Hong Li

Prof. Hong Li

orcid

Research Focus & Metrics

Academic Career Length

6Years (2021-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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23 August 2024 in Virtual Reality
Verified
Journal Article
Open access
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TQting qiu
ting qiu
HLHong Li
Hong Li
YCYongkang Chen
Yongkang Chen
HZHui Zeng
Hui Zeng
SQShu fang Qian
Shu fang Qian
Virtual reality (VR) games have become a popular method to preserve and transmit intangible cultural heritage in recent years. However, empirical studies pertaining to motivations behind the continuance intention to play VR games featuring intangible cultural heritage have been limited. The objective of this study focuses on answering an essential question: what factors influence user’s continuance intention to play intangible cultural heritage VR games? Both Stimulus-Organism-Response Theory and Technology Acceptance Model (TAM) are considered to develop twelve hypotheses and build the research framework. A survey of 190 respondents was conducted, and the results were analyzed by using PLS-SEM. The results show that visual attractiveness, interactivity, and immersion are significant indicators in measuring users’ continuance intention to play. Additionally, perceived usefulness, perceived ease of use, and perceived enjoyment of VR games positively influence their continuance intention. This study enriches the research of intangible cultural heritage VR games. It also provides theoretical implications for scholars and design strategies for VR developers and designers.

23 January 2024 in Scientific Reports
Verified
Journal Article
Open access
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XJXinyue Jiang
Xinyue Jiang
ZLZhizheng Liu
Zhizheng Liu
HLHong Li
Hong Li
BJBo Jiang
Bo Jiang
In the context of global aging, to explore the design needs of elderly with dementia in museum environments, to establish a user cognitive psychological model based on immersion theory, and to enhance the satisfaction of cognitively impaired dementia with the museum service experience. Using literature research, surveys, questionnaires, interviews, and focus groups, we analyze the experience design from the psychological demands of elderly with dementia, build a method of mining user needs by combining the KANO model with the analytic hierarchy process (AHP) method, and establish a model for evaluating the excellence of the experience of the museum environment. The conclusion shows that displaying museum virtual scenes or old objects can effectively increase the subjective well-being of people suffering from various health conditions. The method can accurately tap the attributes of the needs of elderly with dementia, break through the drawbacks of the traditional museum experience design which is dominated by the designer's subjective consciousness, and allow the audience to better experience the museum immersive experience, which provides a new idea and method for the effectiveness of cognitive interventions for elderly with cognitive disorders.

18 July 2025 in Frontiers in Public Health
Verified
Journal Article
Open access
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HLHong Li
Hong Li
LSLi Shi
Li Shi
YXYa-Long Xing
Ya-Long Xing
Background: With global population aging, older adults face challenges in obtaining, understanding, and applying health information, which are critical for effective health management. Drawing on the Health Belief Model (HBM), this study examines how health information acquisition, understanding, and application influence older adults’ health awareness and, in turn, their health outcomes, with health awareness as a mediator.Methods: A structured questionnaire measured three health information behaviors (acquisition, understanding, application), health awareness, and self-reported health outcomes in a representative sample of community-dwelling older adults. Structural Equation Modeling (SEM) tested direct and indirect pathways linking these variables.Results: SEM revealed significant direct effects of health information behaviors on awareness: acquisition (β = 0.88, p < 0.001), understanding (β = 0.83, p < 0.001), and application (β = 0.94, p < 0.001). Health awareness then strongly predicted health outcomes (β = 0.93, p < 0.001). In single-factor mediation models, awareness significantly mediated the effects of acquisition and application on outcomes but not understanding. In the full model, acquisition and application maintained significant paths to awareness (β = 0.88 and 0.94, respectively; p < 0.001), whereas understanding did not (β = 0.05, p = 0.188). Indirect effects via awareness were largest for acquisition (0.58, p < 0.001), followed by understanding (0.53, p < 0.01) and application (0.29, p < 0.001).Conclusion: While all three information behaviors enhance health awareness, application and acquisition are most influential. Health awareness significantly mediates how acquisition and application translate into improved health outcomes. Public health strategies should therefore emphasize not only access to and comprehension of health information but, critically, its practical application through tailored digital platforms and community education.

24 October 2024 in PLOS ONE
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Journal Article
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HLHong Li
Hong Li
LSLi Shi
Li Shi
In order to improve the user experience of protective clothing for healthcare workers and reduce the design blindness and subjectivity of developers, we propose a research methodology that combines the Kano model, QFD quality function deployment, and PUGH decision-making scheme to develop conceptual solutions for medical protective clothing design. Firstly, we use the Kano model to identify the user requirements of healthcare workers and construct a hierarchy of functional requirements for protective clothing. Secondly, we use the QFD method to weigh the protective clothing design elements, convert user requirements into design elements, establish a relationship matrix between user requirements and design elements, and generate four conceptual design solutions based on the results. Finally, we use the PUGH decision-making method to filter and select the best concept solution for protective clothing design, and validate the design evaluation. Our results show that the protective clothing solutions designed using the combined Kano-QFD-PUGH system approach have a higher level of satisfaction compared to traditional protective clothing design. This method accurately explores the mapping relationship between user requirements and design functional elements and can be used as a general reliability design method. It helps to improve the development efficiency of designers and the decision-making role for design concept solution preference. Overall, our research methodology provides a comprehensive approach to developing medical protective clothing, which can be useful for designers and decision-makers in the healthcare industry.

10 December 2021 in Sustainability
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Journal Article
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HLHong Li
Hong Li
KWKuo-Hsun Wen
Kuo-Hsun Wen
Through discussion on the disposal of crop stalks in rural China, where stalks are usually burned in the open air, resulting in the production of a large amount of smoke and air pollution, this study has been conducted to discuss the reasonable and effective use of waste stalks, and to explain the excellent characteristics of stalks from the perspective of green, ecological sustainable design and user perceptual needs, as well as the application of stalks in furniture design. In view of the accuracy of stalks in the design of furniture products, the paper has adopted the evaluation grid method in Miryoku engineering to guide the design practice. In the research process, interviews were first conducted on the basis of sample selection, then based on the expert opinion survey method, eight testers were selected for in-depth interviews. Key words of charm factors were extracted from 190 picture samples, and then a personal evaluation structure map and statistical data were built to construct an overall evaluation structure of the rural style stalk furniture. Next, the score value of the charm factor of stalk furniture was analyzed through the Likert scale questionnaire, the charm factor and specific performance characteristics of the rural style were sorted, followed by a proposed design method. Finally, the effectiveness of the design strategy was verified with the design of stalk furniture in rural style. The study emerged with the feasibility of the design of furniture products made of stalks. The results of the study have shown the correlation between the elements of furniture products and the perceptual image of users. Furthermore, the results have demonstrated the reuse value of waste stalks and improved the innovative design of stalks in the home furnishing field, which conveys the concept of sustainable development.

22 May 2025 in Buildings
Verified
Journal Article
Open access
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DYDai Yunwan
Dai Yunwan
YRYujie Ren
Yujie Ren
HLHong Li
Hong Li
Meng WangMeng Wang
Meng Wang
Art exhibition spaces increasingly emphasize visitor experience, yet the relationships among spatial structure, visitor behavior, and emotional response remain unclear. Traditional space syntax analyses typically focus on physical spatial structures, insufficiently capturing visitors’ emotional and cognitive experiences. To address these gaps, this study presents an integrative evaluation framework that combines space syntax theory with multimodal physiological measurements to systematically assess spatial design performance in art exhibition environments. Eye-tracking and heart rate variability (HRV) experiments were conducted to investigate how spatial configuration affects visual attention and emotional responses. Visibility graph analysis, spatial integration metrics, and regression modeling were applied using the third-floor temporary exhibition hall of the Pudong Art Museum in Shanghai as a case study. The results revealed that HRV levels (β = −7.92) were significantly predicted via spatial integration, and the relationship between spatial integration and the number of fixations was partially mediated by HRV (indirect effect: β = −0.36; direct effect: β = 8.23). Additionally, zones with higher occlusivity were associated with more complex scanpaths (mean complexity: 0.14), whereas highly integrated regions triggered more fixations (mean = 10.54) and longer total fixation durations (mean = 2946.98 ms). Therefore, spatial syntax, when coupled with physiological indicators, provides a robust and actionable method for evaluating and optimizing exhibition space design.