebook usage have been explored.

12 November 2016 in Psychopharmacology
Verified
Journal Article
Closed access
PDF file
Maurizio CasarrubeaMaurizio Casarrubea
Maurizio Casarrubea
FFFabiana Faulisi
Fabiana Faulisi
MPMassimiliano Pensabene
Massimiliano Pensabene
CMClaudio Mendola
Claudio Mendola
RDRiccardo Dell’utri
Riccardo Dell’utri
GCGiuseppe Crescimanno
Giuseppe Crescimanno

10 September 2018 in International Journal of Human–Computer Interaction
Verified
Journal Article
Closed access
Barbara CaciBarbara Caci
Barbara Caci
FSFabrizio Scrima
Fabrizio Scrima
MTMarco Elio Tabacchi
Marco Elio Tabacchi
Maurizio CardaciMaurizio Cardaci
Maurizio Cardaci
This article reports a study exploring motivations of Pokémon Game use, individual differences related to personality traits, and game habits. First, it analyzed Pokémon GO motivations through exploratory factor analysis (EFA) by administering online the Pokémon GO Motivational Scale to a group of Italian gamers (N = 560). Successively, a Confirmatory Factor Analysis (CFA) was conducted testing three factorial models of Pokémon Game motivations on a selected random sample (N = 310). Results showed a three-factor model of Pokémon GO Game motivations (i.e. Personal Needs, Social Needs and Recreation), accounting for 68.9% of total variance plus a general higher order factor that best fits the data. Individual differences in Pokémon GO motivations and personality traits have been explored showing that high involved Pokémon GO players are introverted, low agreeableness, and conscientiousness people, driven by personal social and recreational needs. Reciprocal influences on motivational involvement, personality, and game habits were discussed.

18 January 2021 in Current Psychology
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Journal Article
Closed access
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Silvana MiceliSilvana Miceli
Silvana Miceli
Maurizio CardaciMaurizio Cardaci
Maurizio Cardaci
FSFabrizio Scrima
Fabrizio Scrima
Barbara CaciBarbara Caci
Barbara Caci

1 January 2009 in Spatial Vision
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Journal Article
Closed access
Maurizio CardaciMaurizio Cardaci
Maurizio Cardaci
MTMarco Elio Tabacchi
Marco Elio Tabacchi
MPMaria Petrou
Maria Petrou
VGVito Di Gesù
Vito Di Gesù
Because of the great heterogeneity of subjects and styles, esthetic perception delineates a special and elusive field of research in vision, which represents an interesting challenge for cognitive science tools. With specific regard to the role of visual complexity, in this paper we present an experiment aimed to measure this dimension in a heterogeneous set of paintings. We compared perceived time complexity measures - based on a temporal estimation paradigm - with physical and statistical properties of the paintings, obtaining a strong correlation between psychological and computational results.

1 June 2004 in Psychological Reports
Verified
Journal Article
Closed access
BCBarbara Caci
Barbara Caci
Antonella D'AmicoAntonella D'Amico
Antonella D'Amico
Maurizio CardaciMaurizio Cardaci
Maurizio Cardaci
The paper reviews the first attempts to study the educational and psychological usefulness of robotics: (1) the social and cooperative dimensions involved in the robot-building activities; (2) the reasoning strategies implied in building and programming robots; (3) the influences of robotics on mathematical and scientific achievement; (4) the use of robotics in modification of social skills of autistic children.