Mitchell Nicholson

Mr. Mitchell Nicholson

Queensland University of Technology
orcid

Research Focus & Metrics

Academic Career Length

6Years (2021-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 January 2023 in Journal of Electronic Gaming and Esports
Verified
Journal Article
Open access
PDF file
CMCRAIG MCNULTY
CRAIG MCNULTY
SJSeth E. Jenny
Seth E. Jenny
OLOliver Leis
Oliver Leis
Dylan PoulusDylan Poulus
Dylan Poulus
PSPeter Sondergeld
Peter Sondergeld
MNMitchell Nicholson
Mitchell Nicholson
Background: Participation in esports (excluding active video games) has raised concerns due to its sedentary nature and the potential negative effects this may have on player health. As well, research suggests that physical activity (PA)/exercise improves specific cognitive skills that have been identified as positive contributors to esports performance. The aim of this systematic review was to assess whether evidence supports that PA/exercise positively impacts esports player performance. Methods: The systematic literature search comprised PubMed, SPORTDiscus, PsycINFO, and Web of Science up until March 31, 2022. An additional search included reference list searching, citation searching, and hand searching. Results: Emerging evidence suggests that PA/exercise as an intervention may have a positive effect on esports performance. While it appears that the majority of esports players believe PA/exercise to be beneficial to esports performance, only a minority currently undertake PA/exercise for the purpose of improving esports performance. Conclusion: Although further controlled experimental research is necessary, results highlight that PA/exercise may positively correlate with esports performance. These effects are consistent with the majority of player perceptions that PA/exercise is beneficial to esports performance. Qualified fitness and health professionals should be utilized to implement training to enhance esports performance, improve health, and extend player career length.

17 April 2024 in Sports Medicine - Open
Verified
Journal Article
Open access
PDF file
MNMitchell Nicholson
Mitchell Nicholson
DPDylan Poulus
Dylan Poulus
RRRob Robergs
Rob Robergs
VKVincent Kelly
Vincent Kelly
CMCraig McNulty
Craig McNulty
Background: Research into esports suggests that e’athletes experience physiological stressors and demands during competition and training. The physiological demands of esports are poorly understood and need to be investigated further to inform future training guidelines, optimise performance outcomes, and manage e’athlete wellbeing. This research aimed to quantify the metabolic rate of esports gameplay and compare this outcome with heart rate variability within expert e’athletes. Results: Thirteen healthy male participants ranked within the top 10% of their respective esports title participated in the study (age = 20.7 ± 2.69 years; BMI = 24.6 ± 5.89 kg·m− 2). Expired gas analysis indirect calorimetry measured gas exchange during rest and gaming. Compared to resting conditions, competitive esports gameplay significantly increased median energy expenditure (1.28 (IQR 1.16–1.49) kcal·min− 1 vs. 1.45 (IQR 1.20–1.77) kcal·min− 1, p = .02), oxygen consumption (0.27 (IQR 0.24–0.30) L·min− 1 vs. 0.29 (IQR 0.24–0.35) L·min− 1, p = .02) and carbon dioxide production (0.20 (IQR 0.19–0.27) L·min− 1vs. 0.27 (IQR 0.24–0.33) L·min− 1, p = .01). Competitive gameplay also resulted in a significant increase in heart rate (84.5 (IQR 74.1–96.1) bpm vs. 87.1 (IQR 80.3–104) bpm, p = .01) and decrease in R-R interval’s (710 (IQR 624–810) ms vs. 689 (IQR 579–747) ms, p = .02) when compared to rest. However, there were no significant differences in time or frequency measures of heart rate variability. Conclusions: The data reveal increased physiological responses to metabolic rate, energy expenditure and cardiovascular function to esports game play within expert e’athletes. Further physiological research into the physical demands on e’athletes, the influence of different training programs to esport performance, and the added multivariate determinants to elite level esport performance are warranted.

16 April 2024 in Sports Medicine - Open
Verified
Journal Article
Open access
PDF file
MNMitchell Nicholson
Mitchell Nicholson
CTCourtney Thompson
Courtney Thompson
DPDylan Poulus
Dylan Poulus
TPToby Pavey
Toby Pavey
RRRob Robergs
Rob Robergs
CMCraig McNulty
Craig McNulty
Background: Esports is competitive video gaming, performed within teams or individually, across multiple genres. Players are required to be sedentary for extended periods and require a high-level of cognitive skills for successful competitive performance. There are conflicting findings within the physical activity research in the esports industry. The aim of this research is to explore self-reported physical activity through accelerometer-assessed physical activity, to gain a better insight into the physical activity behaviours of international e’athletes. Method: Participants (n = 796) across multiple popular esports games, holding any in-game rank, competing at any level, were recruited. The survey consisted of demographic details, esports experience, the International Physical Activity Questionnaire-Long Form (IPAQ-LF), and Behavioural Regulations towards Exercise Questionnaire (BREQ-3). Within a convenience sample, local intervarsity e’athletes (n = 18) were recruited to wear a wrist-worn accelerometer to measure physical activity for 7-days and then complete the survey. Results from the accelerometers were compared to the survey results to explore physical activity reporting within this population. Results: When comparing IPAQ-LF to accelerometer data, players significantly over-report moderate-to-vigorous physical activity and weekly MET-min− 1 (p = .018, r = .63 and p ≤ .001, r = .92). The BREQ-3 showed that e’athletes categorised as high physical activity displayed significantly higher levels of intrinsic motivation, when compared to players categorised as low and moderate physical activity. Conclusions: E’athletes significantly over report physical activity time when measured through the IPAQ-LF, suggesting previous surveys may overestimate physical activity and further research is needed. Given the exponential growth of the industry and the level of physical inactivity, esports may contribute to global physical inactivity levels.

1 January 2024 in Journal of Electronic Gaming and Esports
Verified
Journal Article
Closed access
PDF file
MNMitchell Nicholson
Mitchell Nicholson
Dylan PoulusDylan Poulus
Dylan Poulus
DJDaniel Johnson
Daniel Johnson
RRRobert Andrew Robergs
Robert Andrew Robergs
VKVince Kelly
Vince Kelly
CMCRAIG MCNULTY
CRAIG MCNULTY
Introduction: Esports demand peak cognitive performance from esports athletes (e-athletes), yet their sedentary lifestyle raises concerns. This pilot study explores the effects of aerobic exercise on executive function, cerebral hemodynamics, and heart rate variability (HRV) during gameplay. Methods: Six high-ranking male e-athletes (20.8 ± 2.1 years old), ranking in the top 10% of their game, were recruited. Functional Near-Infrared Spectroscopy measured cerebral hemodynamics, cognitive tests assessed executive function, and electrocardiography measured HRV. Individualized exercise intensities were set through graded exercise testing, followed by a 10-week treadmill-based cardiovascular training program. Results: Postintervention, weight, and body mass index remained unchanged (p > .05), but the graded exercise test and heart rate deflection point significantly improved (p < .05). Executive function displayed faster reaction times in the Color Word Stroop Task, and notably more accurate responses in the Parametric Go/No-Go tasks (p < .05), with large effect sizes. Functional Near-Infrared Spectroscopy revealed decreased oxygenated hemoglobin levels during rest, with moderate to large effect sizes, while HRV variables showed significant increases with large effect sizes. Conclusions: This pilot study introduces a 10-week exercise regimen for e-athletes, suggesting positive impacts on cerebral hemodynamics, executive functions, and HRV, warranting further research.

LOLiam Oliver
Liam Oliver
JSJohn P Sullivan
John P Sullivan
SRSuzanna Russell
Suzanna Russell
Jonathan PeakeJonathan Peake
Jonathan Peake
MNMitchell Nicholson
Mitchell Nicholson
VKVince Kelly
Vince Kelly
Background: Research in sport, military, and aerospace populations has shown that mental fatigue may impair cognitive performance. The effect of nutritional interventions that may mitigate such negative effects has been investigated. This systematic review and meta-analysis aimed to quantify the effects of nutritional interventions on cognitive domains often measured in mental fatigue research. Methods: A systematic search for articles was conducted using key terms relevant to mental fatigue in sport, military, and aerospace populations. Two reviewers screened 11,495 abstracts and 125 full texts. A meta-analysis was conducted whereby effect sizes were calculated using subgroups for nutritional intervention and cognitive domains. Results: Fourteen studies were included in the meta-analysis. The consumption of energy drinks was found to have a small positive effect on reaction time, whilst the use of beta-alanine, carbohydrate, and caffeine had no effect. Carbohydrate and caffeine use had no effect on accuracy. Conclusions: The results of this meta-analysis suggest that consuming energy drinks may improve reaction time. The lack of effect observed for other nutritional interventions is likely due to differences in the type, timing, dosage, and form of administration. More rigorous randomized controlled trials related to the effect of nutrition interventions before, during, and after induced mental fatigue are required.

16 January 2026 in Applied Psychology
Verified
Journal Article
Closed access
Dylan PoulusDylan Poulus
Dylan Poulus
MNMitchell Nicholson
Mitchell Nicholson
EOEmmanuel Obine
Emmanuel Obine
MDMason Drew
Mason Drew
KFKrista Fisher
Krista Fisher
Benjamin Terry SharpeBenjamin Terry Sharpe
Benjamin Terry Sharpe