Lourdes Meroño

Prof. Dr. Lourdes Meroño

Universidad Católica San Antonio de Murcia, Murcia, Spain
orcid

Research Focus & Metrics

Academic Career Length

12Years (2015-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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17 March 2023 in Children
Verified
Journal Article
Open access
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MOMarcos Ortiz
Marcos Ortiz
Lourdes MeroñoLourdes Meroño
Lourdes Meroño
María T. Morales-BelandoMaría T. Morales-Belando
María T. Morales-Belando
Raquel Vaquero-CristobalRaquel Vaquero-Cristobal
Raquel Vaquero-Cristobal
Noelia Gonzalez-GalvezNoelia Gonzalez-Galvez
Noelia Gonzalez-Galvez
Different authors have reported on the influence of the Teaching Games for Understanding (TGfU) intervention on game performance and psychosocial variables. This review aimed: (a) to explore the TGfU experimental studies; (b) to compare the effects of the TGfU vs. technical approach pedagogy on game performance; and (c) to determine the effect of the TGfU approach on game performance and psychosocial variables (motivational climate, task orientation, perceived competence and enjoyment). This systematic review with meta-analysis adheres to the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines. Four databases (PubMed, WOS, EBSCO and Google scholar metasearch) were searched. Study quality was measured with the Physiotherapy Evidence Database (PEDro) score. Thirteen studies were included. A pooled analysis of all interventions demonstrated a large significant improvement in decision making for TGfU when compared to technical approach pedagogy (SMD = 5.93, I2 = 98%; CI (95%) = 2.15–9.71; p = 0.004) and no differences between groups for skill execution (SMD = 1.70; I2 = 8%; CI (95%) = −5.34–8.73; p = 0.60). The effect of a TGfU intervention on game performance is strong (decision making, execution skills and tactical skills). Moderate evidence is reported by psychosocial variables (motivational climate, task orientation, perception of motivation and achievement in physical education). In addition, it is unclear its effect on perceived competence, enjoyment, knowledge of the game and intention to be physically active. TGfU intervention could be an appropriate approach for males and females in the context of education or sport. There is a need for a greater number of studies.

3 September 2022 in Sustainability
Verified
Journal Article
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AMANA LÓPEZ MARTÍNEZ
ANA LÓPEZ MARTÍNEZ
Lourdes MeroñoLourdes Meroño
Lourdes Meroño
MCMaría Cánovas-López
María Cánovas-López
AAANTONIO GARCIA DE ALCARAZ
ANTONIO GARCIA DE ALCARAZ
Luis Manuel Martínez-ArandaLuis Manuel Martínez-Aranda
Luis Manuel Martínez-Aranda
The application of Information and Communication Technologies in the classroom encourages student learning by increasing their motivation and promoting collaborative teamwork. The aim of this study was to analyze the differences on intrinsic motivation of university students considering contextual variables when working specific contents through digital tools and virtual gamified strategies. Nine hundred and nineteen university students (18–21 years old) participated in the study. A descriptive cross-sectional study was performed considering four different variables: gender, working language, subject nature and academic degree. The applications used were Kahoot and Vevox and student motivation was assessed through an adapted version to the university context of the Intrinsic Motivation Inventory (IMI) Questionnaire. A higher score for bachelor´s degree compared to vocational training for the dimensions interest-enjoyment and effort-importance, together with a lower level in tension-pressure were revealed. Only the effort dimension was different between genders, being higher for female. Practical subjects showed higher values in bachelor´s degree for interest, competence, effort, and lower scores concerning tension-pressure. Finally, the teaching in Spanish revealed better scores in all dimensions compared to English, especially when the subject nature is practical. In line with previous results, university students showed good levels of intrinsic motivation when virtual gamified tools were used.

30 November 2022 in PLOS ONE
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Journal Article
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PASCAL IZZICUPOPASCAL IZZICUPO
PASCAL IZZICUPO
ABAngela Di Baldassarre
Angela Di Baldassarre
Barbara GhinassiBarbara Ghinassi
Barbara Ghinassi
IAIlvis Abelkalns
Ilvis Abelkalns
UBUgis Bisenieks
Ugis Bisenieks
OCon behalf of the More Than Gold Consortium
on behalf of the More Than Gold Consortium
Introduction: This paper examines the convergence of the opinions of European higher education institution (HEI) experts on possible implementation of dual career policies and provision areas at university level.Methods: An online 32-item questionnaire encompassing 26 dual career aspects collected the opinion of European HEI experts as the last phase of a Delphi method preceded by i) focus groups with student-athletes who aimed to identify needs for dual careers and ii) a workshop with 21 dual career experts to generate the statements to be included in the survey. Seventy-one HEI experts from 12 EU member states participated in the survey, rating each dual career aspect identified in previous phases.Results: The relative position of each aspect has been plotted based on relevance (x-axis) and feasibility (y-axis). The Quadrant IV of the resulting scatterplots identified the following nine aspects rated as highly relevant and highly feasible for implementation: tutorship/mentorship, psychological support, programmes based on integration of academic departments and sports services, and adaptable programmes to the needs of each student-athletes (assistance/tutorship area), individual study plans and distance learning (curricula requirements area), publicity for student-athletes and initiatives for increasing the awareness of student-athletes and knowledge of dual career issues (social support area), and access to educational facilities (logistic support area).Discussion and conclusions: The HEI experts’ views represent a coherent and useful starting point to develop a deep understanding of the considered 26 aspects founded on a phenomenological lifeworld-led approach and emphasizes the need for a minimum standard for dual career policies and provisions.


18 December 2021 in Education Sciences
Verified
Journal Article
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Raquel Vaquero-CristobalRaquel Vaquero-Cristobal
Raquel Vaquero-Cristobal
LALucía Abenza-Cano
Lucía Abenza-Cano
MAMario Albaladejo-Saura
Mario Albaladejo-Saura
Lourdes MeroñoLourdes Meroño
Lourdes Meroño
Pablo Jorge Marcos-PardoPablo Jorge Marcos-Pardo
Pablo Jorge Marcos-Pardo
Noelia Gonzalez-GalvezNoelia Gonzalez-Galvez
Noelia Gonzalez-Galvez
Background: In university education, there is a need to provide students with the ability to use knowledge, and it has been shown that the cooperative model, with respect to information and communication technology (ICT), is effective. The aim of this study was to analyze the influence of an educational innovation program, based on the jigsaw technique and digitally supported tasks, on the psychological aspects, motivational climate, and academic performance of university students. Methods: A quasi-experimental study was conducted with an experimental group consisting of 100 university students (mean age: 21.84 ± 1.50 years). The motivational climate and the basic psychological needs in education, intrinsic motivation, academic self-concept, and academic performance were measured. Results: Significant increases were found in all variables after the intervention (p < 0.006–0.001), except for the variable, ego-motivational climate. The covariate perception of prior competences was significant for the model (p < 0.001). The students who had chosen a specific topic to develop with the jigsaw technique obtained a better grade than the rest of their classmates when the student’s academic performance was included as a covariate (p < 0.001). Conclusions: The psychological aspects, motivational climates, and academic performances of university students improved after the implementation of an educational innovation program, based on the cooperative learning model with the jigsaw technique, and the use of digitally supported tasks.

2 January 2018 in Culture and Education: Cultura y Educación
Verified
Journal Article
Closed access
Lourdes MeroñoLourdes Meroño
Lourdes Meroño
ACAntonio Calderón
Antonio Calderón
JAJosé-Luis Arias-Estero
José-Luis Arias-Estero
AMAntonio Méndez-Giménez
Antonio Méndez-Giménez
In the search for an educational system that enables students to achieve the best academic results, it is extremely important to explore the perception of the main educational agents: students and teachers. Therefore, the objectives of this paper were: (a) to analyse primary school student and teacher perceptions of students’ competency-based learning; (b) to assess the possible differences between them; and (c) to test hypothetical models for predicting learning according to their perception. The participants were 8,513 students from 58 schools and 1,010 teachers from 110 schools. Overall, both teachers and students reported high scores of perception. However, the perception of the students was higher than that of the teachers, except for the digital competence. While the results showed differences in perception between both prediction models of competency-based learning, both groups perceived the competences of autonomy and personal initiative, digital competence, social competence and citizenship, and lifelong learning as core elements of their perception. In this regard, initial and ongoing teacher training in innovative pedagogical models is needed to enable the development of these competences, which are predictors of perceived learning.